Mostly just making sure no one has trouble reading/differentiating colors.
That said, I changed my mind a bit. I'm going to color actions/advanced actions on the background of the half that costs a mana and spells entirely, with a darker background of some sort on the half that costs black mana (maybe a dark-grey background with colored text). I'll experiment a bit.
Anyways, power was out last night when I hoped to get most of this finished up. Should be getting it finished today regardless (just need to get the 4 private decks, artifacts, and units "shuffled", set up the Vassal module for the map, and set up the private spreadsheets).
So, proposal for game:
Full Conquest, no PVP. I'll leave in the interactive stuff unless people really want them removed.
Let's see, other things that we discussed for MK3...
1. Auctioning Heroes? (Will randomize choice order unless everyone is in favor of auctioning)
2. Random Tile Orientation? (You would have to randomize orientation after rolling for tiles.)
3. City Difficulty: we felt like level 4 was too easy in game 1. I'll go with level 6 unless people are opposed to it.
4. Rampage? (it's near the end of the rules, basically the rampaging enemies respawn).
5. Map Shape? Shall we stick with Open Map, or should we do Open Map limited to 4 columns.
If we do random orientation I think you would just roll 1d6 after rolling the tile. On 1 it orients normally, on 2 it rotates 1 position clockwise, 3 2 positions, etc.