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Author Topic: Really bad card ideas  (Read 1870015 times)

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majiponi

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Re: Really bad card ideas
« Reply #4125 on: March 08, 2016, 07:34:10 am »
0

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.
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Limetime

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Re: Really bad card ideas
« Reply #4126 on: March 08, 2016, 10:15:36 am »
0

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.
If this cost 5 I wouldn't buy with chapel on the board.
It is a bad idea because chapel does the same thing almost.
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GendoIkari

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Re: Really bad card ideas
« Reply #4127 on: March 08, 2016, 12:16:18 pm »
+4

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

A Chapel that can get rid of itself is a fine idea, but this is too strong. Try having it just trash 1 card and itself. And cost a Potion to slow it down a bit. And have the Potion trash itself when you use it. That sounds about right.
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Witherweaver

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Re: Really bad card ideas
« Reply #4128 on: March 08, 2016, 12:25:39 pm »
+1

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

A Chapel that can get rid of itself is a fine idea, but this is too strong. Try having it just trash 1 card and itself. And cost a Potion to slow it down a bit. And have the Potion trash itself when you use it. That sounds about right.

I dunno, with other Potion cards on the board you're automatically going to pick this up, so there isn't much of an opportunity cost.  I think have a separate Potion-like resource to keep this in check would be good.
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Accatitippi

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Re: Really bad card ideas
« Reply #4129 on: March 08, 2016, 12:30:09 pm »
0

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

A Chapel that can get rid of itself is a fine idea, but this is too strong. Try having it just trash 1 card and itself. And cost a Potion to slow it down a bit. And have the Potion trash itself when you use it. That sounds about right.

I see what you did there, but I think that in the card text "it" refers to the gained card.
In my opinion it's way too powerful for any price, I would try the reaction on a much weaker top (or even without any top at all) and I suspect it would still be balanced at 5 or 6. The golden deck potential is just so high.
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Minotaur

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Re: Really bad card ideas
« Reply #4130 on: March 08, 2016, 12:50:49 pm »
+1

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

A Chapel that can get rid of itself is a fine idea, but this is too strong. Try having it just trash 1 card and itself. And cost a Potion to slow it down a bit. And have the Potion trash itself when you use it. That sounds about right.

I think Bomb is the original Chapel that trashes itself.  Now that was a true RBCI.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

singletee

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Re: Really bad card ideas
« Reply #4131 on: March 08, 2016, 01:23:51 pm »
+2

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

What is it? The card you gained or Cathedral?

Minotaur

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Re: Really bad card ideas
« Reply #4132 on: March 08, 2016, 03:42:26 pm »
+1

uguyz, I fixed Scout:

Scout Potato
Cost: $4
Action

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand and put the rest back in any order.
Each player passes a card from their hand face down to the left.  You may pass this card instead of a card from your hand.  Each player takes the card passed to them and sets it aside, putting it into their hand at the end of the turn.

(No, I don't want this card to be infinitely self-playing.  Sorry uguyz but no.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4133 on: March 08, 2016, 04:00:33 pm »
0

uguyz, I fixed Scout:

Scout Potato
Cost: $4
Action

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand and put the rest back in any order.
Each player passes a card from their hand face down to the left.  You may pass this card instead of a card from your hand.  Each player takes the card passed to them and sets it aside, putting it into their hand at the end of the turn.

Come on, you gotta make it worth -2 VP as well.
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Minotaur

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Re: Really bad card ideas
« Reply #4134 on: March 08, 2016, 04:03:26 pm »
+1

uguyz, I fixed Scout:

Scout Potato
Cost: $4
Action

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand and put the rest back in any order.
Each player passes a card from their hand face down to the left.  You may pass this card instead of a card from your hand.  Each player takes the card passed to them and sets it aside, putting it into their hand at the end of the turn.

Come on, you gotta make it worth -2 VP as well.

And put it on top of your deck when you trash it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Axxle

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Re: Really bad card ideas
« Reply #4135 on: March 08, 2016, 04:05:08 pm »
+1

Cream of the Crop
Cost: $4
Action

+1 Action
Reveal the top 4 cards of your deck.  Put one of the revealed cards into your hand and put the rest back in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #4136 on: March 08, 2016, 04:09:35 pm »
0

Cream of the Crop
Cost: $4
Action

+1 Action
Reveal the top 4 cards of your deck.  Put one of the revealed cards into your hand and put the rest back in any order.

Pretty good, but I'd go ahead and change it to "look at the top 4...", because an accountability clause is no longer needed.
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singletee

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Re: Really bad card ideas
« Reply #4137 on: March 08, 2016, 04:37:30 pm »
+6

Scin
Cost: $4
Action
+1 Action
Reveal your hand. Put the revealed Victory cards on top of your deck in any order.

Seprix

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Re: Really bad card ideas
« Reply #4138 on: March 08, 2016, 04:45:42 pm »
0

Scouting Party
Action - $5


+1 Action
Do this thrice: Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand and put the rest back in any order.
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Limetime

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Re: Really bad card ideas
« Reply #4139 on: March 08, 2016, 07:17:24 pm »
0

Scouting Party
Action - $5


+1 Action
Do this thrice: Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand and put the rest back in any order.
Seems legit if it was free
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Minotaur

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Re: Really bad card ideas
« Reply #4140 on: March 08, 2016, 07:50:10 pm »
+1

Partying Scout
Action-Reserve
Cost: $4

+1 Action
Place this on your Tavern mat.
------------------------
If this card is on your Tavern mat at the end of your turn:

Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand, and put the rest back in any order.  If you have no unspent money, discard this card from your Tavern mat.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

AdrianHealey

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Re: Really bad card ideas
« Reply #4141 on: March 09, 2016, 08:21:52 am »
0

Partying Scout
Action-Reserve
Cost: $4

+1 Action
Place this on your Tavern mat.
------------------------
If this card is on your Tavern mat at the end of your turn:

Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand, and put the rest back in any order.  If you have no unspent money, discard this card from your Tavern mat.

How is this a bad card?
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majiponi

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Re: Really bad card ideas
« Reply #4142 on: March 09, 2016, 08:32:06 am »
0

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

What is it? The card you gained or Cathedral?
Of course the gained card. If I wanted to set aside Cathedral, I wrote "this". But I agree this is overpowering. So I wrote here, "really bad card ideas".
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iguanaiguana

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Re: Really bad card ideas
« Reply #4143 on: March 09, 2016, 09:13:19 am »
+3

Partying Scout
Action-Reserve
Cost: $4

+1 Action
Place this on your Tavern mat.
------------------------
If this card is on your Tavern mat at the end of your turn:

Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand, and put the rest back in any order.  If you have no unspent money, discard this card from your Tavern mat.

How is this a bad card?

It's a variant on scout.
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Burning Skull

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Re: Really bad card ideas
« Reply #4144 on: March 09, 2016, 09:47:43 am »
+1

wHaremonger
Action,

You may put a Peddler from your hand to a Harem mat.

singletee

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Re: Really bad card ideas
« Reply #4145 on: March 09, 2016, 10:44:17 am »
0

Quote
Cathedral
cost 3 - Action - Reaction
Trash any number of cards from your hand.
When you gain a card, you may reveal this from your hand. If you do, set aside it on your Cathedral mat.
Strictly better than Chapel. Not broken, but very strong. It should cost at least 5. Maybe 6 or Potion.

What is it? The card you gained or Cathedral?
Of course the gained card. If I wanted to set aside Cathedral, I wrote "this". But I agree this is overpowering. So I wrote here, "really bad card ideas".

That's how I interpreted it. Seems like some others thought it was like a Chapel that optionally trashes itself. But it's actually a Chapel that automatically Islands your VP buys and defends from junking attacks.

majiponi

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Re: Really bad card ideas
« Reply #4146 on: March 09, 2016, 11:01:09 am »
0

That's how I interpreted it. Seems like some others thought it was like a Chapel that optionally trashes itself. But it's actually a Chapel that automatically Islands your VP buys and defends from junking attacks.
Maybe I should fix wording.

Quote
Cathedral
cost 5 - Action - Reaction
Trash any number of cards from your hand.

When you gain a card, you may reveal this from your hand. If you do, set aside that card on your Cathedral mat.
Maybe it is still strong.
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Minotaur

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Re: Really bad card ideas
« Reply #4147 on: March 09, 2016, 11:13:35 am »
0

Partying Scout
Action-Reserve
Cost: $4

+1 Action
Place this on your Tavern mat.
------------------------
If this card is on your Tavern mat at the end of your turn:

Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand, and put the rest back in any order.  If you have no unspent money, discard this card from your Tavern mat.

How is this a bad card?

It's a variant on scout.

It's also a reference to both Wine Merchant and X-ing Party for whatever values of X are appropriate.
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Accatitippi

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Re: Really bad card ideas
« Reply #4148 on: March 09, 2016, 12:36:27 pm »
+1

Innaturally colored flower - 5c - Action
Trash this.
If you did, gain 3 copies of an Action card of your choice.
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Axxle

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Re: Really bad card ideas
« Reply #4149 on: March 09, 2016, 12:56:54 pm »
0

Increasing Confusion - $0 - Curse Reaction

When you discard this other than during a Clean-up phase, you must reveal it. If you do, gain an Increasing Confusion.
--------------
Setup: Remove the Curse pile from the supply. When a Curse would be gained by a player, they gain this instead.
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