Hellscout
Action - $4
+1 Action
The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
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The cost of this card cannot be reduced.
This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily. Intended loophole?
It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.
It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.
No, no useful infinite-play. But still infinite play, of the same card as many times as you want.
The clause does mean that Hellscout whiffs less often if you combo with draw cards. Play Hellscout. If it whiffs, play a couple Peddlers or a Lab or Village-Smithy. Now try Hellscout again.
Making it the perfect fix for Scout!
Clearly the next edition of Dominion should be errata'd to include:
(Hell)Scout
Action - $4
+1 Action
The cost of all cards is reduced to $0 until
this card is finished resolving. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
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The cost of this card cannot be reduced.
(Contributing designer: Dsell)