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Author Topic: Really bad card ideas  (Read 1866766 times)

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ChocophileBenj

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Re: Really bad card ideas
« Reply #4225 on: March 24, 2016, 12:08:45 pm »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

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Axxle

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Re: Really bad card ideas
« Reply #4226 on: March 24, 2016, 01:21:27 pm »
+1

?Fixed? Deal With The Devil
Event
Cost: $0

+1 Buy
Discard the top card of your deck, if you do +$1.  The player to your left chooses whether you trash it or gain a copy of it.
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Minotaur

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Re: Really bad card ideas
« Reply #4227 on: March 24, 2016, 02:17:17 pm »
0

?Fixed? Deal With The Devil
Event
Cost: $0

+1 Buy
Discard the top card of your deck, if you do +$1.  The player to your left chooses whether you trash it or gain a copy of it.

So you can stop the infinite chain as long as you choose to trash all the things...  I guess that works, but man, the interaction is unfortunate to begin with.

DWtD also has (unfortunate?) interplay with Gardens.  Usually your Gold on Turn 1 has consequences, but it's total chaos at this point.


Alternate fixes:
Should there be a three-deal limit per turn?  Or should it cost Soul tokens, and you start with 10?

The event may still be broken and un-balanceable, but at least it wouldn't be a one-turn Supply buy-out with Travelling Fair.
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eHalcyon

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Re: Really bad card ideas
« Reply #4228 on: March 24, 2016, 02:18:34 pm »
+2

Why are you trying to fix a card in the RBCI thread? 
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Minotaur

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Re: Really bad card ideas
« Reply #4229 on: March 24, 2016, 02:21:42 pm »
+9

Why are you trying to fix a card in the RBCI thread?

My card was fine.  We're just indirectly fixing a broken Event from Adventures now.  Do you suggest that we just let Travelling Fair stay broken?
« Last Edit: March 24, 2016, 02:23:39 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #4230 on: March 24, 2016, 02:48:42 pm »
+1

Celebrity Apprentice
Cost: $5
Action/RSP

+1 Action
You may trash an Action card from your hand.  If you do, say "you're fired!" and draw one card more than the coin cost of the trashed card.
You may trash America's reputation.  If you do, the player to your left reveals their birth certificate and no one can talk about this card in RBCI for the rest of the game.
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Seprix

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Re: Really bad card ideas
« Reply #4231 on: March 24, 2016, 02:57:24 pm »
+1

Hillary Hag
Cost: $4
Action/RSP

Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

If you do not gain this card, there is a special place in hell for you.
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Minotaur

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Re: Really bad card ideas
« Reply #4232 on: March 24, 2016, 03:11:49 pm »
+1

Too Big To Fail Bank
Treasure/RSP
Cost: $8

Reveal your hand.  Play all treasures from your hand in any order.

Do the following line until you have at least four treasures in play:

Reveal the top card of your deck.  If it is a treasure, play it.  Otherwise, set it aside and each player gains a Curse.

Discard the set aside cards.  +$1 for each Treasure in play.

------------

Set-up:  Add 30 Curses to the supply for each player in the game.
« Last Edit: March 25, 2016, 10:32:21 am by Minotaur »
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Seprix

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Re: Really bad card ideas
« Reply #4233 on: March 24, 2016, 03:20:53 pm »
0

Too Big To Fail Bank
Treasure/RSP
Cost: $8

Reveal your hand.  Play all treasures from your hand in any order.

Do the following line until you have at least four treasures in play:

Reveal the top card of your deck.  If it is a treasure, play it.  Otherwise, each player gains a Curse.

Discard the revealed cards.  +$1 for each Treasure in play.

------------

Set-up:  Add 30 Curses to the supply for each player in the game.

Edgecase: you have a hand of 4 Horn of Plenties and Too Big To Fail Bank. You don't hit Province then.
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Minotaur

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Re: Really bad card ideas
« Reply #4234 on: March 24, 2016, 03:23:46 pm »
0

Too Big To Fail Bank
Treasure/RSP
Cost: $8

Reveal your hand.  Play all treasures from your hand in any order.

Do the following line until you have at least four treasures in play:

Reveal the top card of your deck.  If it is a treasure, play it.  Otherwise, each player gains a Curse.

Discard the revealed cards.  +$1 for each Treasure in play.

------------

Set-up:  Add 30 Curses to the supply for each player in the game.

Edgecase: you have a hand of 4 Horn of Plenties and Too Big To Fail Bank. You don't hit Province then.

I thought about making a special case for if your deck has less than 4 treasures, but it was already getting long.  It should be strictly better than Gold the rest of the time, though.
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Minotaur

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Re: Really bad card ideas
« Reply #4235 on: March 24, 2016, 04:25:05 pm »
+2

If you do not gain this card, there is a special place in hell for you.

A special place where they feel the Bern, presumably.
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faust

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Re: Really bad card ideas
« Reply #4236 on: March 24, 2016, 05:24:27 pm »
+7

Donald Trump
Action - Attack/RSP

Each other player takes their -1$ token. If at least one player did, gain a Walled Village.
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Seprix

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Re: Really bad card ideas
« Reply #4237 on: March 24, 2016, 10:54:15 pm »
0

Bernie Sanders
Action - Attack/RSP

Each player reveals their hand. The player with the least money in hand may take a treasure of his choice from the player with the most money. All other players gain a copper, placing it on top of their deck.
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Re: Really bad card ideas
« Reply #4238 on: March 24, 2016, 11:27:25 pm »
+5

Bernie Sanders
Action - Attack/RSP

Each player reveals their hand. The player with the least money in hand may take a treasure of his choice from the player with the most money. All other players gain a copper, placing it on top of their deck.

Also: While this is in play, Universities cost $0.

Seprix

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Re: Really bad card ideas
« Reply #4239 on: March 24, 2016, 11:36:03 pm »
0

Bernie Sanders
Action - Attack/RSP

Each player reveals their hand. The player with the least money in hand may take a treasure of his choice from the player with the most money. All other players gain a copper, placing it on top of their deck.

Also: While this is in play, Universities cost $0.

And all Princes and King's Courts must be trashed.
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ashersky

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Re: Really bad card ideas
« Reply #4240 on: March 25, 2016, 02:14:06 pm »
0

Bernie Sanders
Action - Attack/RSP

Each player reveals their hand. The player with the least money in hand may take a treasure of his choice from the player with the most money. All other players gain a copper, placing it on top of their deck.

Also: While this is in play, Universities cost $0.

And all Princes and King's Courts must be trashed.

And everyone trashes their decks and gains a Shanty Town.
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wachsmuth

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Re: Really bad card ideas
« Reply #4241 on: March 25, 2016, 06:37:23 pm »
0

Keep It to RSP!

Event, $0

All other players must immediately trash all cards of the type 'Politics' from their hand, or reveal a hand without.
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faust

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Re: Really bad card ideas
« Reply #4242 on: March 25, 2016, 06:43:27 pm »
+2

Bernie Sanders
Action - Attack/RSP

Each player reveals their hand. The player with the least money in hand may take a treasure of his choice from the player with the most money. All other players gain a copper, placing it on top of their deck.

Also: While this is in play, Universities cost $0.

And all Princes and King's Courts must be trashed.

And everyone trashes their decks and gains a Shanty Town.

Sounds liek a good deal if universities are free. I mean I can build my deck from scratch there. With the right action cards, this is going to be great.
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Seprix

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Re: Really bad card ideas
« Reply #4243 on: March 25, 2016, 07:13:38 pm »
0

Keep It to RSP!

Event, $0

All other players must immediately trash all cards of the type 'Politics' from their hand, or reveal a hand without.

So I get to keep Religion and Sex cards?
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Awaclus

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Re: Really bad card ideas
« Reply #4244 on: March 25, 2016, 07:16:33 pm »
+2

Keep It to RSP!

Event, $0

All other players must immediately trash all cards of the type 'Politics' from their hand, or reveal a hand without.

So I get to keep Religion and Sex cards?

Yeah, so you should buy a lot of Chapels and Sea Hags to defend yourself against this Event.
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Minotaur

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Re: Really bad card ideas
« Reply #4245 on: March 26, 2016, 12:15:58 am »
0

Duke and Duchess are obviously Catholic.
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Accatitippi

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Re: Really bad card ideas
« Reply #4246 on: March 26, 2016, 05:31:14 am »
+1

Duke and Duchess are obviously Catholic.

Yeah, but what about Duke and Duke?
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Minotaur

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Re: Really bad card ideas
« Reply #4247 on: March 26, 2016, 11:40:08 am »
0

Catholic Morality
Event/RSP
$0*

(Once per turn)
+1 Buy
If you overpay by $3, you may place a Duke or a Duchess on your Tavern mat.
If there are a Duke and a Duchess on your Tavern mat, gain an Urchin.
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Marcory

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Re: Really bad card ideas
« Reply #4248 on: March 26, 2016, 12:28:15 pm »
0

Catholic Morality
Event/RSP
$0*

(Once per turn)
+1 Buy
If you overpay by $3, you may place a Duke or a Duchess on your Tavern mat.
If there are a Duke and a Duchess on your Tavern mat, gain an Urchin.

This is one of the most popular threads on the forum. Why are you (and those who posted above you) intentionally derailing it? You can take all this to the RSP forum and make as many political fan cards as you like.
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Minotaur

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Re: Really bad card ideas
« Reply #4249 on: March 28, 2016, 10:21:27 am »
+4

Ruined Ruined Library
Action/Ruined Ruins
Cost: $0

+1 Card
Put your -1 Card token on your deck.


Ruined Abandoned Mine
Action/Ruined Ruins
Cost: $0

+$1
When you discard this from play, take your -$1 token.


Ruined Ruined Market
Action/Ruined Ruins
Cost: $0

You may discard a Treasure from your hand.  If you do, +1 Buy.


Ruined Survivors
Action/Ruined Ruins
Cost: $0

You may discard the top two cards of your deck.


Ruined Throne Room
Action/Ruins
Cost: $0

You may play an Action card from your hand.


Ruined Chapel
Action/Ruins
Cost: $0

You may set aside up to two cards from your hand face down.  Immediately after your next shuffle, put them into your discard pile.


Ruined Monument
Action/Ruins
Cost: $0

+1 VP
Gain a Curse.
« Last Edit: March 28, 2016, 10:22:36 am by Minotaur »
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