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Author Topic: Really bad card ideas  (Read 1849174 times)

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markusin

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Re: Really bad card ideas
« Reply #6525 on: June 09, 2020, 11:28:00 am »
0

Prince of Persia
Action - $0

Set this aside. If you did, gain an Attack card from the supply, and if the game does not end in one hour you lose the game.
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LittleFish

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Re: Really bad card ideas
« Reply #6526 on: June 09, 2020, 11:37:33 am »
0

Prince of Persia
Action - $0

Set this aside. If you did, gain an Attack card from the supply, and if the game does not end in one hour you lose the game.

What if everyone plays this?
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MiX

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Re: Really bad card ideas
« Reply #6527 on: June 09, 2020, 11:38:36 am »
+1

Prince of Persia
Action - $0

Set this aside. If you did, gain an Attack card from the supply, and if the game does not end in one hour you lose the game.

What if everyone plays this?

Whoever plays it last walks away and wins.
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Minotaur

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Re: Really bad card ideas
« Reply #6528 on: June 10, 2020, 07:53:48 pm »
+2

Chess Clock
Landmark

Each player starts with 5 minutes, and gains 15 seconds each turn.  Each player's timer runs during their turns, passing briefly to other players when they make a choice or reaction.  -10 VP and +5 minutes if the timer reaches 0.  Play cards with your main hand.  If you touch the clock with your offhand, -1 VP.  If you touch a card in your hand after you have drawn it with your thumb and forefinger while your clock is running, you must use the card (play, respond to attack, etc) or reveal that you cannot and -1 VP.  Cards return to your hand without being played if you do not touch them with your thumb and forefinger.
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Marcory

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Re: Really bad card ideas
« Reply #6529 on: June 11, 2020, 10:29:43 pm »
+1

Origami Works Action

Gain a card costing up to

Fold a card from your hand into a shape of your choice. If the player on your right thinks that it is it is a(n):

Animal: +1 Action
Vegetable: +1
Mineral: +

If the player on your right cannot identify the shape, then +1 card and you may replay this.
« Last Edit: June 11, 2020, 10:31:09 pm by Marcory »
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LaLight

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Re: Really bad card ideas
« Reply #6530 on: June 12, 2020, 04:44:37 am »
+1

Origami Works Action

Gain a card costing up to

Fold a card from your hand into a shape of your choice. If the player on your right thinks that it is it is a(n):

Animal: +1 Action
Vegetable: +1
Mineral: +

If the player on your right cannot identify the shape, then +1 card and you may replay this.

Origami Doesn't Work Action

+1

Fold a token into a shape of your choice. If the player on your right thinks that it is it is a(n):

Animal: +1 Action
Vegetable: +1
Mineral: +

If the player on your right cannot identify the shape, then +1 card and you may replay this.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #6531 on: June 12, 2020, 05:23:51 am »
+1

Origami Works Action

Gain a card costing up to

Fold a card from your hand into a shape of your choice. If the player on your right thinks that it is it is a(n):

Animal: +1 Action
Vegetable: +1
Mineral: +

If the player on your right cannot identify the shape, then +1 card and you may replay this.
If I fold a card into something meant to be a dog, but the player to my right thinks it's a car and guesses it's a mineral, that means I get +$1, +1 Card and play Origami Works again, right?

Marcory

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Re: Really bad card ideas
« Reply #6532 on: June 12, 2020, 03:00:20 pm »
+1

Origami Works Action

Gain a card costing up to

Fold a card from your hand into a shape of your choice. If the player on your right thinks that it is it is a(n):

Animal: +1 Action
Vegetable: +1
Mineral: +

If the player on your right cannot identify the shape, then +1 card and you may replay this.
If I fold a card into something meant to be a dog, but the player to my right thinks it's a car and guesses it's a mineral, that means I get +$1, +1 Card and play Origami Works again, right?

The idea is that the player on the right can pick the option that helps you the least--but if he refuses to choose anything, you get to play the card again. But again, this is an RBCI idea, not least because folding the cards isn't the best way to preserve them.
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alion8me

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Re: Really bad card ideas
« Reply #6533 on: June 12, 2020, 11:52:08 pm »
+4

Quote
Young Wish

+1 Action

Reveal your hand; if none of them are Bane cards, return this to its pile. If you did, gain a card to your hand costing up to $6.

Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.

Action
$0*
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Minotaur

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Re: Really bad card ideas
« Reply #6534 on: June 19, 2020, 12:51:45 pm »
+2

Miner
Action
Cost: $6

You may trash a Treasure from your hand to gain a Treasure into your hand.
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LittleFish

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Re: Really bad card ideas
« Reply #6535 on: June 19, 2020, 01:04:03 pm »
+4

Miner
Action
Cost: $6

You may trash a Treasure from your hand to gain a Treasure into your hand.
Major
Action
Cost:6

You may return a treasure from your hand to the supply to gain a treasure from the trash into your hand
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Minotaur

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Re: Really bad card ideas
« Reply #6536 on: June 19, 2020, 01:09:36 pm »
+2

Augment
Action
Cost: $5

Reveal your hand and return it to the Supply.  Gain two Treasures from the trash into your hand.

Diminish
Action
Cost: $7

Trash your hand.  Gain two Treasures into your hand.
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alion8me

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Re: Really bad card ideas
« Reply #6537 on: June 19, 2020, 08:20:46 pm »
+2

Quote
Experimental Jazz Solo

Play any combination of Augment, Diminish, Miner, and Major cards from the supply in any order. You may interrupt the effect of one card with another during this time. When you are done, Dominate.

Setup: If Augment, Diminish, Miner, Major, or Dominate are not in the supply, add them.

$13 + 9 Debt
Event
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Re: Really bad card ideas
« Reply #6538 on: June 19, 2020, 09:00:30 pm »
0

Quote
Experimental Jazz Solo

Play any combination of Augment, Diminish, Miner, and Major cards from the supply in any order. You may interrupt the effect of one card with another during this time. When you are done, Dominate.

Setup: If Augment, Diminish, Miner, Major, or Dominate are not in the supply, add them.

$13 + 9 Debt
Event
Isn't this better than Dominate?
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Minotaur

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Re: Really bad card ideas
« Reply #6539 on: June 20, 2020, 12:30:49 am »
0

Honestly, I was angling for mine/miner/minest, but whatever.
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grep

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Re: Really bad card ideas
« Reply #6540 on: June 20, 2020, 01:16:38 am »
+3

Yours
$5 - Action
Gain a Treasure card from trash to your hand. Put a Treasure card costing at least $3 less than it from your hand to the supply.
« Last Edit: June 20, 2020, 01:17:55 am by grep »
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Marcory

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Re: Really bad card ideas
« Reply #6541 on: June 20, 2020, 01:02:18 pm »
0

Yours
$5 - Action
Gain a Treasure card from trash to your hand. Put a Treasure card costing at least $3 less than it from your hand to the supply.

Up Yours Action

Gain a Treasure from trash to your hand. Put a  Treasure costing at least $3 less than it from your hand to the Supply. Trash the gained treasure and gain a card costing up to more than it.
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LittleFish

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Re: Really bad card ideas
« Reply #6542 on: June 20, 2020, 01:17:33 pm »
+3

Note
Action
If this is the...
  first time you've played a Note this turn, +1 action
  second time you've played a Note this turn +1 action, +
  third time you've played a Note this turn, Gain the top card from the Chord pile
------
Setup: Make a Chord pile by shuffling the Augment, Diminish, Miner, and Major cards.
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Minotaur

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Re: Really bad card ideas
« Reply #6543 on: June 20, 2020, 06:54:51 pm »
0

Arpeggio
Project
Cost: $5

At the end of each turn, if you played exactly one Note this turn, put 1 VP here.  Otherwise, remove them, taking them if there were three or more, and returning them to the bank if fewer than three.  At the end the game, take the remaining VP, if at least 3 are here.
« Last Edit: June 23, 2020, 09:55:51 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #6544 on: June 20, 2020, 08:50:10 pm »
0

Breakdown
$4 Action
You may play a Note from your hand 80 times.
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Minotaur

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Re: Really bad card ideas
« Reply #6545 on: June 21, 2020, 06:32:23 am »
0

Blue Note
Reaction-Command
Cost: $3

When any player plays a Major, you may discard this to play a Miner or Diminish from the Supply, leaving it there.
-----------------
Setup:  Add Major, Miner, and Diminish to the Supply.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6546 on: June 21, 2020, 01:11:23 pm »
0

Arpeggio
Project
Cost: $5

At the end of a turn, if you played exactly one Note this turn, put 2 VP here.  Otherwise, remove them, taking them if there were three or more, and returning them to the bank if fewer than three.  At the end the game, take the remaining VP, if at least 3 are here.

Wouldn't it make more sense if it was if at least "4 VP are here", not at least 3?
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Minotaur

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Re: Really bad card ideas
« Reply #6547 on: June 22, 2020, 12:15:03 am »
+1

Arpeggio
Project
Cost: $5

At the end of a turn, if you played exactly one Note this turn, put 2 VP here.  Otherwise, remove them, taking them if there were three or more, and returning them to the bank if fewer than three.  At the end the game, take the remaining VP, if at least 3 are here.

Wouldn't it make more sense if it was if at least "4 VP are here", not at least 3?

Guess I'm not caught up on all of my music dogma.   I also don't believe in ascending and descending scales having the same name but different notes.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6548 on: June 22, 2020, 11:37:18 am »
0

Chromatic Scale
Action
Play a note from hand a number between 12 and 88 times.
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Awaclus

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Re: Really bad card ideas
« Reply #6549 on: June 22, 2020, 11:41:33 am »
0

Chromatic Scale
Action
Play a note from hand a number between 12 and 88 times.

It's not a very chromatic scale if you're playing the same note over and over.
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