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Author Topic: Really bad card ideas  (Read 1870926 times)

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Minotaur

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Re: Really bad card ideas
« Reply #1925 on: November 06, 2013, 01:29:13 pm »
+3

As You Wish-ing Well
Cost: 3

+1 card
+1 action

Each other player names a card. Once for each other player in turn order, reveal the top card of your deck. If it is not the card that player named, put it into your hand. If it is, say "as you wish" and that player puts it into their hand.
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Re: Really bad card ideas
« Reply #1926 on: November 06, 2013, 01:45:10 pm »
+5

Wandering Smithy

+3 cards

Reveal the top 3 cards of your deck. Put the revealed actions back in any order and discard the rest.

Wandering Moneylender

+$3

Reveal the top 3 cards of your deck. Put the revealed Coppers back in any order and discard the rest.

Wandering Scout

+1 action

Reveal the top 3 cards of your deck. Put the revealed Victory cards back in any order and discard the rest.
Minstrel
$3 Action
+1 Card
+2 Actions
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Minotaur

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Re: Really bad card ideas
« Reply #1927 on: November 06, 2013, 01:52:19 pm »
+5

Vague Rant
Cost: 2

+1 card
+1 action

Complain unintelligibly about your shuffle luck. If you only have one action, at least one terminal action in your hand, and no non-terminal actions, you may reveal your hand and the top card of your deck. If it is a terminal action costing no more than the most expensive one in your hand, draw it. Otherwise, return it to the top of your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #1928 on: November 06, 2013, 01:57:05 pm »
+2

Shucks
Action
Cost: 4

+1 card
+1 action
Trash a card from your hand that is not a Shucks and gain a Shucks, or reveal a hand of all Shucks. If you trash a Victory card, gain a Corn token. If you reveal a hand of all Shucks, pay as many Corn tokens as you'd like. +1 VP, +$1 for each.
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Minotaur

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Re: Really bad card ideas
« Reply #1929 on: November 06, 2013, 02:03:21 pm »
+2

Reclining Village
Cost: 3
Inaction

+1 card
+2 actions
Discard your hand
+1 VP if this is the only card you have in play
« Last Edit: November 06, 2013, 02:09:08 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #1930 on: November 06, 2013, 02:35:01 pm »
+5

Adviser
Cost: 4
Action

Reveal the top 3 cards of your deck. The player to your right chooses one of them. Discard that card. Put the other cards into your hand.

I must have read this carefully four or five times trying to find the change (aside from the left/right swap) before noticing that you removed the "+1 Action" from Advisor.

That was a mistake, fixed it. The "real" changes are that I changed the spelling (advisor --> adviser) and the player making the choice (left --> right). The idea is to sow confusion when both cards are in the same game.

« Last Edit: November 06, 2013, 03:35:32 pm by Minotaur »
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Re: Really bad card ideas
« Reply #1931 on: November 06, 2013, 05:37:40 pm »
+1

Wandering Moneylender

+$3

Reveal the top 3 cards of your deck. Trash the revealed Coppers in any order and discard the rest.
FTFY
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Minotaur

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Re: Really bad card ideas
« Reply #1932 on: November 06, 2013, 05:42:00 pm »
+1

Wandering Vagrant
Action
Cost: 4

+1 card
+1 action
Look at the top three cards of your deck. Draw the revealed Victory cards, Shelters, and Curses. Put the remaining actions back on top in any order. Discard the remaining cards.
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Re: Really bad card ideas
« Reply #1933 on: November 06, 2013, 05:53:28 pm »
+1

Wandering Peddler
Action
Cost: 8*

+1 Card
+1 Action
+1 $

--------------------------------
During your buy phase, this card costs $2 less per Action card you have in play, but not less than $0
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Re: Really bad card ideas
« Reply #1934 on: November 06, 2013, 06:06:28 pm »
0

Wandering Peddler
Action
Cost: 8*

+1 Card
+1 Action
+1 $

--------------------------------
During your buy phase, this card costs $2 less per Action card you have in play, but not less than $0

?
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Witherweaver

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Re: Really bad card ideas
« Reply #1935 on: November 06, 2013, 06:14:43 pm »
+1

Wandering Peddler
Action
Cost: 8*

+1 Card
+1 Action
+1 $

--------------------------------
During your buy phase, this card costs $2 less per Action card you have in play, but not less than $0

?

Peddlers already wander!
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Re: Really bad card ideas
« Reply #1936 on: November 06, 2013, 11:57:31 pm »
+10

WanderingWinder
$5 -Action
+1 Card
+1 Action

Trash the top players that oppose you in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #1937 on: November 07, 2013, 12:57:38 am »
+1

This card is kind of OP... it, uh, sort of fails the repeated use test for reactions. Basically it's like having the whole Scheme pile in your deck...

Wandering Chamber
Action-Reaction
Cost: 4

Discard any number of cards. +1 coin for each.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, and put two cards on top of your deck. Reveal the top three cards of your deck. Put the Actions back in any order and discard the rest.
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Awaclus

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Re: Really bad card ideas
« Reply #1938 on: November 07, 2013, 02:40:04 am »
+3

Adviser
Cost: 4
Action

Reveal the top 3 cards of your deck. The player to your right chooses one of them. Discard that card. Put the other cards into your hand.

I must have read this carefully four or five times trying to find the change (aside from the left/right swap) before noticing that you removed the "+1 Action" from Advisor.

That was a mistake, fixed it. The "real" changes are that I changed the spelling (advisor --> adviser) and the player making the choice (left --> right). The idea is to sow confusion when both cards are in the same game.


The illustrations make it even more confusing, since the Advisor/Adviser is on the wrong side.
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Minotaur

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Re: Really bad card ideas
« Reply #1939 on: November 07, 2013, 07:50:18 am »
0

Adviser
Cost: 4
Action

Reveal the top 3 cards of your deck. The player to your right chooses one of them. Discard that card. Put the other cards into your hand.

I must have read this carefully four or five times trying to find the change (aside from the left/right swap) before noticing that you removed the "+1 Action" from Advisor.

That was a mistake, fixed it. The "real" changes are that I changed the spelling (advisor --> adviser) and the player making the choice (left --> right). The idea is to sow confusion when both cards are in the same game.


The illustrations make it even more confusing, since the Advisor/Adviser is on the wrong side.

I guess that's your Advisor talking to the player to your left? The dude in the picture isn't you? I don't know, I have to make up something so my head doesn't explode.
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Minotaur

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Re: Really bad card ideas
« Reply #1940 on: November 07, 2013, 08:08:18 am »
+2

Wandering Rabble
Cost: 4.5
Action-Attack

+3 cards.
Each other player reveals the top 3 cards of their deck, discards the revealed Treasure and Action cards, and then returns remaining cards to the top of their deck.
Each other player reveals the top 3 cards of their deck, places the Action cards on top in any order, and discards the others.

Wandering Spy
Cost: 4
Action-Attack

+1 card
+1 action
Each player reveals the top 3 cards of their deck and puts the Action cards on top in any order. You decide whether to discard the remaining cards or put them back on top of the deck.

Wandering Ghost Ship
Cost: 4
Action-Attack

+2 cards
Each other player puts cards on top of their deck until they have at most 3 cards in hand. Then each other player reveals the top 3 cards of their deck, puts the Action cards back on top in any order, and discards the others.

Wanderinghouse
Cost: 4
Action

+3 cards
+1 action
Discard 3 cards which are not actions, or discard fewer than 3 cards and reveal a hand of all Actions.

Wandering Survivor
Cost:1

Look at the top two cards of your deck. You may discard the cards which are not actions. Return the remaining cards to the top of your deck in any order.

Wandering Duchess
Cost:2

+2 coins. Each player reveals the top three cards of their deck. Each player may discard the cards which are not actions before returning the remaining cards to the top of their deck in any order.
When you gain a Wandering Duchy, you may gain this card.

EDIT:
Wandering Well
Cost: 4.5?
+1 card
+1 action
Name an Action card. Reveal the top three cards of your deck. Draw the matches and discard the rest.

Wandering Herald
Cost: 5.5?
+1 card
+1 action
Set aside the top three cards of your deck face up. Play the actions in any order and discard the others.
« Last Edit: November 07, 2013, 03:57:33 pm by Minotaur »
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Awaclus

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Re: Really bad card ideas
« Reply #1941 on: November 07, 2013, 08:19:23 am »
0

Wandering Survivor
Cost:1

Look at the top two cards of your deck. You may discard the cards which are not actions. Return the remaining cards to the top of your deck in any order.
This would be interesting if it was mandatory and the cost would be $0 just like the rest of the Ruinses. Sometimes, it can be great, sometimes, you'll discard a Platinum and return a Ruins.
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Witherweaver

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Re: Really bad card ideas
« Reply #1942 on: November 07, 2013, 10:35:34 am »
+2

Wandering Wandering Minstrel
Cost: 4
+1 Card
+2 Actions

Reveal the top 3 cards of your deck.  Put the Actions back on top in any order and discard the rest.

Reveal the top 3 cards of your deck.  Put the Actions back on top in any order and discard the rest.
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Minotaur

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Re: Really bad card ideas
« Reply #1943 on: November 07, 2013, 01:14:58 pm »
+6

Wandering Smithy

+3 cards

Reveal the top 3 cards of your deck. Put the revealed actions back in any order and discard the rest.

Wandering Moneylender

+$3

Reveal the top 3 cards of your deck. Put the revealed Coppers back in any order and discard the rest.

Wandering Scout

+1 action

Reveal the top 3 cards of your deck. Put the revealed Victory cards back in any order and discard the rest.
Minstrel
$3 Action
+1 Card
+2 Actions

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Minotaur

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Re: Really bad card ideas
« Reply #1944 on: November 07, 2013, 01:31:28 pm »
+2

Mining
Cost: 1
You may trash this card immediately. If you do, +$2.

Farming
Cost: 1
Reveal cards from the top of your deck until you reveal an action or Treasure. Put that card on top of your deck and discard the others.

Border
Cost: 10
When you buy this, gain a card costing less than it.

Worker's
Cost: 0
+1 buy

Wandering (was this done already?)
Cost: 1
Reveal the top 3 cards of your deck, put the Actions back on top in any order, and discard the others.
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Re: Really bad card ideas
« Reply #1945 on: November 07, 2013, 01:42:30 pm »
+1

Mining
Cost: 1
You may trash this card immediately. If you do, +$2.

Farming
Cost: 1
Reveal cards from the top of your deck until you reveal an action or Treasure. Put that card on top of your deck and discard the others.

Border
Cost: 10
When you buy this, gain a card costing less than it.

Worker's
Cost: 0
+1 buy

Wandering (was this done already?)
Cost: 1
Reveal the top 3 cards of your deck, put the Actions back on top in any order, and discard the others.

<>
Cost: 0
+1 Card
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Tables

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Re: Really bad card ideas
« Reply #1946 on: November 07, 2013, 05:32:47 pm »
+5

...

What about making these modifiers, as in, during setup they're put on supply piles and do their thing. e.g.:

Mining...
Cost: +1
Cards in the supply pile this is attached to get the text "You may trash this card immediately. If you do, +$2" after all of their on play effects.

Farming...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal cards from the top of your deck until you reveal an action or Treasure. Put that card into your hand and discard the others." in place of the first instance when the card would draw or reveal a card from the top of your deck.

Border...
Cost: +3
Cards in the supply pile this is attached to get the text "When you buy this, gain a card costing less than it."

Worker's...
Cost: +1
Cards in the supply pile this is attached to get the text "+1 buy" after all of their on play effects.

Wandering...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal the top 3 cards of your deck, put the Actions back on top in any order, and discard the others." after all of their on play effects.

Yeah wording could probably be better, but it's the bad card threads so whatever.
« Last Edit: November 07, 2013, 05:34:27 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
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Polk5440

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Re: Really bad card ideas
« Reply #1947 on: November 07, 2013, 05:35:19 pm »
+2

Wishing (Will Make it So)
$6 -- Action

+1 Card
+1 Action

Name a Card. Reveal cards from the top of your deck until you reveal the named card. Put that card into your hand and discard the rest.

"Wishing will make it so
just keep on wishing and care will go
Dreamers tell us dreams come true
It's no mistake
Wishing are the dreams we dream when we're awake
"
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Re: Really bad card ideas
« Reply #1948 on: November 07, 2013, 05:53:27 pm »
+5

...

What about making these modifiers, as in, during setup they're put on supply piles and do their thing. e.g.:

Mining...
Cost: +1
Cards in the supply pile this is attached to get the text "You may trash this card immediately. If you do, +$2" after all of their on play effects.

Farming...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal cards from the top of your deck until you reveal an action or Treasure. Put that card into your hand and discard the others." in place of the first instance when the card would draw or reveal a card from the top of your deck.

Border...
Cost: +3
Cards in the supply pile this is attached to get the text "When you buy this, gain a card costing less than it."

Worker's...
Cost: +1
Cards in the supply pile this is attached to get the text "+1 buy" after all of their on play effects.

Wandering...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal the top 3 cards of your deck, put the Actions back on top in any order, and discard the others." after all of their on play effects.

Yeah wording could probably be better, but it's the bad card threads so whatever.

Mining Feast is the most useless card ever.
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Awaclus

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Re: Really bad card ideas
« Reply #1949 on: November 07, 2013, 06:11:56 pm »
0

...

What about making these modifiers, as in, during setup they're put on supply piles and do their thing. e.g.:

Mining...
Cost: +1
Cards in the supply pile this is attached to get the text "You may trash this card immediately. If you do, +$2" after all of their on play effects.

Farming...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal cards from the top of your deck until you reveal an action or Treasure. Put that card into your hand and discard the others." in place of the first instance when the card would draw or reveal a card from the top of your deck.

Border...
Cost: +3
Cards in the supply pile this is attached to get the text "When you buy this, gain a card costing less than it."

Worker's...
Cost: +1
Cards in the supply pile this is attached to get the text "+1 buy" after all of their on play effects.

Wandering...
Cost: +1
Cards in the supply pile this is attached to get the text "Reveal the top 3 cards of your deck, put the Actions back on top in any order, and discard the others." after all of their on play effects.

Yeah wording could probably be better, but it's the bad card threads so whatever.

Mining Feast is the most useless card ever.
Farming Scout is the most OP card ever.

EDIT: Wait, it isn't. Farming Scrying Pool would be fun, though. And Farming Wishing Well.
« Last Edit: November 07, 2013, 06:19:10 pm by Awaclus »
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