Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 169 170 [171] 172 173 ... 282  All

Author Topic: Really bad card ideas  (Read 1870063 times)

0 Members and 7 Guests are viewing this topic.

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 715
  • Respect: +1207
    • View Profile
Re: Really bad card ideas
« Reply #4250 on: March 28, 2016, 03:37:06 pm »
+2

Party Like It's 1999 $4 Action

You may reveal a really cool new game. If you do, each player gains two Settlements, two Roads, and 2-3 Resource Cards, putting them on a hexagonal grid board.
Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3680
    • View Profile
Re: Really bad card ideas
« Reply #4251 on: March 28, 2016, 08:39:29 pm »
+7

Party Like It's 1999 $4 Action

Gain a Prince.

FTFY
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +734
    • View Profile
Re: Really bad card ideas
« Reply #4252 on: March 29, 2016, 01:23:18 am »
+1

Quote
Pastoral Lands
cost 4 - Treasure - Victory
Take a Pastoral token. You can't buy cards in this turn.
Worth 1 vp for a Pastoral token you have.
That was a Monument which you can get some vps without using an Action. Terrible!

Quote
Princess Sion
cost 8 - Action - Duration
If the previous turn wasn't yours, take another turn after this one.
Strong Outpost! Its name is from Heart of Crown.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4253 on: March 29, 2016, 12:24:03 pm »
+1

Quote
Pastoral Lands
cost 4 - Treasure - Victory
Take a Pastoral token. You can't buy cards in this turn.
Worth 1 vp for a Pastoral token you have.
That was a Monument which you can get some vps without using an Action. Terrible!

Quote
Princess Sion
cost 8 - Action - Duration
If the previous turn wasn't yours, take another turn after this one.
Strong Outpost! Its name is from Heart of Crown.

Pastoral has crazy scaling.  Really Bad!
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3680
    • View Profile
Re: Really bad card ideas
« Reply #4254 on: March 29, 2016, 01:32:11 pm »
0

Quote
Pastoral Lands
cost 4 - Treasure - Victory
Take a Pastoral token. You can't buy cards in this turn.
Worth 1 vp for a Pastoral token you have.
That was a Monument which you can get some vps without using an Action. Terrible!

No, this card is crazy good.

I don't care about buying cards when I can just gain them. I can easily gain Pastoral Lands, and every time I play it, the VP count for each individual Pastoral Lands goes way up. Even if I can't gain Pastoral Lands, I don't care at all. This card is way better than Province. Just keep playing this card, again and again, and the game will never end. There won't be an incentive to end the game at all. Just win the Pastoral Lands split and then keep playing them, forever and forever.

This card is bad because there's no easy way to end the game, not to mention it's way too cheap for how good it is.
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 715
  • Respect: +1207
    • View Profile
Re: Really bad card ideas
« Reply #4255 on: March 30, 2016, 11:49:39 am »
+2

Scholarship Fund Event $2

+1 Buy
Trash a Treasure you have in play. Gain a Treasure costing up to $3 more than the trashed Treasure, putting it on top of your deck.
--------------------

When this is in the kingdom, you may not trash any Action cards that have the word 'Treasure' in their card text.

(Because a Mine is a terrible thing to waste).
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4256 on: April 01, 2016, 10:40:10 am »
+4

April Fools' Joke Gone Bad
Action
Cost: $5

You may discard two treasures.  If you do, play the top card of the RBCI deck.  (That card is now in play under your control and enters your discard pile at the end of the turn as usual.)

Setup:  Blah blah blah, make RBCI pile, etc.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 715
  • Respect: +1207
    • View Profile
Re: Really bad card ideas
« Reply #4257 on: April 01, 2016, 11:16:48 am »
0

Snow White Action $2

Put this on your tavern mat. At the start of each turn this is on your tavern mat, reveal the top card of your deck. If it is a Victory card costing $3 or more, gain a Prince, putting it into your hand.

If you do, trash this and put a Princess into your hand.
Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3680
    • View Profile
Re: Really bad card ideas
« Reply #4258 on: April 03, 2016, 07:23:52 pm »
+3

Master of None $4
Gain a Curse.
You may look at the top card of your discard pile and either discard it or put it back.
Discard down to five cards in hand.
You may trash a card from your hand that isn't a card.

Reviving an oldie but goodie bad card.
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +734
    • View Profile
Re: Really bad card ideas
« Reply #4259 on: April 03, 2016, 07:45:38 pm »
0

Quote
Crusade
cost 5 - Action - Attack
+3 Cards
Each other player with 5 or more cards in hand trashes a Treasure from his hand (or reveals a hand with no Treasure cards).
This forces opponents to "donate".
Logged

ConMan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1400
  • Respect: +1706
    • View Profile
Re: Really bad card ideas
« Reply #4260 on: April 03, 2016, 07:59:41 pm »
+2

Master of None $4
Gain a Curse.
You may look at the top card of your discard pile and either discard it or put it back.
Discard down to five cards in hand.
You may trash a card from your hand that isn't a card.

Reviving an oldie but goodie bad card.
I appreciate the repost! Even as one of my very early posts, I'm happy with it.
Logged

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3680
    • View Profile
Re: Really bad card ideas
« Reply #4261 on: April 03, 2016, 09:13:13 pm »
0

Bernie Sanders
cost 5 - Action - RSP - Attack
+3 Cards
Each other player with 5 or more cards in hand trashes a Treasure from his hand (or reveals a hand with no Treasure cards).

FTFY
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

transportowiec96

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 38
  • Respect: +20
    • View Profile
Re: Really bad card ideas
« Reply #4262 on: April 04, 2016, 09:49:54 am »
+2

I assume I don't need to waste my time writing all the prices.

The Broken Base
Cellar: +action, discard any number of cards.
Moat: When another player plays an attack card you may reveal this. If you do, discard two cards.
Chapel: Discard up to 4 cards from your hand.
Chancellor: Put your deck into discard pile
Village: +card
Woodcutter: +buy
Workshop: Gain a non-treasure non-action card costing up to 1$.
Bureaucrat: Gain an estate or curse putting it on top of yourdeck. Your opponents have to put a silver back on top of their deck or reveal card with no silvers.
Feast: Trash this. Gain a card costing up to 4$
Gardens: Worth 100 victory points if there is no cards trashed and copper, silver and gold piles are empty
Militia: +2$ Each opponent discards down to 5 cards in hand
Moneylender: Trash a copper from your hand. If you do, +3 buys
Remodel: Trash a card from your hand, gain a card costing up to 2$ less than the trashed card
Smithy: +2 cards
Spy: + card + action Each player (including you) reveals the top card of their deck.
Thief: Each opponent reveals and discards the top two cards of their deck. You may trash any of them. If you do, give the owner a card from your hand of his choosing. You may gain trashed coppers.
Throne Room: Play an action card.
Council Room: +card +buy, every other player draws 4 cards.
Festival: +2 buys +1 action +1$
Laboratory: + card +action
Library: Draw until you have 5 cards in hand, if you draw an action card, you may trash it
Market: +buy,+1$
Mine:  Trash a treasure card from your hand. Gain a treasure card costing 1$ less and up to 2$ even more less.
Witch: Every other player gains a curse
Adventurer: Reveal cards from your deck until you reveal [player number] victory cards. Put them into your hand and pass these victory cards until every player has received a victory card. Discard the other revealed cards.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4263 on: April 08, 2016, 11:35:32 pm »
0

Gold Digger
Action
Cost: $2

+1 Action
Reveal cards from the top of your deck until you reveal a Gold.
  If you do not: trash this card.  +1 Card.
  If you do:  Play it.  Trash it.
Discard the revealed cards.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1153
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1797
    • View Profile
Re: Really bad card ideas
« Reply #4264 on: April 09, 2016, 04:00:13 am »
+1

Bracket - Event - 4 coins
If you don't have a Bracket going on already, take 8 differently named cards from the supply costing 6c or less. Randomly create four pairs of cards out of those. At the start of each of your next 3 turns, return to the supply a card from each pair, and create new pairs with the remaining cards. When only one card is left in the bracket, gain it, putting it in your hand.
Logged

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +734
    • View Profile
Re: Really bad card ideas
« Reply #4265 on: April 09, 2016, 09:57:37 am »
0

The Broken Base
Village: +card
Woodcutter: +buy
Smithy: +2 cards
Throne Room: Play an action card.
Festival: +2 buys +1 action +1$
Laboratory: + card +action
Market: +buy,+1$
Village: Ruined library!.
Woodcutter: Ruined Market. Still works.
Smithy: weak Moat.
Throne Room: Ruined Village!
Festival: strong Squire? Maybe weaker.
Laboratory: Ha-ha! Nonsense!
Market: weak Herbalist. Stronger than "Woodcutter".

Nice Bad-Idea.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4266 on: April 09, 2016, 10:32:37 am »
+3

Third Place Match
Action
Cost: $3

+1 Action
You may reveal a hand with no Provinces.  If you do, gain a Consolation Prize from the Consolation Prize pile, putting it in your hand.
(The Consolation Prize pile is not part of the supply.  There are five of each Consolation Prize.)


Instead
Action/Consolation Prize

Choose two:
+$1; Gain a Silver and put it on top of your deck; +1 Action; +1 Card


Duchess
Action/Consolation Prize

+$2.  Each player looks at the top card of their deck and chooses whether to discard it.


Groupies
Action/Consolation Prize

You may gain a Curse.  If you do, +1 VP and each other player discards down to at most four cards in hand.


Burger King Hat
Treasure/Consolation Prize

While this card is in play, whenever you buy a Copper, play it.


Baguette
Action/Consolation Prize

+1 Action
Take a coin token.  Trash this card.
« Last Edit: April 09, 2016, 10:41:10 am by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

transportowiec96

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 38
  • Respect: +20
    • View Profile
Re: Really bad card ideas
« Reply #4267 on: April 09, 2016, 11:44:54 am »
0

The Broken Base
Village: +card
Woodcutter: +buy
Smithy: +2 cards
Throne Room: Play an action card.
Festival: +2 buys +1 action +1$
Laboratory: + card +action
Market: +buy,+1$
Village: Ruined library!.
Woodcutter: Ruined Market. Still works.
Smithy: weak Moat.
Throne Room: Ruined Village!
Festival: strong Squire? Maybe weaker.
Laboratory: Ha-ha! Nonsense!
Market: weak Herbalist. Stronger than "Woodcutter".

Nice Bad-Idea.

+2 actions on villages are for chumps
buy cantrips instead
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4443
    • View Profile
Re: Really bad card ideas
« Reply #4268 on: April 09, 2016, 01:13:17 pm »
0

Gold Digger
Action
Cost: $2

+1 Action
Reveal cards from the top of your deck until you reveal a Gold.
  If you do not: trash this card.  +1 Card.
  If you do:  Play it.  Trash it.
Discard the revealed cards.

This tries to give you +1 Card while your whole deck is in revealed-cards-land. I wonder how that would work.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4269 on: April 14, 2016, 11:35:00 am »
+1

Look At Shadow
Event
Cost: $0

Add one Curse to the supply pile for each other player in the game.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4270 on: April 15, 2016, 09:51:59 am »
+1

Stark
Action
Cost: $2

+1 Card
+1 Action
Reveal the top card of the Winter Is Coming deck.  If it is a Curse, add it to the Winter pile.  If it is a White Walker, play it and pass out cards from the Winter pile to each player until the pile is empty.
-----------------------
Setup:  Shuffle 300 Curses and 6 White Walkers into a Winter Is Coming deck.


White Walker
Action/Duration

At the start of each player's turn, that player trashes the top card of their deck.
« Last Edit: April 15, 2016, 10:17:32 am by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 715
  • Respect: +1207
    • View Profile
Re: Really bad card ideas
« Reply #4271 on: April 18, 2016, 11:16:31 am »
+5

Mountie-Bank Action-Attack $5

Gain a Toonie, putting it into your hand.

Each other player must discard a Loonie or gain a Curse, eh?
Logged

King Leon

  • Witch
  • *****
  • Offline Offline
  • Posts: 478
  • Respect: +406
    • View Profile
Re: Really bad card ideas
« Reply #4272 on: April 18, 2016, 04:44:08 pm »
0

Pigsty Victory - Action $4
+ 1 Card
+ 1 Action
Gain a Curse.
---
Worth 1 VP per Curse you have.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #4273 on: April 18, 2016, 08:49:35 pm »
0

Mountie-Bank Action-Attack $5

Gain a Toonie, putting it into your hand.

Each other player must discard a Loonie or gain a Curse, eh?

Maybe youse can spot me a loaner if I show youse some treasures, eh?
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Max

  • Baron
  • ****
  • Offline Offline
  • Posts: 55
  • Respect: +72
    • View Profile
Re: Really bad card ideas
« Reply #4274 on: April 18, 2016, 10:11:05 pm »
0

Scholarship Fund Event $2

+1 Buy
Trash a Treasure you have in play. Gain a Treasure costing up to $3 more than the trashed Treasure, putting it on top of your deck.
--------------------

When this is in the kingdom, you may not trash any Action cards that have the word 'Treasure' in their card text.

(Because a Mine is a terrible thing to waste).

I've thought about this idea a lot. It's not a terrible idea, except for its price and its weird you can't trash condition (banning treasures makes more sense)
Logged
Pages: 1 ... 169 170 [171] 172 173 ... 282  All
 

Page created in 1.915 seconds with 21 queries.