Megalopolis Action--Duration--Attack $5
+1 Card
+2 Actions
If three or more piles are empty, gain a non-Victory card costing up to $5.
If four or more piles are empty, you may play an Action from your hand.
If five or more piles are empty, if the previous turn was not yours, take a turn after this one.
If six or more piles are empty, you may trash a card from your hand and gain a card costing up to $4 more than it.
If seven or more plies are empty, when this is in play, at the start of each other player's next turn, they gain a Curse.
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At the end of the game, this is worth 5 VP for every five empty piles in the Supply, rounded down.