-Locked cellar-
Action, cost $2
+1 action, put any number of cards on top of your deck, +1 card per card you put back on your deck
(the action might already be done, but i'm too lazy to check)
-Swind of Change- (You know, like the song from Scorpions Wind of Change)
Action attack, cost $3
+$2
Each other player trash the top card of their deck and gain a card costing the same. Trash the top card of your deck, and gain a card with the same cost of your left player's choice
-Hoard lender-
Action, cost $4
Trash a copper from your hand. If you do, +$2 and gain a gold for every victory card you buy.
-Sea Haggler- (the name might already be taken, but I'm tltc too)
Action attack, cost $5
+$2
Each other player reveals and discard the top card of their deck and gain a card costing less than this that is not a victory card, and put it on top of their deck.
-Spice Mint-
Action, cost $5
You may trash a treasure from your hand. Gain a copy of it.
-Iron golem-
Action, cost $4+potion
Reveal cards from your hand until you reveal two action cards other than Iron Golem. Discard the other cards then play the two action cards in either order. If, after playing the two actions, you did not trash any card from your hand, trash two cards from your hand.
-Aikido Minion-
Action attack, cost $5
+1 action
Choose one : +$2 or :
you may discard your hand, if you do draw 4 cards and each other player reveals his hand, either discards it or keeps it, your choice. If they discard, they draw one card less than they had in hand.
(Rules clarifications : if you choose to discard although they already have 0 card in hand, they gain a AM token and at their next clean-up phase they draw one card less per AM token and they return one AM token to the supply per lost card.)