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Author Topic: Really bad card ideas  (Read 1870052 times)

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luser

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Re: Really bad card ideas
« Reply #2150 on: February 14, 2014, 09:27:57 am »
0

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.
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KingZog3

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Re: Really bad card ideas
« Reply #2151 on: February 14, 2014, 09:30:19 am »
+1

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
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Awaclus

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Re: Really bad card ideas
« Reply #2152 on: February 14, 2014, 09:55:01 am »
0

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
Just the poor cards? You can keep thrashing Nobles?
« Last Edit: February 15, 2014, 11:26:23 am by Awaclus »
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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KingZog3

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Re: Really bad card ideas
« Reply #2153 on: February 14, 2014, 10:48:21 am »
+1

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
Just the poor cards? You can keep trashing Nobles?

Don't thrash anyone! Not even Scout!
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Witherweaver

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Re: Really bad card ideas
« Reply #2154 on: February 14, 2014, 10:56:45 am »
0

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
Just the poor cards? You can keep trashing Nobles?

Don't thrash anyone! Not even Scout!

I guess Custom House is where Torturer lives.
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luser

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Re: Really bad card ideas
« Reply #2155 on: February 15, 2014, 07:00:55 am »
0

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
Just the poor cards? You can keep trashing Nobles?

Don't thrash anyone! Not even Scout!

You need to thrash scout only when you do not have treasures to thrash.
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KingZog3

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Re: Really bad card ideas
« Reply #2156 on: February 15, 2014, 10:44:05 am »
+4

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Why all the violence? Stop thrashing the poor cards!
Just the poor cards? You can keep trashing Nobles?

Don't thrash anyone! Not even Scout!

You need to thrash scout only when you do not have treasures to thrash.

thrash = to whip/hit someone violently
Trash = to put a card in the trash pile

Just so you know, because I can't tell on a forum post or not. :P
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dominator 123

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Re: Really bad card ideas
« Reply #2157 on: February 15, 2014, 07:55:21 pm »
+4

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Notice that this card does nothing.
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"Strictly Better" compares only effects and not cost, change my mind

Axxle

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Re: Really bad card ideas
« Reply #2158 on: February 15, 2014, 08:28:59 pm »
+4

custom house 4$

place a  tool token on a kingdom card.

tool token

 when you buy a card with toll token thrash a treasure used to pay that card. If you did not thrash a card thrash a gained card instead.

Notice that this card does nothing.
Wow, that's a really bad card idea.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

NoMoreFun

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Re: Really bad card ideas
« Reply #2159 on: February 18, 2014, 01:30:03 am »
+2

Mice:
Action - $4
+1 Card
+1 Action
Gain a Mice. Either trash a card from your hand other than a Mice, or reveal a hand of all Mice and trash your hand.
---
When you trash this, +1 Card.
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JacquesTheBard

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Re: Really bad card ideas
« Reply #2160 on: February 18, 2014, 01:41:17 am »
+2

Bekar

+1 Cord
+1 Acton

Gain a cion token.
________________________________________

When this card is in the Supply, each player starts the game with 1 cion token.
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JacquesTheBard

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Re: Really bad card ideas
« Reply #2161 on: February 18, 2014, 02:03:39 am »
+2

Silk Gardens-$4
VP
This card is worth 1VP for every ten victory cards in your deck.

Diplomat-$3
Action-Attack
Reveal a card from your hand. Return up to 2 copies of it to the supply. Gain a copy of it. Every other player may return up to 2 copies of it to the supply.

Mountebank Bank-$5
Action
Gain a curse and a copper in hand. +$ equal to the value of treasures currently in play.

Masquerude-$3
Action
+2 cards
Every player, including you, attempts to seize the hand of the player to their right. If they succeed, they may remove one card from that player's hand and add it to their hand. If any cards are taken from your hand, look at the hand of the thieving player. You may trash one of his cards.

Poorsession-$1P
Action
At the end of your turn, the player to your left takes an extra turn, in which you make all of their decisions and see all of their cards. That player gains +$4 - $1 per treasure in his hand. Any cards of that player that would be trashed are instead set aside until the next turn. Any cards that player would gain, you gain instead.

Query-$4
Treasure
$1
______________________________

While this card is in play, any card in the supply that players have asked questions about costs $2 less, to a minimum of $0.

Jack of All Spades-$4
Action-Jack-Spade
Do these in the following order:
*If there are other Jacks in hand, gain 1 silver per extra jack
*If every card in your hand has a cost exactly 1 above the next highest costing card, with no cost repeats, look at the top card of your deck.
*If every card in your hand is a spade, draw until you have 5 cards in your hand.
*If both of the two prior conditions are true, gain all remaining victory cards in the supply.

Jace, Cultist Initiate-$5
Action-Attack-Looter-Planeswalker
+2 cards, +2 loyalty
Each opponent gains a Ruins. You may play another copy of Jace, Cultist Initiate.
You may spend 12 loyalty when playing Jace, Cultist Initiate. If you do, each other player sets aside his deck and discard pile, and places his hand on top of his deck. The set aside cards are not returned to the players' decks at the end of the game.

Prawn-$2
Action
Choose two:
*+1 card
*+1 action
*+1$
*+1 buy
*+1 fresh shrimp
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2162 on: February 18, 2014, 03:53:23 pm »
+3

Pogs - Action - $2

Break out your pogs and slammers and play for keeps. Resume Dominion play in three hours.
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Re: Really bad card ideas
« Reply #2163 on: February 18, 2014, 08:51:10 pm »
+5

Bak...uhh?
+1 card
+1 action
Take a coin token
---
Setup: Each other player takes a coin token
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Axxle

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Re: Really bad card ideas
« Reply #2164 on: February 18, 2014, 09:20:49 pm »
+2

Scout
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Axxle

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Re: Really bad card ideas
« Reply #2165 on: February 18, 2014, 09:21:10 pm »
+3

Scout
Believe it or not this by itself has not been posted in the entirety of this thread.
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liopoil

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Re: Really bad card ideas
« Reply #2166 on: February 18, 2014, 09:25:30 pm »
+1

Scout
Believe it or not this by itself has not been posted in the entirety of this thread.
But scout isn't the worst card idea of the published cards... something like adventurer or rebuild is.
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heron

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Re: Really bad card ideas
« Reply #2167 on: February 18, 2014, 09:32:42 pm »
+1

"Fixed" Scout

Reveal cards from your deck until you reveal a victory card. Discard it, and put the rest back in any order.
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KingZog3

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Re: Really bad card ideas
« Reply #2168 on: February 18, 2014, 10:05:44 pm »
+2

"Fixed" Scout

Reveal cards from your deck until you reveal a victory card. Discard it, and put the rest back in any order.

It's terminal, so I actually think it's worse.
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heron

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Re: Really bad card ideas
« Reply #2169 on: February 18, 2014, 10:49:21 pm »
0

"Fixed" Scout

Reveal cards from your deck until you reveal a victory card. Discard it, and put the rest back in any order.

It's terminal, so I actually think it's worse.

Except that if you have no victory cards you can rearrange your deck into any order.
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markusin

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Re: Really bad card ideas
« Reply #2170 on: February 18, 2014, 11:06:03 pm »
0

"Fixed" Scout

Reveal cards from your deck until you reveal a victory card. Discard it, and put the rest back in any order.

It's terminal, so I actually think it's worse.

Except that if you have no victory cards you can rearrange your deck into any order.
Ack, that's not a fixed Scout at all. That card should be renamed "Action Paralysis".
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Re: Really bad card ideas
« Reply #2171 on: February 19, 2014, 08:14:07 am »
+1

Scout
Believe it or not this by itself has not been posted in the entirety of this thread.

Definitely posted this before..

Scout

When you buy this, gain a scout...and LOSE.

Your reading skill is not strong.

Believe it or not this by itself has not been posted in the entirety of this thread.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

KingZog3

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Re: Really bad card ideas
« Reply #2172 on: February 19, 2014, 03:29:04 pm »
+5

Scout
Believe it or not this by itself has not been posted in the entirety of this thread.

Definitely posted this before..

Scout

When you buy this, gain a scout...and LOSE.

Your reading skill is not strong.

Believe it or not this by itself has not been posted in the entirety of this thread.

this by itself
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Awaclus

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Re: Really bad card ideas
« Reply #2173 on: February 19, 2014, 04:27:19 pm »
+5

this
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heron

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Re: Really bad card ideas
« Reply #2174 on: February 19, 2014, 05:55:56 pm »
+2

this itself
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