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Author Topic: Really bad card ideas  (Read 1866397 times)

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Marcory

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Re: Really bad card ideas
« Reply #2250 on: March 18, 2014, 05:19:04 pm »
+3

This has probably been done before, but:

Well-Wishing

$3

+1 Card
+1 Action

Wish the player on your right good luck and tell him to have fun
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Witherweaver

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Re: Really bad card ideas
« Reply #2251 on: March 18, 2014, 05:23:02 pm »
+2

This has probably been done before, but:

Well-Wishing

$3

+1 Card
+1 Action

Wish the player on your right good luck and tell him to have fun

Complement Diver
$3

+1 Card
+1 Action

Give a side glance at the player on your left and say something unflattering about yourself.
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Joseph2302

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Re: Really bad card ideas
« Reply #2252 on: March 18, 2014, 05:37:28 pm »
+3

This has probably been done before, but:

Well-Wishing

$3

+1 Card
+1 Action

Wish the player on your right good luck and tell him to have fun

Complement Diver
$3

+1 Card
+1 Action

Give a side glance at the player on your left and say something unflattering about yourself.

both of these seem strictly worse than pearl diver...
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Witherweaver

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Re: Really bad card ideas
« Reply #2253 on: March 18, 2014, 06:34:33 pm »
+5

This has probably been done before, but:

Well-Wishing

$3

+1 Card
+1 Action

Wish the player on your right good luck and tell him to have fun

Complement Diver
$3

+1 Card
+1 Action

Give a side glance at the player on your left and say something unflattering about yourself.

both of these seem strictly worse than pearl diver...


Only if you value the option to move the bottom card of your deck to the top higher than improving your self-worth...
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Marcory

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Re: Really bad card ideas
« Reply #2254 on: March 18, 2014, 07:22:23 pm »
+3

Big Money Engine

$6

+$2

If you have played at least 4 actions this turn (counting this), +$3, +3 buys

During cleanup, if you did not buy at least one Treasure and one Victory card, trash this

« Last Edit: March 18, 2014, 09:12:55 pm by Marcory »
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Gherald

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Re: Really bad card ideas
« Reply #2255 on: March 19, 2014, 01:39:43 am »
+12

Historic Building Preserver
$0

Setup: When both this and Rebuild are in the kingdom, replace both kingdom piles with new ones.  Otherwise, replace just this pile.
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GendoIkari

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Re: Really bad card ideas
« Reply #2256 on: March 20, 2014, 10:16:42 am »
+1

Too similar to CR and Margrave to actually work
The biggest problem is that it's strictly superior to both.

Wrong! Say it's my turn, there are three cards left in my deck. I don't want to trigger the reshuffle. If I play a Margrave, I can get those three cards and attack. Playing the Margrave room will trigger the reshuffle!

I think reshuffle triggering should usually be ignored when talking about strictly superior effects.  If you start counting it, you open up a slippery slope that will say that no card is ever strictly superior to another card. 

Example: Gold's effect is not strictly superior to Copper's because you'd rather it be a Copper while you are possessed.

I mean, yeah, you could take it that far, but it isn't really useful for discussion to do that.  Gotta draw the line somewhere.

Agreed. I say that "draw 3 cards" IS strictly superior to "draw 2 cards". The edge case of avoiding the reshuffle falls under the category of "Curse is better than Gold, because Curse boosts all my Fairgrounds."
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Asper

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Re: Really bad card ideas
« Reply #2257 on: March 20, 2014, 11:00:10 am »
+6

Historic Building Preserver
$0

Setup: When both this and Rebuild are in the kingdom, replace both kingdom piles with new ones.  Otherwise, replace just this pile.

Historic Building Preserver
$0

Setup: When both this and Rebuild are in the kingdom, replace both kingdom piles with new ones.  Otherwise, replace just this pile with a kingdom pile other than Rebuild.


Just to be save.
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markusin

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Re: Really bad card ideas
« Reply #2258 on: March 24, 2014, 11:17:14 am »
+6

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2259 on: March 24, 2014, 11:29:03 am »
0

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

Can't believe nobody's thought of this already.
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Re: Really bad card ideas
« Reply #2260 on: March 24, 2014, 01:02:23 pm »
+9

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

Can't believe nobody's thought of this already.
Much stronger on Isotropic than on Goko.
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markusin

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Re: Really bad card ideas
« Reply #2261 on: March 24, 2014, 01:38:03 pm »
0

Speaking of cards that haven't been posted yet:

More Negative Feedback
Action - $1

+1 Card
+1 Action
Your opponent may gain up to 3 Duchies.
------
In games using this, when a player gains a Victory card, he drinks a shot of liquor.

And of course:

Everyone dies
Action - $0

--------
In games using this, also use Ambassador and More Negative Feedback. Do not play with Shelters.
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2262 on: March 24, 2014, 01:56:31 pm »
0

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

Can't believe nobody's thought of this already.
Much stronger on Isotropic than on Goko.

Sorry I never played on Iso. Help me out here.
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MVPs: M97
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Re: Really bad card ideas
« Reply #2263 on: March 24, 2014, 02:07:23 pm »
0

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

Can't believe nobody's thought of this already.
Much stronger on Isotropic than on Goko.

Sorry I never played on Iso. Help me out here.
Maybe check one of the old video posts in the Dominion on YouTube subthread in General Discussion.
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Tables

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Re: Really bad card ideas
« Reply #2264 on: March 24, 2014, 05:07:25 pm »
0

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

I'm struggling with this one. What's it a reference to?
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Re: Really bad card ideas
« Reply #2265 on: March 24, 2014, 05:39:34 pm »
0

Example: Gold's effect is not strictly superior to Copper's because you'd rather it be a Copper while you are possessed.


Gold's effect is not strictly superior to Copper's because of Coppersmith.
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Witherweaver

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Re: Really bad card ideas
« Reply #2266 on: March 24, 2014, 05:40:32 pm »
+2

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

I'm struggling with this one. What's it a reference to?

I'm guessing http://en.wikipedia.org/wiki/In_the_Court_of_the_Crimson_King.  Sweet album.
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eHalcyon

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Re: Really bad card ideas
« Reply #2267 on: March 24, 2014, 07:48:04 pm »
0

Example: Gold's effect is not strictly superior to Copper's because you'd rather it be a Copper while you are possessed.


Gold's effect is not strictly superior to Copper's because of Coppersmith.

That first quote should really be from me.  This is a point for Coppersmith, not for Copper itself.  But I'm not sure if you are just trying to edge case for the sake of edge casing or disagreeing with the original point I was making.
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Re: Really bad card ideas
« Reply #2268 on: March 24, 2014, 07:50:06 pm »
0

This is a point for Coppersmith, not for Copper itself.
It could make you want to purchase a Copper when you could have purchased a Gold.
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2269 on: March 24, 2014, 07:56:47 pm »
0

Crimson King's Court

You may choose an Action card in your hand. Play it repeatedly for 9 minutes and 25 seconds.

I'm struggling with this one. What's it a reference to?

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Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
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eHalcyon

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Re: Really bad card ideas
« Reply #2270 on: March 24, 2014, 08:10:20 pm »
0

This is a point for Coppersmith, not for Copper itself.
It could make you want to purchase a Copper when you could have purchased a Gold.

And the same is true for Possession.  The original point still stands, and it's not a useful way to talk about strictly superior effects.
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eHalcyon

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Re: Really bad card ideas
« Reply #2271 on: March 24, 2014, 08:10:39 pm »
+19

Two
$2 - Action
You may reveal another copy of Two from your hand. If you do, return it and this to the Supply, +4VP and gain a Four from the Four pile.

Four
$4* - Action
You may reveal another copy of Four from your hand. If you do, return it and this to the Four pile, +8VP and gain an Eight from the Eight pile.
(This is not in the Supply.)

Eight
$8* - Action
You may reveal another copy of Eight from your hand. If you do, return it and this to the Eight pile, +16VP and gain a Sixteen from the Sixteen pile.
(This is not in the Supply.)

Sixteen
$16* - Action
You may reveal another copy of Sixteen from your hand. If you do, return it and this to the Sixteen pile, +32VP and gain a Thirty-Two from the Thirty-Two pile.
(This is not in the Supply.)

Thirty-Two
$32* - Action
You may reveal another copy of Thirty-Two from your hand. If you do, return it and this to the Thirty-Two pile, +64VP and gain a Sixty-Four from the Sixty-Four pile.
(This is not in the Supply.)

Sixty-Four
$64* - Action
You may reveal another copy of Sixty-Four from your hand. If you do, return it and this to the Sixty-Four pile, +128VP and gain a One-Hundred-Twenty-Eight from the One-Hundred-Twenty-Eight pile.
(This is not in the Supply.)

One-Hundred-Twenty-Eight
$128* - Action
You may reveal another copy of One-Hundred-Twenty-Eight from your hand. If you do, return it and this to the One-Hundred-Twenty-Eight pile, +256VP and gain a Two-Hundred-Fifty-Six from the Two-Hundred-Fifty-Six pile.
(This is not in the Supply.)

Two-Hundred-Fifty-Six
$256* - Action
You may reveal another copy of Two-Hundred-Fifty-Six from your hand. If you do, return it and this to the Two-Hundred-Fifty-Six pile, +512VP and gain a Five-Hundred-Twelve from the Five-Hundred-Twelve pile.
(This is not in the Supply.)

Five-Hundred-Twelve
$512* - Action
You may reveal another copy of Five-Hundred-Twelve from your hand. If you do, return it and this to the Five-Hundred-Twelve pile, +1024VP and gain a One-Thousand-Twenty-Four from the One-Thousand-Twenty-Four pile.
(This is not in the Supply.)

One-Thousand-Twenty-Four
$1024* - Action
You may reveal another copy of One-Thousand-Twenty-Four from your hand. If you do, return it and this to the One-Thousand-Twenty-Four pile, +2048VP, gain a Two-Thousand-Forty-Eight from the Two-Thousand-Forty-Eight pile and you may choose to end the game immediately.
(This is not in the Supply.)

Two-Thousand-Forty-Eight
$2048* - Action
You may reveal another copy of Two-Thousand-Forty-Eight from your hand.  If you do, you probably need to stop playing this game already.
(This is not in the Supply.)
« Last Edit: March 25, 2014, 02:47:53 pm by eHalcyon »
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Minotaur

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Re: Really bad card ideas
« Reply #2272 on: March 24, 2014, 08:19:42 pm »
+1

Two
$2 - Action
You may reveal another copy of Two from your hand. If you do, return it and this to the Supply, +4VP and gain a Four from the Four pile.

Four
$4* - Action
You may reveal another copy of Four from your hand. If you do, return it and this to the Four pile, +8VP and gain an Eight from the Eight pile.

Eight
$8* - Action
You may reveal another copy of Eight from your hand. If you do, return it and this to the Eight pile, +16VP and gain a Sixteen from the Sixteen pile.

Sixteen
$16* - Action
You may reveal another copy of Sixteen from your hand. If you do, return it and this to the Sixteen pile, +32VP and gain a Thirty-Two from the Thirty-Two pile.

Thirty-Two
$32* - Action
You may reveal another copy of Thirty-Two from your hand. If you do, return it and this to the Thirty-Two pile, +64VP and gain a Sixty-Four from the Sixty-Four pile.

Sixty-Four
$64* - Action
You may reveal another copy of Sixty-Four from your hand. If you do, return it and this to the Sixty-Four pile, +128VP and gain a One-Hundred-Twenty-Eight from the One-Hundred-Twenty-Eight pile.

One-Hundred-Twenty-Eight
$128* - Action
You may reveal another copy of One-Hundred-Twenty-Eight from your hand. If you do, return it and this to the One-Hundred-Twenty-Eight pile, +256VP and gain a Two-Hundred-Fifty-Six from the Two-Hundred-Fifty-Six pile.

Two-Hundred-Fifty-Six
$256* - Action
You may reveal another copy of Two-Hundred-Fifty-Six from your hand. If you do, return it and this to the Two-Hundred-Fifty-Six pile, +1024VP and gain a One-Thousand-Twenty-Four from the One-Thousand-Twenty-Four pile.

One-Thousand-Twenty-Four
$1024* - Action
You may reveal another copy of One-Thousand-Twenty-Four from your hand. If you do, return it and this to the One-Thousand-Twenty-Four pile, +2048VP, gain a Two-Thousand-Forty-Eight from the Two-Thousand-Forty-Eight pile and you may choose to end the game immediately.

Two-Thousand-Forty-Eight
$2048* - Action
You may reveal another copy of Two-Thousand-Forty-Eight from your hand.  If you do, you probably need to stop playing this game already.

The fact that you get the upgrade AND the VP each time makes the low-end cards a lot more powerful, potentially. Though if you have too many mixed grades, you'll be drawing them dead all the time.

Definitely a Bad Card Idea, but oddly fascinating, in an obsessive-compulsive sort of way.
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Axxle

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Re: Really bad card ideas
« Reply #2273 on: March 24, 2014, 08:24:59 pm »
0

Did you not see this in random stuff, Minotaur? http://gabrielecirulli.github.io/2048/
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greatexpectations

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Re: Really bad card ideas
« Reply #2274 on: March 24, 2014, 09:05:10 pm »
+12

in reviewing the kingdom design challenge submissions i caught a few spelling/typing errors. i thought one of them was pretty amusing:

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