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Author Topic: Really bad card ideas  (Read 1870230 times)

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Minotaur

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Re: Really bad card ideas
« Reply #4650 on: September 06, 2016, 02:36:06 am »
0

I'm pretty sure no cards are "in play" when scoring begins, but I'd have to check the rules.  If you really wanted the VP totals to care about whose turn it was right before the game ended and what cards they played that turn, then some other wording would need to be used.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4651 on: September 06, 2016, 11:34:58 am »
0

[points to Forum thread title, and also the wording of Unfairgrounds]
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Minotaur

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Re: Really bad card ideas
« Reply #4652 on: September 06, 2016, 12:52:50 pm »
0

[points to Forum thread title, and also the wording of Unfairgrounds]

So these cards either do nothing on purpose, or they might interact with RBCIs that care about VP values of cards?

Upload
Action
Cost: <8>

+1 Action
+1 VP
Trash a card from your hand.  +VP equal to the VP value of the trashed card (If necessary to verify VP value, reveal your deck and discard pile.  The card is worth whatever it would be worth if those cards and the trashed card constituted the entirety of your owned cards.)
« Last Edit: September 06, 2016, 12:54:03 pm by Minotaur »
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majiponi

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Re: Really bad card ideas
« Reply #4653 on: September 07, 2016, 03:57:20 am »
+1

Quote
Abandoned Factory
cost $0 - Action - Ruins
Gain a card costing up to $1.

Ruined Chapel
cost $0 - Action - Ruins
Trash a card from your hand.

Injured Soldier
cost $0 - Action - Ruins
Each player (including you) discards down to 4 cards in his hand.
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LaLight

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Re: Really bad card ideas
« Reply #4654 on: September 07, 2016, 04:11:16 am »
0

Quote
Abandoned Factory
cost $0 - Action - Ruins
Gain a card costing up to $1.

Ruined Chapel
cost $0 - Action - Ruins
Trash a card from your hand.

Injured Soldier
cost $0 - Action - Ruins
Each player (including you) discards down to 4 cards in his hand.

Ruined Chapel is overpowered. I'd do it that it trashes itself AND the card from your hand. And the cost of 0.. Everybody will buy it and win. So better it costs another currency, something like potion maybe..
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majiponi

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Re: Really bad card ideas
« Reply #4655 on: September 07, 2016, 08:42:34 am »
0

Quote
Abandoned Factory
cost $0 - Action - Ruins
Gain a card costing up to $1.

Ruined Chapel
cost $0 - Action - Ruins
Trash a card from your hand.

Injured Soldier
cost $0 - Action - Ruins
Each player (including you) discards down to 4 cards in his hand.

Ruined Chapel is overpowered. I'd do it that it trashes itself AND the card from your hand. And the cost of 0.. Everybody will buy it and win. So better it costs another currency, something like potion maybe..

Fmm...Maybe this is better.

"Trash a card from your hand, gain a card costing less than that card."

But, don't you think a Ruins which is overpowered IS "really bad card ideas"?
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Minotaur

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Re: Really bad card ideas
« Reply #4656 on: September 07, 2016, 08:50:56 am »
+1

Ruined Game of Thrones Wedding Chapel
Ruins
Cost: $0

Gain a Duchess.  Don't trash anything.
« Last Edit: September 07, 2016, 11:22:14 am by Minotaur »
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terminalCopper

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Re: Really bad card ideas
« Reply #4657 on: September 07, 2016, 09:41:06 am »
+2

FTFY

Ruined Chapel
cost $0 - Action - Ruins
Trash up to four cards costing less than this.

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LaLight

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Re: Really bad card ideas
« Reply #4658 on: September 07, 2016, 09:42:23 am »
0

FTFY

Ruined Chapel
cost $0 - Action - Ruins
Trash up to less than this is costing cards costing less than this.

FTFY (2)
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madeofghosts

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Re: Really bad card ideas
« Reply #4659 on: September 07, 2016, 09:46:53 am »
0

Ruined Border Village
cost $0 - Action - Ruins
When you gain this, gain a card costing more than this.

Ruined Jack Of All Trades
cost $0 - Action - Ruins
Gain a copper.
Look at the top card of your deck; put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is not a Treasure, Action, Victory or Curse card.
« Last Edit: September 07, 2016, 09:50:03 am by madeofghosts »
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Minotaur

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Re: Really bad card ideas
« Reply #4660 on: September 07, 2016, 10:22:46 am »
+2

Ruined Chapel is overpowered. I'd do it that it trashes itself AND the card from your hand. And the cost of 0.. Everybody will buy it and win. So better it costs another currency, something like potion maybe..

This joke is dabomb.
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J Reggie

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Re: Really bad card ideas
« Reply #4661 on: September 07, 2016, 10:28:21 am »
+2

Ruined Border Village
cost $0 - Action - Ruins
When you gain this, gain a card costing more than this.

Ruined Jack Of All Trades
cost $0 - Action - Ruins
Gain a copper.
Look at the top card of your deck; put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is not a Treasure, Action, Victory or Curse card.

At least you can trash your Hovel!

Minotaur

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Re: Really bad card ideas
« Reply #4662 on: September 07, 2016, 11:36:11 am »
0

Ruined Groundskeeper
Action-Ruins
Cost: $0

While this is in play, when you Buy a Victory card, gain an Estate.


Ruined Archive  (Also known as: Ruined Haven)
Action-Ruins
Cost: $0

Set aside the top card of your deck.  At the start of your next turn, put it in your hand.


Ruined Distant Lands  (Also known as:  Ruined Island)
Action-Ruins-Victory
Cost: $0

Put this on your Distant Lands (Island) mat.  Gain an Estate.


Ruined Overlord
Action-Ruins
Cost: <0>

Play this as if it were a copy of any Action card in the Supply costing at most $1.  This is that card until it leaves play.

(Good for those Highway/Bridge engines!)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

madeofghosts

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Re: Really bad card ideas
« Reply #4663 on: September 07, 2016, 11:59:14 am »
+1

Ruined Fool's Gold
Treasure-Ruins
Cost $0
If this is the first time you played a Fool's Gold this turn, this is worth $0; otherwise it's worth $1.

Ruined Masquerade
Action-Ruins
Cost $0
Each player passes a card from his hand to the left at once.
Each player passes a card from his hand to the right at once.

Ruined Black Market
Action-Ruins
Cost $0
Reveal the top 3 cards of the Copper pile. You may buy one of them immediately.

Ruined Remake
Action-Ruins
Cost $0
Do this no times: Trash a card from your hand, then gain a card costing exactly $1 more than the trashed card.

Ruined Throne Room
Action-Ruins
Cost $0
Choose an Action card in your hand. Play it once.

Ok I'm done.
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majiponi

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Re: Really bad card ideas
« Reply #4664 on: September 07, 2016, 11:03:40 pm »
+1

Quote
Ruined Bridge
cost $0 - Action - Ruins

While this is in play, all cards cost <1> less, but not less than <0>.

Ruined Storeroom
cost $0 - Action - Ruins
Discard any number of cards from your hand.

Ruined Fishing Village
cost $0 - Action - Ruins - Duration
At the start of your next turn,
+1 Action
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J Reggie

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Re: Really bad card ideas
« Reply #4665 on: September 07, 2016, 11:34:29 pm »
0

Quote
Ruined Bridge
cost $0 - Action - Ruins

While this is in play, all cards cost <1> less, but not less than <0>.

Ruined Storeroom
cost $0 - Action - Ruins
Discard any number of cards from your hand.

Ruined Fishing Village
cost $0 - Action - Ruins - Duration
At the start of your next turn,
+1 Action

Hah, I came across a ruined bridge IRL today and immediately thought of this thread.

J Reggie

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Re: Really bad card ideas
« Reply #4666 on: September 07, 2016, 11:35:56 pm »
0

Also, if you get 8 ruined bridges in play, you can play Overlord as Overlord!

ConMan

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Re: Really bad card ideas
« Reply #4667 on: September 08, 2016, 12:24:34 am »
0

Also, if you get 8 ruined bridges in play, you can play Overlord as Overlord!
Or gain an Overlord when you gain a Border Village!
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Minotaur

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Re: Really bad card ideas
« Reply #4668 on: September 08, 2016, 12:37:28 am »
0

Ruined Masquerade
Action-Ruins
Cost $0
Each player passes a card from his hand to the left at once.
Each player passes a card from his hand to the right at once.


This can legit screw someone up if they have only good cards.  Militia-RM is a legit combo.  Probably the strongest Ruins or RBCI Ruins in the game - better than Survivors, even, in the right situation.
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Minotaur

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Re: Really bad card ideas
« Reply #4669 on: September 08, 2016, 12:39:45 am »
0

Wait, Ruined Bridge reduces the cost by <1>?  Is that a thing?
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ConMan

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Re: Really bad card ideas
« Reply #4670 on: September 08, 2016, 02:49:18 am »
+1

Wait, Ruined Bridge reduces the cost by <1>?  Is that a thing?
Sure it can, given the thread we're in.
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Minotaur

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Re: Really bad card ideas
« Reply #4671 on: September 08, 2016, 02:23:39 pm »
0

Winter
Event
Cost: $8

For the rest of the game, each time a player draws a card, they take their -1 Card token.
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King Leon

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Re: Really bad card ideas
« Reply #4672 on: September 11, 2016, 01:17:07 pm »
+1

Ruined Border Village
cost $0 - Action - Ruins
When you gain this, gain a card costing more than this.

Neat, a Colony or a Platinum and a junk card for $0. This is actually worth to buy it.

This is one outtake of my fan cards with its original name. This card is designed to work with Great Hall, Nobles, Scout, Vagrant and Scrying Pool, but every single card of them is better than itself. It would be ironically too good if it costs $4. Enjoy.
Noble Scout
Cost: $5 - Action - Victory
+ 1 Action
Reveal the top 2 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
---
Worth 1 VP


« Last Edit: September 11, 2016, 01:33:51 pm by King Leon »
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Minotaur

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Re: Really bad card ideas
« Reply #4673 on: September 11, 2016, 01:45:55 pm »
+1

This is one outtake of my fan cards with its original name. This card is designed to work with Great Hall, Nobles, Scout, Vagrant and Scrying Pool, but every single card of them is better than itself. It would be ironically too good if it costs $4. Enjoy.
Noble Scout
Cost: $5 - Action - Victory
+ 1 Action
Reveal the top 2 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
---
Worth 1 VP

I don't see this being worth more than $4 if it only Scouts two cards.  Great Hall only costs $3, and Scouting two cards shouldn't really average any better than that on that many boards, even if it can Scout itself.  You'd need Victory cards that make money and a way to trash everything to make this reliable, but with that much effort, I would be happy leaving it at $4.

Unless you made it cost $5 because it has to suck because it's a Scout variant.  But Noble Brigand was just a Thief that wasn't supposed to suck as much...
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singletee

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Re: Really bad card ideas
« Reply #4674 on: September 11, 2016, 02:47:03 pm »
+2

What is the biggest Scout possible?

Mega Scout
$8 Action
+1 Action
Reveal your deck and put all Victory cards from it into your hand. Put your deck back in any order.
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