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Author Topic: Really bad card ideas  (Read 1869985 times)

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Minotaur

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Re: Really bad card ideas
« Reply #1975 on: November 19, 2013, 02:17:31 am »
+2

Mineylender
Action
Cost: 6

+$1
You may trash a Treasure from your hand. If you do, gain a Treasure from the supply costing at most $3 more and put it in your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

A Drowned Kernel

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Re: Really bad card ideas
« Reply #1976 on: November 20, 2013, 06:03:10 pm »
+8

Mintylender
Action
Cost: $5

+$3
You may trash a treasure from your hand. If you do, gain a copy of it, putting it in your hand.
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Witherweaver

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Re: Really bad card ideas
« Reply #1977 on: November 20, 2013, 06:32:41 pm »
+2

Margraveylender
Action
Cost: 6

+$3
You may trash a treasure card from your hand.  If you do, each other player draws a card, then discards down to three cards in hand.
« Last Edit: November 20, 2013, 06:35:04 pm by Witherweaver »
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Minotaur

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Re: Really bad card ideas
« Reply #1978 on: November 20, 2013, 06:40:08 pm »
+1

Retrograde
Cost: 5
Action

+1 card
+1 action
Trash a card from your hand. If you do, gain a card costing $1 more that was in the kingdom last game.

Setup: If this is the first game played at the table today, this card is not in the kingdom or the Black Market deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

WalrusMcFishSr

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Re: Really bad card ideas
« Reply #1979 on: November 20, 2013, 06:43:44 pm »
+11

Mmmmmm...Gravylender...
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Minotaur

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Re: Really bad card ideas
« Reply #1980 on: November 22, 2013, 04:41:04 am »
0

Border Border Border Copper
Cost: $9
Treasure

$1
When you gain this, gain 3 cards costing less than it.

Border Border Border Border Copper
Cost: $12

$1
When you gain this, gain 4 cards costing less than it.


These are not OP in any way.

I just realized that if you had *both* of these in a Platinum game, it would make a horrendous combo.

I have $12 in my buy phase. I buy a Border Border Border Border Copper. I gain a Colony and three Border Border Border Coppers. I gain 8 Provinces and a Duchy. (Or 4 BBBC and 12 Provinces in a 3-4 player game)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

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Re: Really bad card ideas
« Reply #1981 on: November 22, 2013, 09:14:41 am »
+5

Border Case
Action/Reaction - $6
+1 card
+2 actions
---
At the start of your cleanup phase you may reveal and discard this from your hand if you have at least one action remaining and this in hand and can give a reasonable explanation as to why you wouldn't have played this card if it were just a Village. If you do, gain a card costing less than this.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

sudgy

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Re: Really bad card ideas
« Reply #1982 on: November 22, 2013, 12:54:42 pm »
+1

I don't know much about fan cards, so there's probably already one like this. But here goes.

Resurrection $4 Action
You may play this card when you have no actions remaining.
If you do:
+1 Card
+1 Action

Actual fan cards that you think are good ideas shouldn't go in this thread, you should make its own thread.  (Unless you do think it's a bad card idea)
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Asper

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Re: Really bad card ideas
« Reply #1983 on: November 22, 2013, 01:08:04 pm »
+2

Mr Bones
$4 Action
+1 Buy
+2 Cards
+$3
Draw a chalkmark on the Wild Ride chalkboard
_
After a game with Mr Bones in the supply is completed, if the Wild Ride chalkboard has any marks, erase one, then begin a new game with Mr Bones in the supply

The "+1" key of this post is broken. Whenever i want to add a second upvote, it deletes my first one. Could somebody fix that?
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Asper

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Re: Really bad card ideas
« Reply #1984 on: November 22, 2013, 01:19:32 pm »
+2

Also:

Horny of Plenty Mandarin
Treasure, 5$
Do a fruity combo.
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Ichimaru Gin

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Re: Really bad card ideas
« Reply #1985 on: November 22, 2013, 01:28:42 pm »
0

@ Sudgy.
Oh yeah, I did think it was really bad idea for a card.
But that's just my opinion.
I probably should have specified that I considered it to be bad.
« Last Edit: November 22, 2013, 01:33:03 pm by Ichimaru Gin »
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Re: Really bad card ideas
« Reply #1986 on: November 22, 2013, 02:09:42 pm »
+6

This thread has pretty much evolved over time from bad cards to funny cards to combo cards to cards I'd like to see but won't really work and everywhere inbetween
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Minotaur

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Re: Really bad card ideas
« Reply #1987 on: November 22, 2013, 06:30:14 pm »
+2

This thread has pretty much evolved over time from bad cards to funny cards to combo cards to cards I'd like to see but won't really work and everywhere inbetween

That's because if you're not entering an official contest, people will ask why you didn't post your fan cards here if you start a new thread.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

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Re: Really bad card ideas
« Reply #1988 on: November 22, 2013, 07:18:03 pm »
+1

Only funny to mafia players:

Robz888 - $6
Action - Duration

All other players reveal the top card of their deck.  If it an attack, trash it.  Otherwise, but it back.

At the start of your next turn, all other players reveal cards from their deck until they reveal an action.  Trash that attack.

(He doesn't really try on D1, but works harder on subsequent days.)
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Tables

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Re: Really bad card ideas
« Reply #1989 on: November 24, 2013, 11:29:53 am »
0

I don't have a name for this one but:

Each other player reveals the top card of their deck. Gain a number of cards equal to the sum of the revealed cards costs (in coins) with total cost equal to the revealed cards costs products (if using potions, treat the potions as an imaginary unit)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

brokoli

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Re: Really bad card ideas
« Reply #1990 on: November 24, 2013, 01:40:37 pm »
0

Possession of bad luck
Action - $6P
The player to your left discard his hand. Take his deck and his discard pile, and reorder all cards as you want.

It would be nastily fun to create action collisions and bad money splits to your opponent. Too bad, it will take too much time.
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Re: Really bad card ideas
« Reply #1991 on: November 24, 2013, 01:50:57 pm »
+3

Possession of bad luck
Action - $6P
The player to your left discard his hand. Take his deck and his discard pile, and reorder all cards as you want.

It would be nastily fun to create action collisions and bad money splits to your opponent. Too bad, it will take too much time.

Also, playing this every turn unblockably pins your opponent.
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brokoli

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Re: Really bad card ideas
« Reply #1992 on: November 24, 2013, 01:55:56 pm »
+7

Completely death cart
+$5
You may take an action card from your hand. If you don't, trash this.
---
When you gain this, gain 2 scouts.
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Minotaur

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Re: Really bad card ideas
« Reply #1993 on: November 24, 2013, 02:27:06 pm »
+2

Completely Saboteur
Cost: 7
Action

Each other player reveals cards from the top of their deck until revealing a card costing at least $3, trashes it, and gains a Scout. Discard the other revealed cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #1994 on: November 24, 2013, 02:29:30 pm »
+3

Completely Militia
Cost: 4
Action

Each other player with 4 or more cards in hand discards down to 3 cards and then gains Scout cards in hand until they have 5 cards in hand.

-------------------------------

Setup: The Scout pile is infinite.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

KingZog3

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Re: Really bad card ideas
« Reply #1995 on: November 24, 2013, 07:13:46 pm »
+1

Completely Scout

When you gain this, you lose.
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Re: Really bad card ideas
« Reply #1996 on: November 24, 2013, 08:57:24 pm »
+8

Completely Scout

When you gain this, you lose.

FTFY
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Re: Really bad card ideas
« Reply #1997 on: November 24, 2013, 10:18:13 pm »
+4

Completely Scout
When you buy this, replace all of the cards in the game with Scouts.
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Minotaur

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Re: Really bad card ideas
« Reply #1998 on: November 25, 2013, 02:46:44 pm »
+9

Metascout
Cost: 4
Action

+1 action
Reveal the top four cards of your deck. Draw the Scouts and return the others to the top of your deck in any order.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

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Re: Really bad card ideas
« Reply #1999 on: November 25, 2013, 03:57:51 pm »
+2

Metallic Scout
Cost: 4
Action

+1 action
Reveal the top four cards of your deck. Draw the treasures that are metal based and return the others to the top of your deck in any order.
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