Workship
$3
Action
Now and at the start of your next turn: $1. Each other player reveals the top card of his deck. If it is a Treasure card, he trashes it. Put a card from your hand back on your deck. Gain a card costing up to $4.
Counsel Room
$6
+4 Cards +1 Buy. Cry about your problems until someone either becomes irritated or gives helpful advice. If they became irritated, +1 Action.
Sabo-Amateur
Action – Attack
$4
Each other player reveals the top card of his deck. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
House
Action/Duration
$3
+1 Action. Put a copper from your discard pile into your hand. +1 Card. Discard 1 Card. While this is in play, when another player plays an attack card, it doesn't affect you.
Pearl Salvager
Action
$4
Look at the bottom card of your deck. If it is a Treasure card, put it into your hand. Otherwise, trash it and +$ Equal to its cost in coins.
Wishing Village
Action
$4
+1 Card +2 Actions
Reveal the top card of your deck. If it does not give you +3 Cards, discard it. Otherwise, put it into your hand.
Bizarre
Action
$5
+2 Cards +1 Action, Gain a Copper, putting it into your hand.
Grad Market
Action
$5
+1 Card; +1 Action; +1 Buy; +$2
You may only gain this through playing University.
Harming Village
Action
$3
+2 Actions
Reveal cards from the top of your deck until you reveal a card that isn't an Action or Treasure. Put that card into your hand and discard the other cards.
Fool’s Gold
Treasure – Reaction
$6
If you played a Fool’s Gold this turn, this is worth $1, otherwise it’s worth $4.
—
When another player gains a Province, you may trash this from your hand. If you do, gain a Fool's Gold, putting it on your deck.
Unstables
$5
+3 Cards +1 Action. Discard a treasure card from your hand. Otherwise, trash your hand.