Metafeast
Cost: 3
Trash this card. If you do, gain a Feast.
Metaforge
Cost: 4
Trash any number of cards whose combined cost is exactly $7. If you do, gain a Forge.
Metaking's Court
Cost: 4
You may play a King's Court from your hand three times.
Metamine
Cost: 3
Trash a Metatreasure from your hand and gain a Treasure whose cost is at most equal to the cost of the trashed Metatreasure. Put the gained treasure in hand.
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Setup: You start the game with seven Metacoppers instead of Coppers. You may buy meta versions of the usual treasures. They produce metamoney instead of $, which can be spent in place of $ to buy any Metacard.
Metagame
Cost: 5
Trash this card. If you do: Set aside all cards in the game. Play a game of Dominion, unless the current game was caused by playing a Metagame card. At the end of the extra game, put those Victory cards, Curse cards, and Victory tokens onto the Island/token mats of their owners in the original game.
Metatactician
Cost: 6
Discard your hand. If you discard a Metagame this way, then reveal and set aside the top 10 cards of your deck and play your Metagame card. In the extra game, you may choose to have the set aside cards replace your starting deck.
Native Metavillage
Cost: 2
+2 actions
Put the top card of your deck onto your Native Metavillage mat. If there is a Metagame on your Native Metavillage mat, then you may set aside your Native Metavillage mat and play the Metagame card from your mat. Your Native Metavillage mat of the original game becomes the Native Village mat of the new game, in which Native Village must be in the kingdom.
(Cards on your Native Metavillage mat return to your deck at the end of the game)