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Author Topic: Really bad card ideas  (Read 1870018 times)

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Limetime

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Re: Really bad card ideas
« Reply #4100 on: March 01, 2016, 09:07:30 am »
0

Archduke
Victory
Cost: $7

2VP for each Province in your deck.
This is super legit.
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Accatitippi

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Re: Really bad card ideas
« Reply #4101 on: March 01, 2016, 12:20:14 pm »
0

Silk Fair - 6c Victory
At the end of the game, worth 8 vp minus the number of differently named Victory cards in your deck (counting Silk Fairs).

(I think it would be kind of balanced, if not particularly fun)
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eHalcyon

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Re: Really bad card ideas
« Reply #4102 on: March 01, 2016, 09:12:22 pm »
0

Silk Fair - 6c Victory
At the end of the game, worth 8 vp minus the number of differently named Victory cards in your deck (counting Silk Fairs).

(I think it would be kind of balanced, if not particularly fun)

It's a $6 Province if you don't trash starting Estates.  That doesn't sound particularly balanced to me.
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Minotaur

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Re: Really bad card ideas
« Reply #4103 on: March 01, 2016, 09:17:49 pm »
+6

Another goofy VP card that hates VP cards:



No, I'm not going to transcribe it.
« Last Edit: March 01, 2016, 09:20:16 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4104 on: March 01, 2016, 09:19:49 pm »
0

(The wording kind of sucks.  Three choices are made, but the player who played the card is the one who does the three things.)

Design influences:
1.  It's goofy
2.  It's better the farther away it is.
3.  It sucks the closer you are to it.
4.  Random stuff happens!
« Last Edit: March 01, 2016, 09:22:53 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

ConMan

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Re: Really bad card ideas
« Reply #4105 on: March 01, 2016, 11:55:15 pm »
+5

On second thought, let's not play it. 'Tis a silly card.
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transportowiec96

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Re: Really bad card ideas
« Reply #4106 on: March 02, 2016, 06:31:46 am »
0

Camelot clearly has a synergy with scout.
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Minotaur

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Re: Really bad card ideas
« Reply #4107 on: March 02, 2016, 11:36:37 am »
+1

Camelot clearly has a synergy with scout.

It does have a Masquerade option.  That is true.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4108 on: March 04, 2016, 12:12:26 pm »
0

Obi-Wan Kenobi Action $4

If you wish, reveal cards from your deck until you reveal 2 cards costing less than $5 and more than $3. Put them into your hand and discard the rest.


Or should I word this a little differently?  ;)
« Last Edit: March 04, 2016, 12:46:04 pm by Marcory »
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King Leon

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Re: Really bad card ideas
« Reply #4109 on: March 04, 2016, 02:59:09 pm »
0

Dowsing Rod
Action
Cost: 3

+$2
When you gain, trash or play this card: Put it on the top of your deck.


This would be the most annoying card in the game.
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Minotaur

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Re: Really bad card ideas
« Reply #4110 on: March 04, 2016, 03:04:35 pm »
+1

Obi-Wan Kenobi Action $4

If you wish, reveal cards from your deck until you reveal 2 cards costing less than $5 and more than $3. Put them into your hand and discard the rest.


Or should I word this a little differently?  ;)

Name a card costing at least $3.  Reveal cards from the top of the deck until you reveal the named card.  Discard the named card, and shuffle the rest back into your deck.

"This is not the card you're looking for."

"This is not the card I'm looking for."
« Last Edit: March 05, 2016, 06:04:28 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4111 on: March 04, 2016, 04:41:56 pm »
+2

I guess I was a little too subtle with my hint: the real wording should be--wait for it--

"May the 4's be with you"
« Last Edit: March 04, 2016, 04:45:05 pm by Marcory »
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Roadrunner7671

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Re: Really bad card ideas
« Reply #4112 on: March 04, 2016, 04:48:06 pm »
0

Obi-Wan Kenobi Action $4

If you wish, reveal cards from your deck until you reveal 2 cards costing less than $5 and more than $3. Put them into your hand and discard the rest.


Or should I word this a little differently?  ;)
What about Golem, Alchemist, Familiar and Phil Stone?
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Marcory

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Re: Really bad card ideas
« Reply #4113 on: March 04, 2016, 04:57:02 pm »
0

They cost more than $3, but there is no way of knowing whether they cost less than $5, since Potion is a quantity not defined in Coin terms.

For example, if you Expanded an Colony, you could not gain a Vineyard.
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Roadrunner7671

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Re: Really bad card ideas
« Reply #4114 on: March 04, 2016, 04:58:57 pm »
0

They cost more than $3, but there is no way of knowing whether they cost less than $5, since Potion is a quantity not defined in Coin terms.

For example, if you Expanded an Colony, you could not gain a Vineyard.
They cost less than five couns though, right?
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Asper

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Re: Really bad card ideas
« Reply #4115 on: March 04, 2016, 05:20:35 pm »
0

They cost more than $3, but there is no way of knowing whether they cost less than $5, since Potion is a quantity not defined in Coin terms.

For example, if you Expanded an Colony, you could not gain a Vineyard.
They cost less than five couns though, right?

No. It's a matter of sets. Exchange coins for Coconuts and Potions for Peas.

A set of three Coconuts and a Pea includes 3 Coconuts. It also includes 2 Coconuts and a Pea, or just the Pea. It is not included in a set of five Coconuts. $3P is more than $3, $2P, $1P, $2, $1, $0 or P, and less than $4P etc. It's not more nor less than $5, as neither set includes the other.
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sudgy

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Re: Really bad card ideas
« Reply #4116 on: March 05, 2016, 02:36:34 am »
0

Dowsing Rod
Action
Cost: 3

+$2
When you gain, trash or play this card: Put it on the top of your deck.


This would be the most annoying card in the game.

You know, done right, I think this could be balanced, but it's still a bad idea because of how annoying it is.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AdrianHealey

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Re: Really bad card ideas
« Reply #4117 on: March 05, 2016, 05:39:45 am »
0

Dowsing Rod
Action
Cost: 3

+$2
When you gain, trash or play this card: Put it on the top of your deck.


This would be the most annoying card in the game.

You know, done right, I think this could be balanced, but it's still a bad idea because of how annoying it is.

I kind a like it.
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transportowiec96

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Re: Really bad card ideas
« Reply #4118 on: March 05, 2016, 09:02:03 am »
0

Dowsing Rod
Action
Cost: 3

+$2
When you gain, trash or play this card: Put it on the top of your deck.
-----------
(This is not in supply)
Quote
Dowser
Action
Choose one: Gain Dowsing Rod and put it on top of your deck, place -1 card token on top of your deck and take -coin token ; Play any number of Dowsing Rods from your hand.
-----------------
When playing with this, place Dowsing Rods pile next to supply.

Now both are desirable.
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transportowiec96

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Re: Really bad card ideas
« Reply #4119 on: March 06, 2016, 12:23:27 pm »
+3

I fixed Scout.
Needs higher price though.

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Marcory

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Re: Really bad card ideas
« Reply #4120 on: March 06, 2016, 01:33:37 pm »
+1

I fixed Scout.
Needs higher price though.

Are you sure? It's still called Scout, so by definition it must be terrible.
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transportowiec96

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Re: Really bad card ideas
« Reply #4121 on: March 06, 2016, 01:37:34 pm »
+1

I fixed Scout.
Needs higher price though.

Are you sure? It's still called Scout, so by definition it must be terrible.

But now, it's strictly better than curse!
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Accatitippi

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Re: Really bad card ideas
« Reply #4122 on: March 06, 2016, 01:47:04 pm »
0

Silk Fair - 6c Victory
At the end of the game, worth 8 vp minus the number of differently named Victory cards in your deck (counting Silk Fairs).

(I think it would be kind of balanced, if not particularly fun)

It's a $6 Province if you don't trash starting Estates.  That doesn't sound particularly balanced to me.

I was unsure about making it 8-2x or 7-x, at the end for some reason I went for the awful mixed up option, so yeah, fail there.
7-x might be OP too, but I'd start to test it that way. It's an upside down fairgrounds (duh), being great for rushes and awful if the game goes long enough that you need to buy extra vp.
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Witherweaver

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Re: Really bad card ideas
« Reply #4123 on: March 06, 2016, 05:03:12 pm »
+1

I fixed Scout.
Needs higher price though.

Are you sure? It's still called Scout, so by definition it must be terrible.

But now, it's strictly better than curse!

It's not, because Mountebank!
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Seprix

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Re: Really bad card ideas
« Reply #4124 on: March 06, 2016, 06:04:12 pm »
0

Young Anakin Skywalker
Action
$1


Gain a Podrace Token.
You may use a Podrace Token. If you do, roll a Chance Cube. If it is Blue, gain a Young Anakin Skywalker. If it is Red, gain a Harem.
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