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Author Topic: Really bad card ideas  (Read 1870104 times)

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liopoil

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Re: Really bad card ideas
« Reply #2100 on: January 28, 2014, 10:35:02 am »
0

Still, it's probably better than pearl diver.
Perhaps. It's a cantrip Chancellor. Combo's with Counting House.
and tunnel I think, which makes it a slightly better chancellor effect. Or does this have the same problem? In any case, I prefer super-cycling over putting a card at the bottom of my deck at the top usually I think.
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silverspawn

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Re: Really bad card ideas
« Reply #2101 on: January 28, 2014, 11:39:51 am »
0

Still, it's probably better than pearl diver.
Perhaps. It's a cantrip Chancellor. Combo's with Counting House.

Not quite, the put-deck-into-discard-pile effect of Chancellor is optional. With this card, you always have to do it, even when you don't want to. Still, it it were $2, and there's tunnel on the board, i would totally go for it. Massss gold.

silverspawn

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Re: Really bad card ideas
« Reply #2102 on: January 28, 2014, 01:20:19 pm »
+4

Redundancy - Action - 5$
Take a Redundancy Counter

sudgy

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Re: Really bad card ideas
« Reply #2103 on: January 28, 2014, 01:42:51 pm »
+3

Redundancy - Action - 5$
Take a Redundancy Counter
Take a Redundancy Counter

FTFY
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Witherweaver

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Re: Really bad card ideas
« Reply #2104 on: January 28, 2014, 01:44:09 pm »
+1

Redundancy - Action - 5$
Take a Redundancy Counter.
If you did, do not take a Redundancy Counter

FTFY

Fixed that for you.
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silverspawn

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Re: Really bad card ideas
« Reply #2105 on: January 28, 2014, 05:19:05 pm »
0

Derpellor - Action - 3$
+2$
You may put your discard pile onto your deck.

manthos88

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Re: Really bad card ideas
« Reply #2106 on: January 28, 2014, 06:22:46 pm »
+3

Too Much Worded Card That Does Practically Nothing

Cost: $0

Look at the top card of your deck. Put it in your hand. Look at the top card of your discard pile. You may count the cards left in your deck. Look at the top card of your opponent's discard pile. You may count the number of cards your opponent has in his hand. You may look at the trash pile (if there are any cards in there). Look at the board. You may stare at a card in the Supply or not in the Supply. You may count the cards left on any or all of the Piles on the board. Look at your opponent. If he is not frustrated yet, congratulate him. Look at your hand. You may play another Action card from your hand.

---
You cannot buy this if you don't have any buys left.



(In other words: +1 Card, +1 Action  ;D ;D ;D)
« Last Edit: January 28, 2014, 06:58:52 pm by manthos88 »
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silverspawn

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Re: Really bad card ideas
« Reply #2107 on: January 28, 2014, 06:24:11 pm »
+3

Bloodbath - Action - Duration - 2$
+1 Card
+1 Action
While this is in play, whenever you slaughter a sentient creature with Butcher, take a Blood Token. You may pay 2 Blood Tokens every time any player plays an Attack card. If you do, copy the attacking effect, then gain a Butcher, putting it on top of your deck

Setup: play with Butcher as one of the supply piles
« Last Edit: January 28, 2014, 06:37:15 pm by silverspawn »
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silverspawn

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Re: Really bad card ideas
« Reply #2108 on: January 28, 2014, 08:01:40 pm »
+1

Reldniws - Action - Attack - $7
+2 Actions
+2 Cards
+2 Buys
-2$
Name a card. Every other player must reveal Cards from his Deck until he reveals the named card. He trashes that card, then reveals cards from his deck until he reveals one with the same cost. He gains a copy of it.


I always feel kind of sad when I have a huge deck full of gold that never draws more than 5 cards... alas this:

Black Hole - Action - 10$
Trash this, then trash every card from your hand, deck, and discard pile. Gain a Number of VP Tokens equal to the total value of all cards trashed combined (excluding this), minus the number of cards trashed. If you would gain less than 0, instead, you lose the game.

and this:

All-In - Action - 6$
Trash this. set X:=1; Repeat the following process until you have no cards left in your deck:

Draw a card; Trash up to X cards from your hand (at least one); draw a number of cards equal to their value in coins total/X (rounded down); you may trash any number of treasure cards from your hand; if you did, for each of them, take as many coin tokens as it would produce if you played it in your buying phase; +1 buy; increase X by 1;

Ensurance Policy - Action - 9$
Set this card aside. If the game ends due to freezes or a server crash, whoever has most of these set aside wins.
« Last Edit: January 28, 2014, 08:24:43 pm by silverspawn »
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markusin

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Re: Really bad card ideas
« Reply #2109 on: January 28, 2014, 08:07:35 pm »
+2

Sweeney Todd
$5 - Action
Take two coin tokens. You may trash a card from your hand. If it is a representation of a human, take two coin tokens.
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Awaclus

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Re: Really bad card ideas
« Reply #2110 on: January 28, 2014, 08:13:05 pm »
0

Sweeney Todd
$5 - Action
Take two coin tokens. You may trash a card from your hand. If it is a representation of a human, take two coin tokens.
I play Sweeney Todd, trash a Sweeney Todd from my hand, then I play a Copper and spend these tokens to buy a Sweeney Todd!
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silverspawn

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Re: Really bad card ideas
« Reply #2111 on: January 28, 2014, 08:29:38 pm »
+3

Invisibility - -

mail-mi

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Re: Really bad card ideas
« Reply #2112 on: January 28, 2014, 08:40:54 pm »
+1

Redundancy - Action - 5$
Take a Redundancy Counter.
You may pay a Redundancy Counter. If you pay a Redundancy Counter, take a Redundancy Counter from each of your opponents. If one of your opponents does not have a Redundancy Counter, instead, take 2 Redundacy Counters from the supply.
--
When ever a player buys a Redundancy, you may reveal a Redundancy from your hand. If you do, you may pay a Redundancy Counter. If you do, you may take 2 Redundancy Counter from your opponent that is buying the Redundancy. If he has no Redundancy Counters, take a Redundancy Counter from the supply.
FTFY
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manthos88

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Re: Really bad card ideas
« Reply #2113 on: January 28, 2014, 09:07:29 pm »
+1

Really Confused Attack Card


+1 Action

Make a Run on your opponent's HQ (Hand), R'n'D (Deck), or Archives (Discard Pile). If successful, you may trash the Card you access. If it's a Victory card, you may steal it.


(Reference to Android Netrunner)




Really Confused Reaction Card

+1 Action

Put this card face-down in your play area. When another player plays an attack card, you may flip it face-up. If you do, each other player trashes all Monster cards he has in play.
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markusin

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Re: Really bad card ideas
« Reply #2114 on: January 28, 2014, 09:33:32 pm »
+6

Slightly Confused Action Card

Draw a $4. You may splay you action cards left. Score a card from your opponent's board.
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silverspawn

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Re: Really bad card ideas
« Reply #2115 on: January 30, 2014, 08:31:25 pm »
0

Mojo - Action - 1$
Set this card aside. If you have good draws this game, you may choose to be grateful. If you do, consider to buy another one.

KingZog3

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Re: Really bad card ideas
« Reply #2116 on: January 30, 2014, 10:54:31 pm »
+1

Mojo - Action - 1$
Set this card aside. If you have good draws this game, you may choose to be grateful. If you do, consider to buy another one.

I don't have my mojo because Dr. Evil stole it.
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Re: Really bad card ideas
« Reply #2117 on: January 31, 2014, 08:54:22 pm »
0

Mojo - Action - 1$
Set this card aside. If you have good draws this game, you may choose to be grateful. If you do, consider to buy another one.

I don't have my mojo because Dr. Evil stole it.
Dr. Evil
Action-Attack, $2
If any other players have any Mojos set aside, take all of them and set them aside. Gain a Mojo.
(Set up: If Mojo is picked as a kingdom card, also use Dr. Evil)
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

jotheonah

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Re: Really bad card ideas
« Reply #2118 on: February 01, 2014, 09:15:04 am »
+6

Slightly Confused Action Card

Draw a $4. You may splay you action cards left. Score a card from your opponent's board.

Highly Confused Action Card

Target opponent returns all Meeples he controls from the Warp to the Billiards Room. Do not pass Go, do not collect $200.
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WalrusMcFishSr

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Re: Really bad card ideas
« Reply #2119 on: February 02, 2014, 04:21:58 pm »
+1

Monkey's Paw
Action--$3

+1 Card
+1 Action

Name a card. Reveal the top card of your deck. If it's the named card, each other player gains a Curse. Otherwise, you gain a Curse.
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silverspawn

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Re: Really bad card ideas
« Reply #2120 on: February 04, 2014, 12:26:51 am »
0

Monkey's Paw
Action--$3

+1 Card
+1 Action

Name a card. Reveal the top card of your deck. If it's the named card, each other player gains a Curse. Otherwise, you gain a Curse.

this card wouldn't actually be that bad...

Awaclus

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Re: Really bad card ideas
« Reply #2121 on: February 04, 2014, 12:38:14 am »
0

Monkey's Paw
Action--$3

+1 Card
+1 Action

Name a card. Reveal the top card of your deck. If it's the named card, each other player gains a Curse. Otherwise, you gain a Curse.

this card wouldn't actually be that bad...
What? It's like the swingiest card ever and the only thing you can do about it (unless there is Cartographer etc) is building your deck so that it consists of large numbers of a single card, which isn't very interesting.

The idea is good. The card is horrible.
« Last Edit: February 04, 2014, 12:40:17 am by Awaclus »
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Tables

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Re: Really bad card ideas
« Reply #2122 on: February 04, 2014, 04:31:14 pm »
0

Monkey's Memory Paw
Action--$4

+1 Card
+1 Action

Discard all but one card from your deck. Reveal your hand. The player to your left may look though your discard pile. The player to your left names a card. Reveal the top card of your deck. If it's the named card, gain a Curse. Otherwise, each other player gains a Curse.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Witherweaver

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Re: Really bad card ideas
« Reply #2123 on: February 04, 2014, 04:34:06 pm »
+1

Monkey's Paw
Action--$3

+1 Card
+1 Action

Name a card. Reveal the top card of your deck. If it's the named card, each other player gains a Curse. Otherwise, you gain a Curse.

this card wouldn't actually be that bad...
What? It's like the swingiest card ever and the only thing you can do about it (unless there is Cartographer etc) is building your deck so that it consists of large numbers of a single card, which isn't very interesting.

The idea is good. The card is horrible.

Combos with Scout! 
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Witherweaver

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Re: Really bad card ideas
« Reply #2124 on: February 04, 2014, 04:34:57 pm »
0

Monkey's Memory Paw
Action--$4

+1 Card
+1 Action

Discard all but one card from your deck. Reveal your hand. The player to your left may look though your discard pile. The player to your left names a card. Reveal the top card of your deck. If it's the named card, gain a Curse. Otherwise, each other player gains a Curse.

Do not buy this card if you're playing against Rain Man.
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