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Author Topic: Really bad card ideas  (Read 1866393 times)

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andork

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Re: Really bad card ideas
« Reply #4200 on: March 22, 2016, 01:40:35 pm »
0

Magic the Gathering - Action Reserve

Put this on your tavern mat.  While this is in play:
* players skip their cleanup phase
* when a player plays a treasure, they put it on their tavern mat and it has no effect
* at the beginning of your turn, draw a card and then untap all treasures on your tavern mat
* players map tap any untapped treasure on their tavern mat; this is equivalent to playing it under normal dominion rules
* all attack cards target a player of one's choice instead of all other players
* if you draw all cards in your deck you lose the game
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Axxle

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Re: Really bad card ideas
« Reply #4201 on: March 22, 2016, 01:47:00 pm »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.
Coming Out
$6 - Event
Turn your sexuality and/or gender tokens over (they start on a random side)

FTFY.
I probably should use a polyhedral die to denote those things rather than a two sided token too.
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andork

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Re: Really bad card ideas
« Reply #4202 on: March 22, 2016, 01:47:12 pm »
0

Parallel Universes - Action Reserve

Put this on your tavern mat.  All players get a Magic: the Gathering deck of their choice.
Play a turn with your Magic cards simultaneously with each of your Dominion turns.
Dominion actions are considered Magic spells and vice versa.
Dominion reactions are considered Magic instants and vice versa.
Dominion reserve cards are considered Magic enchantments and vice versa.
Dominion treasure cards are considered Magic lands and vice versa.
Magic creatures are considered to be on the tavern mat.
Trashing in dominion is considered the same as destroying in Magic.
Dominion coins count as Magic mana, and vice versa.
When a player is dealt X damage or loses X life, they gain X curse tokens.
When a player gains X life, they gain X VP tokens.
Magic cards cannot cause you to win or lose the game, except that the game ends if anyone's Magic deck runs out.
« Last Edit: March 22, 2016, 01:53:03 pm by andork »
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Axxle

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Re: Really bad card ideas
« Reply #4203 on: March 22, 2016, 01:54:07 pm »
+2

Shahrazad
Action $2
Players play a Dominion subgame, using their unshuffled decks as their starting decks. Each player who doesn't win the subgame loses half his or her VP tokens, rounded up.
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Minotaur

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Re: Really bad card ideas
« Reply #4204 on: March 22, 2016, 11:51:10 pm »
+3

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.
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faust

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Re: Really bad card ideas
« Reply #4205 on: March 23, 2016, 07:34:11 am »
+4

Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.
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Minotaur

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Re: Really bad card ideas
« Reply #4206 on: March 23, 2016, 09:51:06 am »
0

Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.

So you can reveal it twice as if it were Trader?
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faust

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Re: Really bad card ideas
« Reply #4207 on: March 23, 2016, 11:15:54 am »
+1

Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.

So you can reveal it twice as if it were Trader?

Some people would say that that depends on whether there are cards left in your deck, and whether there's a -1 card token on top of them.
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Minotaur

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Re: Really bad card ideas
« Reply #4208 on: March 23, 2016, 09:18:03 pm »
0



Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.

FTFY
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Seprix

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Re: Really bad card ideas
« Reply #4209 on: March 23, 2016, 09:41:29 pm »
0



Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.

FTFY

RSP
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Minotaur

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Re: Really bad card ideas
« Reply #4210 on: March 23, 2016, 09:48:55 pm »
+1



Very Blue Dog
Action - Reaction $4

+1 card
+1 action

When you would gain a card, you may reveal this to draw a card instead.
When you would draw a card, you may reveal this to gain a card costing less than this instead.

FTFY

RSP

http://www.urbandictionary.com/define.php?term=RSP&defid=8787289

Google says... Recreational Sex Partner???
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Minotaur

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Re: Really bad card ideas
« Reply #4211 on: March 23, 2016, 10:02:21 pm »
+3

Just to get this thread back on track: http://wiki.dominionstrategy.com/images/9/97/Curse.jpg

What could be worse as a card idea than a card called Recreational Sex Partner with a picture of Clinton?
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Marcory

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Re: Really bad card ideas
« Reply #4212 on: March 23, 2016, 10:04:26 pm »
0

Seriously, enough with the RSP!
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eHalcyon

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Re: Really bad card ideas
« Reply #4213 on: March 23, 2016, 10:43:31 pm »
0

http://www.urbandictionary.com/define.php?term=RSP&defid=8787289

Google says... Recreational Sex Partner???

Not sure if serious, but I guess you rarely venture outside of this particular thread. 

RSP stands for "Religion, Sex, Politics", i.e. the discussion topics that most often rile up people into argument.  Many forums have a separate subforum specifically for RSP discussion.  Here's ours.
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Axxle

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Re: Really bad card ideas
« Reply #4214 on: March 23, 2016, 10:44:03 pm »
0

RSP = Religion, Sex, Politics:

http://forum.dominionstrategy.com/index.php?board=35.0

Basically they're saying keep politics in that thread

Edit: beat by ehalc
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Marcory

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Re: Really bad card ideas
« Reply #4215 on: March 24, 2016, 12:27:37 am »
0

Thieving Party--Event $2

+1 Buy

You may look through each player's discard pile. Each player trashes a treasure that you choose. You may gain any of the trashed cards. If you do, they may gain a Treasure costing up to $3 less than the trashed card.

------------------

Transmuting Party--Event $P
+1 Buy

Each other player discards the top card of his deck.
If it was a(n):
      Action: Gain a Duchy
      Victory Card: Gain a Gold
      Treasure: Gain a Action card costing $0P or up to $2.
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Minotaur

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Re: Really bad card ideas
« Reply #4216 on: March 24, 2016, 10:10:28 am »
+1

Thieving Party--Event $2

+1 Buy

You may look through each player's discard pile. Each player trashes a treasure that you choose. You may gain any of the trashed cards. If you do, they may gain a Treasure costing up to $3 less than the trashed card.

This thread wouldn't be about politics if the rest of you didn't keep bringing up blue dogs and thieving parties.
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singletee

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Re: Really bad card ideas
« Reply #4217 on: March 24, 2016, 10:13:24 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Minotaur

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Re: Really bad card ideas
« Reply #4218 on: March 24, 2016, 10:16:27 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.
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faust

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Re: Really bad card ideas
« Reply #4219 on: March 24, 2016, 10:46:26 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.
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Minotaur

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Re: Really bad card ideas
« Reply #4220 on: March 24, 2016, 10:59:29 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

Quote
Secret History
An easy one with no issues.

Thanks Obama Donald...
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Asper

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Re: Really bad card ideas
« Reply #4221 on: March 24, 2016, 11:21:28 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

Travelling Fair takes away the excess $1, so that doesn't work either.
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navical

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Re: Really bad card ideas
« Reply #4222 on: March 24, 2016, 11:25:13 am »
+1

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

Travelling Fair takes away the excess $1, so that doesn't work either.

Deal With The Devil gives you infinite money (but still only the buys you started with) at the cost of potentially trashing your entire deck. Travelling Fair lets you convert some of that infinite money into buys (at a 2:1 ratio, not that that matters), giving you infinite money and infinite buys.
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Seprix

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Re: Really bad card ideas
« Reply #4223 on: March 24, 2016, 11:27:27 am »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

Travelling Fair takes away the excess $1, so that doesn't work either.

You still get a guaranteed Province every turn, and if your opponent keeps insisting you get copies of things, you'll run two piles in Coppers and Estates, while still getting the Province. However, that is the best scenario for P2, which is still brutal because you only need to play Deal w/ the Devil as many times as you need for Province on subsequent turns, not an infinite number of times, thus making a Province hit unlikely. If P2 chooses to trash all the cards, you can simply get 5 Provinces without retribution of trashing, as they would be in your hand. After that, you simply get 8 Provinces in 8 turns. Brutal.

And Traveling Fair DOES work. It's too OP.
« Last Edit: March 24, 2016, 11:29:30 am by Seprix »
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Asper

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Re: Really bad card ideas
« Reply #4224 on: March 24, 2016, 12:05:50 pm »
0

Deal With The Devil
Event
Cost: $0

+1 Buy
+$1
Discard the top card of your deck.  The player to your left chooses whether you trash it or gain a copy of it.

1. Be first player
2. Buy this a million times
3. Buy the supply
4. Win

Events must be bought.  1-1+1 = 1 Buy.  Step 3 fails to happen.

You could add in Travelling Fair though.

Travelling Fair takes away the excess $1, so that doesn't work either.

Deal With The Devil gives you infinite money (but still only the buys you started with) at the cost of potentially trashing your entire deck. Travelling Fair lets you convert some of that infinite money into buys (at a 2:1 ratio, not that that matters), giving you infinite money and infinite buys.

I was somehow ignoring the +Buy on Deal with the Devil...
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