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Author Topic: Sentinels of the Multiverse Game 3: Game Over, Heroes curbstomb Matriarch  (Read 28173 times)

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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #50 on: August 01, 2014, 12:12:37 pm »

Darken the Skies. No fowl in the discard so nothing happens.

End of Villain Turn: No effects.

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ghostofmars

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #51 on: August 01, 2014, 12:40:35 pm »

I just noticed that none of the cards of the matriarch are labeled as "ongoing" cards. If that's indeed the case, then Drawn to the flame is useless.

Hence, I will probably pass my first turn to get some better cards, because at the moment the one-shots aren't any good either.
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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #52 on: August 01, 2014, 01:11:15 pm »

Ok, do we want to focus on building up at first or should we try to take out some of her more annoying cards before the villain turn?

I thought I knew what I wanted to do but I think we could benefit from some planning.

Edit: Essentially, my choices are to do damage immediately with Flying Smash, working towards destroying the Mask and Carrion Fields quickly; Legacy Ring to boost everyone else's damage capability big time (Since I'm already using my power once, I'm leaning against this); or just start building up now by playing Danger Sense and becoming immune to Environment Damage.
« Last Edit: August 01, 2014, 01:13:57 pm by Dsell »
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theorel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #53 on: August 01, 2014, 10:28:42 pm »

Okay, well, let's talk some general strategy.
1. Mask of the Matriarch.
This thing has 9 HPs.  There are 2 of her 7 non-fowl cards remaining in her deck that bring it back into play.  It restores 2HP every turn and plays an extra villain card.
So, if we destroy it there's about a 1/3 chance she gets it back.  Is it worth it to really go after this, or would it be better just to leave it be?

With mask in play, she flips every ~5 turns.  When she flips the first time she'll regain 2 HP per bird we've killed (since they just got reshuffled into the deck).

With mask out of play it can take as much as 10 turns to flip.

Damage reduction of 2 can block basically all damage we receive (unfortunately we have extremely little damage reduction... we really need Argent Adept's Counterpoint Bulwark)  Damage Reduction of 1 covers a lot of it.  Especially destroying fowls after she flips the first time.

So, let's see...let's do a worst-case scenario for damage received by the time she flips if we kill no birds.
That would be all birds come out next turn, then we wait 3 turns for her to flip...
Rooks: 6 damage per turn to highest HP=18 total damage (if evenly spread, ~4 damage/hero)
Jackdaws: 3 damage per turn to everyone=9 total to everyone
Cacophony: 6 damage to everyone
Vultures: 6 damage per turn to lowest HP=18 total damage (if evenly spread ~4 damage/hero)
Crows/Ravens: 6 damage to all but 1=36 damage total (if evenly spread ~7damage/hero)
That comes to about 30 damage per hero.  Which kills everyone.

Of course, that's the worst-case scenario...probably if we ignore the birds we'll suffer about half that, which is still rough without healing/Damage Reduction.

IF after she flips we can have the Counterpoint Bulwark out, and if Tachyon had some Accelerated/Hypersonic assaults, we might be able to really control the battlefield for that time...which could be long enough to take her out.  I dunno if we can weather the storm to make it to that point though (a lot will probably depend on her draws).

Anyways, in summary: the idea would be, just hit her/build up/take out the non-mask cards until she flips.  Then take out the mask, and all the birds while we pound on the matriarch with what we've got and try to keep the lowest HP hero protected (ideally with damage reduction).

Thoughts?
« Last Edit: August 01, 2014, 10:32:19 pm by theorel »
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Dsell

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Re: Sentinels of the Multiverse Game 3: Legacy (DSell)
« Reply #54 on: August 02, 2014, 02:07:47 am »

Between using Legacy Ring and Inspiring Supertonic from Adept, Galvanize can boost Nightmist and Ra by 3 damage per attack per target. That's pretty decent, especially with Flame Spike allowing Ra to attack thrice in a turn.

The drawback to this is that this really really messes with Nightmist damaging herself...Oblivion is excellent though!

It's obviously important that we coordinate when I use Galvanize and when you guys do your heavy hitting attacks.
« Last Edit: August 02, 2014, 02:09:57 am by Dsell »
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chairs

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Re: Sentinels of the Multiverse Game 3: Legacy (DSell)
« Reply #55 on: August 02, 2014, 09:26:58 am »

I personally feel like our best bet here is to just keep belting out damage against her adds, including the mask.  With what's in play right now, maybe the Carrion Fields should be priority?

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Re: Sentinels of the Multiverse Game 3: Legacy (DSell)
« Reply #56 on: August 02, 2014, 09:27:53 am »

Also, I think we should drop the mask quickly - I don't think the flip is beneficial to us.

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Re: Sentinels of the Multiverse Game 3: Legacy (DSell)
« Reply #57 on: August 02, 2014, 10:02:01 pm »

I'm really not sure what the ideal thing to do here is, but I don't want to hold things up any longer.

For now I'm gonna just take the safe route and play Danger Sense, use Galvanize, and draw...

Rolled 1d36 : 23, total 23
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Re: Sentinels of the Multiverse Game 3: Legacy (DSell)
« Reply #58 on: August 02, 2014, 10:03:17 pm »

Next Evolution. Which, wow, is pretty great against the Fowls.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #59 on: August 04, 2014, 03:38:30 pm »

Bump for Tachyon.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #60 on: August 04, 2014, 04:02:25 pm »

yeah, to be clear, I'm not sure what's ideal...and I don't know that matriarch flipping is beneficial, so much as:
having fowls in the discard when it happens is detrimental.
killing the mask just for it to bounce back immediately, seems like a waste.

BUT if the mask is in the discard when she reshuffles, then it's dead until drawn.  And if we avoid killing fowls then she doesn't heal after she flips.

I mean, she's flipping in 8 turns even if we kill the mask all 3 times we have to (and assuming that if she plays the mask off of Darken the Sky she doesn't get an immediate draw).  Of course, maybe that's good enough, and we can dish out that kind of damage.  I'm worried that she'll flip in like 6 turns and then regain like 30HPs over the next 3 turns.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #61 on: August 04, 2014, 05:16:28 pm »

Fair enough.  Tachyon just doesn't feel like a "build-up" hero the way, say, Ra or Fixer do.

I don't have a hand to play yet though in the spreadsheet.

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #62 on: August 04, 2014, 05:19:57 pm »

Whoops, was looking at Heroes spreadsheet.

I'll Play: Hud Goggles.

I assume this gives me its ability to play an additional card immediately, but I'm not sure what to play.  Should I drop research grant and power it, discarding (probably) nimble strike? Should I kill the fowl at the cost of carrion fields damage? or should I Nimble Strike the Fields so we can start plinking it in hopes of disabling it before we start on birds?

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #63 on: August 04, 2014, 09:13:55 pm »

You can play another card immediately.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #64 on: August 04, 2014, 09:55:35 pm »

play: nimble strike targeting carrion fields.

and uh...

Rolled 1d36 : 34, total 34

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #65 on: August 04, 2014, 09:56:00 pm »

Sweet, synaptic interruption!

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #66 on: August 04, 2014, 10:09:38 pm »

Tachyon deals 2 Damage to Carrion Fields

You still have your Power and your end of turn draw.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #67 on: August 05, 2014, 12:35:42 am »

I guess I'll pass on my power. Drew already.

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #68 on: August 05, 2014, 12:42:18 am »

You get a draw for synaptic interruption in addition to your draw for the turn. You can still use your power and then draw.
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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #69 on: August 05, 2014, 10:04:24 am »

Argh, I'm the fastest woman on Earth and I'm slowing this game down!

Uhm, let's use my power then.

Rolled 1d36 : 14, total 14

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #70 on: August 05, 2014, 10:05:18 am »

Hmm, I think I want that Hypersonic Assault (damage reduction!) so I'm not going to discard it, which means I draw it.

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #71 on: August 05, 2014, 10:07:00 am »

Tangential to this turn: My "number of burst cards in trash" count on the spreadsheet should be 1, but is counting as 0.

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Re: Sentinels of the Multiverse Game 3: Tachyon (chairs)
« Reply #72 on: August 05, 2014, 10:10:30 am »

Argent Adept is up!
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Re: Sentinels of the Multiverse Game 3: Argent Adept (Kuildeous)
« Reply #73 on: August 05, 2014, 11:41:02 am »

I have some great options available to me. I could do my search for cards, but I have some cards to make things interesting now, so I'll hold off on that.

I can play a song that lets someone use a power right now and a song that lets someone play a card right now. I intend to put one out.

My initial thought is to let Legacy play his Flying Smash so he can deal some damage to the three biggest targets. As a bonus, he benefits from his own Galvanize.

Alternative uses would be:
Let Legacy Galvanize again, which will pump up even more the damage of Nightmist (yay?) and Ra (yay!).
Get my song out and then play my hunting card. Nice card management, but it's building only me up.
Let Nightmist play Heedless Lash to possibly get another card into play. Galvanize is not her friend right now.

So unless I hear a compelling argument against it, I intend to play Alacritous Subdominant and then power it up with Legacy as the target.
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Re: Sentinels of the Multiverse Game 3: Argent Adept (Kuildeous)
« Reply #74 on: August 05, 2014, 11:43:55 am »

And barring any opposition, I want to ensure that DSell is cool with the idea. I'm not going to use a power on him if he feels he shouldn't play that card yet. So I won't confirm until I at least get a thumbs up from DSell.
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