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Author Topic: Really bad card ideas  (Read 1869946 times)

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ConMan

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Re: Really bad card ideas
« Reply #4625 on: August 14, 2016, 08:22:34 pm »
0

Hmm.

Now and at the start of your next turn: Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

I suppose it's a thing?
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AdrianHealey

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Re: Really bad card ideas
« Reply #4626 on: August 14, 2016, 08:24:02 pm »
0

If you make it like +2 actions now and +1 action next turn, I may evne consider buying it.
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Minotaur

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Re: Really bad card ideas
« Reply #4627 on: August 15, 2016, 08:45:33 pm »
+1

Well, we might as well name them. 

Fish Vendor
Action-Duration
Cost: $4

Now and at the start of your next turn:  Now and at the start of your next turn: +$1

(Arguably, there should be some +1 Actions in there somewhere.  But I left that out.  Also, I upped the price to $4.)


Delayed Villagratory  Village Caravan?
Action-Duration
Cost: $4 <6>
Now and at the start of your next turn:  +1 Card, +1 Action

(Is it against the rules to use villages for this experiment?  Overall, I'm getting the feeling that whenever you lose an action and repeat next turn, the result is usually $1 stronger, if not $2.)
« Last Edit: August 18, 2016, 07:20:27 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Witherweaver

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Re: Really bad card ideas
« Reply #4628 on: August 16, 2016, 02:38:34 pm »
+18

Pepper the Moon
Event
Cost: $4

+1 VP

Return a Victory card from the Trash to the Supply.
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Tables

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Re: Really bad card ideas
« Reply #4629 on: August 17, 2016, 06:57:37 am »
0

(Is it against the rules to use villages for this experiment?)

In the RBCI Thread, any card idea is permissable.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

majiponi

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Re: Really bad card ideas
« Reply #4630 on: August 17, 2016, 09:25:45 am »
0

Quote
Marriage
cost <6> - Event
Once per game: Choose one:
gain a Victory card;
or gain two cards costing up to $5;
or trash any number of cards from your discard pile.
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Seprix

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Re: Really bad card ideas
« Reply #4631 on: August 17, 2016, 01:32:18 pm »
+1

Marriage
Event $5

Gain a Spouse from the Spouse pile.

Spouse $0

+$2

Flip a coin. If it is tails, gain a Curse.
--------------------------
If this is in your hand at any time during your turn, you must play it.

And if you don't like your spouse, simply trash, or divorce them.
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DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

Minotaur

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Re: Really bad card ideas
« Reply #4632 on: August 17, 2016, 02:07:19 pm »
0

(Is it against the rules to use villages for this experiment?)

In the RBCI Thread, any card idea is permissable.

Scout with Ronald Reagan photoshopped in as the image.  PROBABLY NOT.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mail-mi

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Re: Really bad card ideas
« Reply #4633 on: August 17, 2016, 02:52:46 pm »
+5

Divorce
Event - $3 <4>
Trash a Gold from your hand. Gain a Curse.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

King Leon

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Re: Really bad card ideas
« Reply #4634 on: August 21, 2016, 03:33:34 pm »
0

Pepper the Moon
Event
Cost: $4

+1 VP

Return a Victory card from the Trash to the Supply.

I haven't laughed so hard for a long time.

Muskrats
Types: Duration (not Action)
Costs: $3
At the begin of your next turn:
+ 1 Card, Gain a Muskrats. Trash a card from your hand other than Muskrats (or reveal a hand iof all Muskrats)
--
When you discard this, immediately play it.
« Last Edit: August 28, 2016, 04:12:42 pm by King Leon »
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Marcory

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Re: Really bad card ideas
« Reply #4635 on: August 21, 2016, 06:10:43 pm »
+1

Whack Action

+3 Cards
You may trash two cards from your hand or discard pile.
If you do, Choose 1: Gain a Mole from the Mole pile, or gain a Curse.

Mole Victory

2 VP
-------------------
This is not in the supply.
When you trash this or discard it from cleanup, put it on top of your deck
If this is in your discard pile at the end of the game, -4 VP.
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AdrianHealey

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Re: Really bad card ideas
« Reply #4636 on: August 23, 2016, 01:58:21 pm »
0

Hitman - $5  (Event)

Kill your opponent to your left at the end of his next turn. Gain a duchy.
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singletee

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Re: Really bad card ideas
« Reply #4637 on: August 23, 2016, 02:01:07 pm »
+2

Build
Action - $3
+1 Action
Gain a Victory card costing up to $3.

AdrianHealey

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Re: Really bad card ideas
« Reply #4638 on: August 23, 2016, 02:02:41 pm »
0

Build
Action - $3
+1 Action
Gain a Victory card costing up to $3.

Shoul dbe a splitpile with rebuild
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Minotaur

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Re: Really bad card ideas
« Reply #4639 on: August 23, 2016, 02:16:56 pm »
+1

Guac
Action
Cost: $3

You may return a Mole from your hand to the Mole pile hill.  If you do: +1 VP and take a coin token.
« Last Edit: August 23, 2016, 06:38:46 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4640 on: August 23, 2016, 06:15:45 pm »
0

I move to make Guac the bottom half of a split pile with Whack, now that I think of it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4641 on: August 24, 2016, 08:30:15 am »
+1

Model
Action
Cost: $1

Gain a card costing up to $2.


Repossession
Action
Cost: P$7

The player to your left reveals the top card of their deck, trashes it, and gains a card of your choice costing up to $2 more, putting it into their hand.  Immediately after this turn, the player takes an extra turn in which you see their hand and make all their choices for them, and you gain any card they would have gained.  Cards they trash during that turn are instead set aside and returned to their discard pile at the end of the turn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4642 on: August 24, 2016, 10:03:40 am »
+1

The Thing That Does The Stuff
Cost: P<1>$1 +(P,$,<>)
Event

For each $1 that you overpay, you may place any card you would discard from play on top of your deck at the start of your cleanup phase.  Each time you do, trash a card from your hand.
For each P that you overpay, +1 VP.
For each <> that you overpay, take a coin token.
(You do not have to pay equal amounts of each currency.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

eHalcyon

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Re: Really bad card ideas
« Reply #4643 on: August 28, 2016, 09:50:04 pm »
+5

Transmute could have cursed opponents when you trash a Potion and/or when you trash a copy of itself.

Transmit
Type: Action-Attack
Cost: Potion

Trash a card from your hand.
If it is an…
Action card, each other player gains an Estate
Treasure card, each other player gains a Transmute
Victory card, each other player gains a Copper
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Aleimon Thimble

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Re: Really bad card ideas
« Reply #4644 on: August 29, 2016, 06:21:49 am »
+1

Pepper the Moon
Event
Cost: $4

+1 VP

Return a Victory card from the Trash to the Supply.

Thanks, now there's coffee on my screen and my coworkers are looking at me weirdly. :P
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Minotaur

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Re: Really bad card ideas
« Reply #4645 on: September 02, 2016, 10:30:52 pm »
+6

Mercury The Water
Event
$5

Trash the Supply.  Each player dies in real life.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #4646 on: September 06, 2016, 12:23:29 am »
0

Quote
Relddep
cost $2* - Action
+1 Action
+$3
At the start of Clean-up this turn, if you played a Treasure in this turn, return this to its Supply.

This costs $1 more per Treasure card you have in play.
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Minotaur

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Re: Really bad card ideas
« Reply #4647 on: September 06, 2016, 12:54:22 am »
0

Edict of Yrusaert
Action
Cost: <6>

+1 Card
+1 Action
+$1
If you gain a Victory card this turn, you may place this card on top of your deck at the start of your cleanup phase.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4648 on: September 06, 2016, 01:12:14 am »
0

Sea Haggler Action-Attack

+1 Action

When this is in play, when you gain a card, each other player discards the top card of his deck, then gains a card costing less than the gained card, putting it on top of their deck.

Cursesmith Action-Attack

When this is in play, Curses are worth one less

Estatesmith Action

When this is in play, Estates are worth 1 more

Unfairgrounds Victory

When scoring, if the game ended after your turn, +10 for each differently-named card in the your deck.
« Last Edit: September 06, 2016, 01:14:26 am by Marcory »
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mail-mi

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Re: Really bad card ideas
« Reply #4649 on: September 06, 2016, 01:15:43 am »
0

Cursesmith Action-Attack

When this is in play, Curses are worth one less

I'm actually wondering how this would work as an actual card....

Hex Action $5

Each other player gains a curse. Put this on the Hex mat.
--
When scoring, Curses are worth 1 less per copy of Hex on the Hex mat.

Clarifications: The Hex mat is universal, and Hexes don't return to your deck at the end of the game. (don't count for gardens, vineyards, etc.)
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
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