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Author Topic: Really bad card ideas  (Read 1882367 times)

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Powerman

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Re: Really bad card ideas
« Reply #2925 on: July 27, 2014, 01:16:47 pm »
+2

Inspire
$3
Reveal the top 5 cards of your deck.
Trash one.  Discard one.  Place one on the bottom of your deck.  Place one on top your deck.  Place one in your hand.
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Kirian

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Re: Really bad card ideas
« Reply #2926 on: July 27, 2014, 08:36:40 pm »
+1

Inspire
$3
Reveal the top 5 cards of your deck.
Trash one.  Discard one.  Place one on the bottom of your deck.  Place one on top your deck.  Place one in your hand.

Is this a reference?  I feel like I've seen it before.
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liopoil

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Re: Really bad card ideas
« Reply #2927 on: July 27, 2014, 08:42:31 pm »
+2

What's "really bad" about that idea?
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silverspawn

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Re: Really bad card ideas
« Reply #2928 on: July 27, 2014, 08:55:52 pm »
0

What's "really bad" about that idea?

well it's obviously broken, but that's not really a problem of the idea, more about the specific card. I guess it's just because of the concept, let's look at a whole lot of different cards and do all things possible with them

Powerman

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Re: Really bad card ideas
« Reply #2929 on: July 29, 2014, 12:35:33 pm »
0

Old Mage
$3 Action
Trash an Action Card from your discard pile.  If you do, draw 4 cards.
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Powerman

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Re: Really bad card ideas
« Reply #2930 on: July 29, 2014, 06:29:40 pm »
0

Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Creator
$6 Action
While this is in play, other actions gain "+1 Action" in addition to their other text.

Debtor
$6 Action
While this is in play, other actions gain "Trash a Treasure Card from your hand.  If you do, gain a card costing up to $3 more." in addition to their other text.
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scott_pilgrim

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Re: Really bad card ideas
« Reply #2931 on: July 29, 2014, 06:54:44 pm »
+3

Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Quote
Printer
$6 Action
+1 Action

While this is in play, when you play an action card, +1 Card.

So, I guess it's a really bad idea? :(
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Powerman

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Re: Really bad card ideas
« Reply #2932 on: August 03, 2014, 11:42:40 am »
0

Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Quote
Printer
$6 Action
+1 Action

While this is in play, when you play an action card, +1 Card.

So, I guess it's a really bad idea? :(

Yes, yes it is.  [insert 3 pages of internet flaming] Yes, yes it is.
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silverspawn

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Re: Really bad card ideas
« Reply #2933 on: August 03, 2014, 01:43:47 pm »
+1

Cantor
$6 Action
While this is in play, other actions gain "+1 Card" in addition to their other text.

Quote
Printer
$6 Action
+1 Action

While this is in play, when you play an action card, +1 Card.

So, I guess it's a really bad idea? :(

Yes, yes it is.  [insert 3 pages of internet flaming] Yes, yes it is.
it's not though.

luser

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Re: Really bad card ideas
« Reply #2934 on: August 09, 2014, 02:31:15 pm »
+6

kings advisor

action $6

Reveal four cards from top of your deck. Opponent chooses an action. Play it three times.
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Awaclus

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Re: Really bad card ideas
« Reply #2935 on: August 09, 2014, 02:42:59 pm »
0

kings advisor

action $6

Reveal four cards from top of your deck. Opponent chooses an action. Play it three times.
It's worth noting that your opponent can choose any action from anywhere, such as a Transmute in the local gaming store's unopened Alchemy box.

EDIT: Oh, but you can't actually gain any extra Transmutes with a Transmute when it's not in the supply. Baron might be the worst option then.
« Last Edit: August 09, 2014, 02:50:10 pm by Awaclus »
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Minotaur

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Re: Really bad card ideas
« Reply #2936 on: August 09, 2014, 03:33:21 pm »
+3

M:tG Island
Cost: $7
Action-Victory

Set aside this card and a card from your hand on your Island mat.

------------------------------------

If this card is set aside on your Island mat during your Buy phase and is untapped, you may tap it.  If you do, +1P.  This card becomes untapped at the start of your cleanup phase.

------------------------------------

4 VP
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Minotaur

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Re: Really bad card ideas
« Reply #2937 on: August 09, 2014, 03:53:37 pm »
+1

Gilligan
Victory
Cost: $0*

1 VP

This card is not in the supply.  Whenever you place a Curse on your Island mat, gain a Gilligan from the Gilligan pile and place it on your Island mat.

If this card is on your Island mat, when you play an Action card, trash the top card of your deck.

If Gilligan is removed from your Island mat, return him to your Island mat and gain a Curse.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #2938 on: August 11, 2014, 09:50:46 am »
0

-Baron Geddon-
$7, action.
+1 buy
You may discard an estate. If you do, +$4. Otherwise, don't discard this at the end of your turn.
---
While this is in play, at the end of your action phase, each player trashes all cards he has in play other than this plus the top 2 cards of his deck.
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Powerman

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Re: Really bad card ideas
« Reply #2939 on: August 11, 2014, 09:08:08 pm »
+2

The Doctor
$3 Action-Reaction
Reveal cards from the top of your deck until you reveal a card with a person on that card.  Put that card into your hand, and put the other revealed cards into your discard.
______________
When another player plays an attack card, you may reveal The Doctor from your hand.  If you do, have a 5-10 minute conversation with the player, then trash the attack card.


TARDIS
$7 Action
Trash this.  Each player (including you) trashes their hand, deck, and discard pile, then gains 7 coppers and 3 estates.


Cybermen
$2 Action-Attack
Each player (including you) trashes a card from their hand.  You gain an Upgrade, placing it in hand, each other player gains Cybermen, placing it in hand.


Weeping Angels
$4 Action-Attack
When this card comes in contact with another card, return the other card to the supply.


Dalek
$3 Action-Attack
Trash any number of cards from your hand.  Each other player trashes that number of cards from their deck.
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Morgrim7

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Re: Really bad card ideas
« Reply #2940 on: August 20, 2014, 01:57:17 am »
+1

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.
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Re: Really bad card ideas
« Reply #2941 on: August 20, 2014, 02:55:14 pm »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...
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Witherweaver

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Re: Really bad card ideas
« Reply #2942 on: August 20, 2014, 03:03:01 pm »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...

Plus,  "trash this any number of times per differently named cards you have in play" seems like it would break Goko.
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GendoIkari

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Re: Really bad card ideas
« Reply #2943 on: August 20, 2014, 05:43:44 pm »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...

Plus,  "trash this any number of times per differently named cards you have in play" seems like it would break Goko.

Shouldn't be any different than Throning a Feast.
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Witherweaver

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Re: Really bad card ideas
« Reply #2944 on: August 20, 2014, 05:49:50 pm »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...

Plus,  "trash this any number of times per differently named cards you have in play" seems like it would break Goko.

Shouldn't be any different than Throning a Feast.

Hm.. you have N unique cards in play.  First unique, Goko asks you "How many times do you want to trash Horn of Plenty Plenty?", and you answer something.  Second unique, Goko asks you ..., and you answer some  other random number, ....  I imagine each request would cause a bit of lag from sending messages back and forth.  Opponent rage quits.

The point was not the technicality of the trashing, but that, on a literal reading, you have to supply a number for each differently named card you have in play, so Goko asks you what that number is.
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Holger

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Re: Really bad card ideas
« Reply #2945 on: August 21, 2014, 09:38:56 am »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...

Plus,  "trash this any number of times per differently named cards you have in play" seems like it would break Goko.

Shouldn't be any different than Throning a Feast.

Hm.. you have N unique cards in play.  First unique, Goko asks you "How many times do you want to trash Horn of Plenty Plenty?", and you answer something.  Second unique, Goko asks you ..., and you answer some  other random number, ....  I imagine each request would cause a bit of lag from sending messages back and forth.  Opponent rage quits.

The point was not the technicality of the trashing, but that, on a literal reading, you have to supply a number for each differently named card you have in play, so Goko asks you what that number is.

But usually, the optimal strategy is to name zero each time, so as to keep HoPoP in your deck.

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Holger

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Re: Really bad card ideas
« Reply #2946 on: August 21, 2014, 09:44:35 am »
0

Inspire
$3
Reveal the top 5 cards of your deck.
Trash one.  Discard one.  Place one on the bottom of your deck.  Place one on top your deck.  Place one in your hand.
What's "really bad" about that idea?

well it's obviously broken, but that's not really a problem of the idea, more about the specific card. I guess it's just because of the concept, let's look at a whole lot of different cards and do all things possible with them

Why should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving. It should be fine at $3 or maybe $4.
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SK

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Re: Really bad card ideas
« Reply #2947 on: August 21, 2014, 09:48:47 am »
0

This+KC+Goko=hell
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liopoil

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Re: Really bad card ideas
« Reply #2948 on: August 21, 2014, 09:52:50 am »
+1

Inspire
$3
Reveal the top 5 cards of your deck.
Trash one.  Discard one.  Place one on the bottom of your deck.  Place one on top your deck.  Place one in your hand.
What's "really bad" about that idea?

well it's obviously broken, but that's not really a problem of the idea, more about the specific card. I guess it's just because of the concept, let's look at a whole lot of different cards and do all things possible with them

Why should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving. It should be fine at $3 or maybe $4.
it's way better than lookout. You get to choose one card out of 5 to draw... that's much better than +1 action. Plus 5 cards is way more than 3. It could be fine at $5?
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Witherweaver

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Re: Really bad card ideas
« Reply #2949 on: August 21, 2014, 09:56:06 am »
0

Horn of Plenty of Plenty
$5 Treasure
Worth 0
When you play this, gain a card costing up to the number of differently named cards you have in play per differently named cards you have in play. If it's a Victory card, trash this any number of times per differently named cards you have in play.

...This grows in power quadratically...

Plus,  "trash this any number of times per differently named cards you have in play" seems like it would break Goko.

Shouldn't be any different than Throning a Feast.

Hm.. you have N unique cards in play.  First unique, Goko asks you "How many times do you want to trash Horn of Plenty Plenty?", and you answer something.  Second unique, Goko asks you ..., and you answer some  other random number, ....  I imagine each request would cause a bit of lag from sending messages back and forth.  Opponent rage quits.

The point was not the technicality of the trashing, but that, on a literal reading, you have to supply a number for each differently named card you have in play, so Goko asks you what that number is.

But usually, the optimal strategy is to name zero each time, so as to keep HoPoP in your deck.

That's not the point, the point is that Goko can't assume that, so it has to ask you every time.
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