I assume I don't need to waste my time writing all the prices.
The Broken Base
Cellar: +action, discard any number of cards.
Moat: When another player plays an attack card you may reveal this. If you do, discard two cards.
Chapel: Discard up to 4 cards from your hand.
Chancellor: Put your deck into discard pile
Village: +card
Woodcutter: +buy
Workshop: Gain a non-treasure non-action card costing up to 1$.
Bureaucrat: Gain an estate or curse putting it on top of yourdeck. Your opponents have to put a silver back on top of their deck or reveal card with no silvers.
Feast: Trash this. Gain a card costing up to 4$
Gardens: Worth 100 victory points if there is no cards trashed and copper, silver and gold piles are empty
Militia: +2$ Each opponent discards down to 5 cards in hand
Moneylender: Trash a copper from your hand. If you do, +3 buys
Remodel: Trash a card from your hand, gain a card costing up to 2$ less than the trashed card
Smithy: +2 cards
Spy: + card + action Each player (including you) reveals the top card of their deck.
Thief: Each opponent reveals and discards the top two cards of their deck. You may trash any of them. If you do, give the owner a card from your hand of his choosing. You may gain trashed coppers.
Throne Room: Play an action card.
Council Room: +card +buy, every other player draws 4 cards.
Festival: +2 buys +1 action +1$
Laboratory: + card +action
Library: Draw until you have 5 cards in hand, if you draw an action card, you may trash it
Market: +buy,+1$
Mine: Trash a treasure card from your hand. Gain a treasure card costing 1$ less and up to 2$ even more less.
Witch: Every other player gains a curse
Adventurer: Reveal cards from your deck until you reveal [player number] victory cards. Put them into your hand and pass these victory cards until every player has received a victory card. Discard the other revealed cards.