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Author Topic: Really bad card ideas  (Read 1870106 times)

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sudgy

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Re: Really bad card ideas
« Reply #2350 on: April 02, 2014, 02:08:45 pm »
+3

Homeopaths do not drink water!  Don't you know that would pose a serious risk of overdosing?!
Spread the word! http://www.dhmo.org/facts.html

[should I be using a spoiler tag?] Pages talking about DHMO are hilarious.  "It is a major component of acid rain."
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Awaclus

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Re: Really bad card ideas
« Reply #2351 on: April 02, 2014, 06:52:11 pm »
+1

Homeopaths do not drink water!  Don't you know that would pose a serious risk of overdosing?!
Spread the word! http://www.dhmo.org/facts.html

[should I be using a spoiler tag?] Pages talking about DHMO are hilarious.  "It is a major component of acid rain."
My favorite part is "Married couples have found that regular ingestion of DHMO can improve their marriage-related activities, while couples that never ingest DHMO often find that their marriage suffers as well."
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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florrat

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Re: Really bad card ideas
« Reply #2352 on: April 02, 2014, 10:32:08 pm »
+3

Studies have shown that even after careful washing, food and produce that has been contaminated by DHMO remains tainted by DHMO.
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ashersky

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Re: Really bad card ideas
« Reply #2353 on: April 03, 2014, 04:00:52 am »
0

The Wikipedia entry for that is also hilarious.
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Minotaur

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Re: Really bad card ideas
« Reply #2354 on: April 03, 2014, 10:51:53 am »
+12

Homeopathic Cartographer
Cost: 4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand.  Put the other cards on top of your deck in any order.
« Last Edit: April 03, 2014, 05:44:29 pm by Minotaur »
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Re: Really bad card ideas
« Reply #2355 on: April 03, 2014, 11:00:24 am »
+1

Sociopathic Cartographer

Cost: 4

Reveal the top 4 cards of your deck.  Trash the revealed Victory cards.  Put the other cards on top of your deck in any order.
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ConMan

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Re: Really bad card ideas
« Reply #2356 on: April 03, 2014, 06:11:57 pm »
+4

Psychopathic Cartographer
Cost: 4
Reveal the top 4 cards of your deck. Trash them.
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ashersky

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Re: Really bad card ideas
« Reply #2357 on: April 03, 2014, 07:01:10 pm »
+5

Telepathic Cartographer
Cost: 4

Remove the victory cards from among the top four cards of your deck and place them in your hand without looking.
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Asper

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Re: Really bad card ideas
« Reply #2358 on: April 03, 2014, 07:29:38 pm »
0

Hepatic Cartographer
Cost: 4
Drink something alcoholic.
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Re: Really bad card ideas
« Reply #2359 on: April 03, 2014, 07:31:34 pm »
+4

Empathic Cartographer
Cost: 4
Understand how the top 4 cards of your deck feel.
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Awaclus

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Re: Really bad card ideas
« Reply #2360 on: April 03, 2014, 07:34:00 pm »
+2

Apathetic Cartographer
Cost: 4
Reveal the top 4 cards of your deck. Trash this.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #2361 on: April 03, 2014, 07:43:50 pm »
0

Hemophiliac Cartographer

Reveal the top 4 cards of your deck.  If you get a paper cut, lose the game.
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Re: Really bad card ideas
« Reply #2362 on: April 03, 2014, 07:49:42 pm »
0

Hemorrhagic Cartographer

Reveal the top 4 cards of your deck, causing a papercut and bleeding profusely all over them.  Put the bloody ones in your hand and return the rest in any order.
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sudgy

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Re: Really bad card ideas
« Reply #2363 on: April 03, 2014, 08:06:50 pm »
+2

Tired-of-these-jokes Cartographer

Reveal the top 4 cards of your deck, and trash all variations of Cartographer (but not Cartographer itself) there.  Put the rest back in any order.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Axxle

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Re: Really bad card ideas
« Reply #2364 on: April 03, 2014, 08:11:42 pm »
+3

Forum Cartographer

Reveal the last 4 replies of this thread, trash all Cartographer jokes, put the rest back in any order.
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eHalcyon

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Re: Really bad card ideas
« Reply #2365 on: April 03, 2014, 08:19:00 pm »
+1

Do you guys realize that the very first one was actually a Scout joke?
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Axxle

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Re: Really bad card ideas
« Reply #2366 on: April 03, 2014, 08:47:39 pm »
+35

Do you guys realize that the very first one was actually a Scout joke?
I only looked at the last 4.
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Kirian

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Re: Really bad card ideas
« Reply #2367 on: April 03, 2014, 09:20:29 pm »
+1

Do you guys realize that the very first one was actually a Scout joke?
I only looked at the last 4.

And that's the first good joke since the original Scout/Carto joke.
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Eran of Arcadia

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Re: Really bad card ideas
« Reply #2368 on: April 05, 2014, 08:35:08 am »
0

This one came to me in a dream:

Silver Thread
Cost: 3$

Each other player who owns any object on the table or playing surface that is not related to Dominion, trashes their discard pile, hand, and any duration cards in play.
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Dsell

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Re: Really bad card ideas
« Reply #2369 on: April 05, 2014, 04:54:11 pm »
+3

This one came to me in a dream:

Silver Thread
Cost: 3$

Each other player who owns any object on the table or playing surface that is not related to Dominion, trashes their discard pile, hand, and any duration cards in play.

I win with the cards on my Island and Native Village mat.
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Marcory

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Re: Really bad card ideas
« Reply #2370 on: April 06, 2014, 12:10:34 am »
+5

Land of Misfits
$5
Victory
When this is in play, treat this as if it were a Victory card in the supply costing less than this that you choose.


Hand of Misfits
$5
Reaction
React with this as if it were a Reaction in the supply that you choose

Brand of Misfits
$5
Treasure
Play this as if it were a treasure in the supply costing less than this that you choose

Ruined Band of Misfits
$1
Action
Play this as if it were the top Ruin in the supply

Stand of Misfits
$2
Action-Shelter-Reaction
When you draw this, you may reveal it. If you do, it acts as a Shelter that you choose until the end of your next Cleanup Phase.

 
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Dsell

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Re: Really bad card ideas
« Reply #2371 on: April 06, 2014, 01:59:49 pm »
+4

Eagle Scout
Cost: 4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand.  Put the other cards on top of your deck in any order.
---------
When you gain this, gain a bumper sticker that reads, "I'm proud of my Eagle Scout."
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Witherweaver

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Re: Really bad card ideas
« Reply #2372 on: April 06, 2014, 02:09:07 pm »
+2

Eagle Scout
Cost: 4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand.  Put the other cards on top of your deck in any order.
---------
When you gain this, gain a bumper sticker that reads, "I'm proud of my Eagle Scout."

And here I thought there was no room for new Scout jokes.

Cub Scout
Cost: 4

+1 Action
Reveal the top card of your deck.  If it is a Victory card, put into your hand.
---------
If you successfully reveal a victory card with Cub Scout, attach the Navigator Activity Badge to your sash.

Boy Scout
Cost: 4

+1 Action
Reveal the top two cards of your deck.  Put the revealed Victory cards into your hand.  Put the other cards on top of your deck in any order.
---------
If you successfully reveal a victory card with Cub Scout, attach the Surveying Merit Badge to your sash.
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Dsell

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Re: Really bad card ideas
« Reply #2373 on: April 06, 2014, 03:35:33 pm »
+2

Alternatively...

Eagle Scout
Cost: 4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand.  Put the other cards on top of your deck in any order.
---------
When you gain this, gain a superiority complex.
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Ozle

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Re: Really bad card ideas
« Reply #2374 on: April 06, 2014, 03:38:58 pm »
0

Are those real badges? You can have a +1 if they are...
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