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Author Topic: Really bad card ideas  (Read 1869958 times)

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Minotaur

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Re: Really bad card ideas
« Reply #1850 on: October 22, 2013, 12:35:39 pm »
+1

Lavatory
Action
Cost: 6
+2 cards
+1 action
Trash a card from your hand

----------------------------------------
----------------------------------------

OCD
Action
Cost: 0*

+1 card
+1 action
If this card is in play, reveal your hand at the start of your cleanup phase, before you discard. If you reveal any action cards this way, gain a curse.
Any time you trash OCD, put it on top of your deck.

-------------------------------

Gain this card during your cleanup phase if you have at least 3 Lavatories in play.
(This is not in the supply; optionally add this to the sideboard when playing with Lavatory)
« Last Edit: October 22, 2013, 12:40:16 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #1851 on: October 22, 2013, 12:38:55 pm »
+1

Adviser
Cost: 4
Action

+1 action
Reveal the top 3 cards of your deck. The player to your right chooses one of them. Discard that card. Put the other cards into your hand.
« Last Edit: November 06, 2013, 02:33:56 pm by Minotaur »
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Ozle

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Re: Really bad card ideas
« Reply #1852 on: October 22, 2013, 01:24:01 pm »
+1

Lavatory
Action
Cost: 6
+2 cards
+1 action
Trash a card from your hand

----------------------------------------
----------------------------------------

OCD
Action
Cost: 0*

+1 card
+1 action
If this card is in play, reveal your hand at the start of your cleanup phase, before you discard. If you reveal any action cards this way, gain a curse.
Any time you trash OCD, put it on top of your deck.

-------------------------------

Gain this card during your cleanup phase if you have at least 3 Lavatories in play.
(This is not in the supply; optionally add this to the sideboard when playing with Lavatory)


If I had 3 Lavs on the go it wouldn't be OCD to clean them it would just be general hygiene!



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SirPeebles

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Re: Really bad card ideas
« Reply #1853 on: October 28, 2013, 02:36:04 pm »
0

Adviser
Cost: 4
Action

Reveal the top 3 cards of your deck. The player to your right chooses one of them. Discard that card. Put the other cards into your hand.

I must have read this carefully four or five times trying to find the change (aside from the left/right swap) before noticing that you removed the "+1 Action" from Advisor.
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Re: Really bad card ideas
« Reply #1854 on: October 28, 2013, 02:39:17 pm »
+8

Outt
Action $5
Discard 2 cards.

+2 actions
+2 cards
--
When you gain this, look through your deck and reveal any number of Victory card from it. Discard the revealed Victory cards and shuffle your deck.
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Re: Really bad card ideas
« Reply #1855 on: October 29, 2013, 11:39:44 am »
+6

Analysis Paralysis Ftw - Action $2

+1 card
+1 action

Gain another copy of Analysis Paralysis Ftw.
You may look through any pile in the game, including all players deck and discard pile and all the supply and not-in-the-supply piles. If any player is annoyed by that, you win the game.
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Re: Really bad card ideas
« Reply #1856 on: November 03, 2013, 05:43:34 am »
+5

Wishing Village $3
Action
+1 card
+1 action
Name a card. Reveal the top card of your deck. If it's the named card, +1 Action.
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Re: Really bad card ideas
« Reply #1857 on: November 03, 2013, 06:33:13 am »
+7

Fishing Well, $3, Action/Duration
+1 Card, +1 Action
Name a card. Reveal the top card of your deck. Now and at the start of your next turn, if it's the named card, put it in your hand.
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Re: Really bad card ideas
« Reply #1858 on: November 03, 2013, 08:34:34 am »
0

Well of Rats - $4
+1 Card, +1 Action
Name a card other than Well of Rats.  Reveal the top card of your deck.  If it's the named card, trash it, +1 Card, and gain a Well of Rats.
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rrwoods

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Re: Really bad card ideas
« Reply #1859 on: November 03, 2013, 12:25:38 pm »
+1

Fishing Well, $3, Action/Duration
+1 Card, +1 Action
Name a card. Reveal the top card of your deck. Now and at the start of your next turn, if it's the named card, put it in your hand.
My favorite thing about this card is how, no matter where that card is at the start of your next turn, it jumps to your hand. (Except that the lose track rule kills that effect entirely -- still, the idea here is hilarious)
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Re: Really bad card ideas
« Reply #1860 on: November 03, 2013, 01:35:23 pm »
+2

Note that at the start of your next turn, you check again to see if it's still the named card - that matters if you named Band of Misfits and then played it as a Duration.
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Re: Really bad card ideas
« Reply #1861 on: November 03, 2013, 11:37:49 pm »
+1

Wishing Village $3
Action
+1 card
+1 action
Name a card. Reveal the top card of your deck. If it's the named card, +1 Action.

WishINN Well $5
Action
+1 card
+1 action
Name a card.  Reveal the top card of your deck.  If it's the named card, put it in your hand, +1 Action, and discard 2 cards.
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Re: Really bad card ideas
« Reply #1862 on: November 03, 2013, 11:41:25 pm »
+2

I now present: Reverse cards.

Outt
Action $5
Discard 2 cards.

+2 actions
+2 cards
--
When you gain this, look through your deck and reveal any number of Victory card from it. Discard the revealed Victory cards and shuffle your deck.

Well Wishes
+$1
+1 buy
Name a card. Look at the top card of your discard pile. If it is not the named card, +$1

Hopefully more later, mom calling for me.
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Re: Really bad card ideas
« Reply #1863 on: November 04, 2013, 12:50:56 am »
+4

These are quite terrible...I apologize in advance (I deliberately excluded "Yours"):

Buyer
Action - $2
+1 action
Draw any number of cards.  Discard one card per card drawn.

Fruitful
Action - $4
Gain an Estate.  If you do, +$4.  Otherwise, discard an Estate.  +1 Buy.

Iron Doesn't Work
Action - $4
If it's a victory card, +1 card.  If it's a treasure card, +$1.  If it's an action card, +1 action.  Gain a card costing up to $4.

Ordinary
Action - $5
+$1
+2 Actions
+1 Card

Unusual
Action-Attack - $3P
Each other player trashes a Curse.
+1 Action
+1 Card

Unfair Skies
Victory - $6
Worth -2 VP for every 5 differently named cards in your deck.

Credit Card
Treasure - $5
$3
---
When you trash this, trash two Coppers.
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Re: Really bad card ideas
« Reply #1864 on: November 04, 2013, 01:14:15 am »
+2

These are quite terrible...I apologize in advance (I deliberately excluded "Yours"):

Mine : Trash a Treasure from your hand. Gain a Treasure costing up to $3 more, put it into your hand.

Yours: Each other player reveals cards from his deck until he reveals a Treasure. He trashes it and gains a Treasure of your choice costing no less than $3 less than it.

Ours: Each player may trash a Treasure card from his hand. You gain a Treasure costing up to $6 more than the Treasure you trashed, putting it into your hand; each other player gains a Treasure costing up to $3 more than the treasure he trashed, putting it into his hand.
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Morgrim7

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Re: Really bad card ideas
« Reply #1865 on: November 04, 2013, 07:35:15 am »
+12

Market Square Root
$1.7… - Action/Reaction
+/- 1 card
+/- 1 action
+/- 1 buy
----
When you discard this from play, you may reveal it. If you do, discard any number of cards. Take the square root of the number of cards you discarded, and either gain that many golds, or trash that many golds from your hand.
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Minotaur

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Re: Really bad card ideas
« Reply #1866 on: November 04, 2013, 11:47:58 am »
+2

Wining Village
Cost: 1 Potion
Action

+1 card
+2 actions
You may trash this card. If you do, you may reveal up to three Victory cards from your hand. +1 VP for each Victory card revealed.

EDIT: Whoops, confused Vineyard with Silk Road. This really should have you discard Action cards to gain VP... Which would make this card Really Bad, more or less.
« Last Edit: November 06, 2013, 03:12:25 am by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #1867 on: November 04, 2013, 12:00:43 pm »
0

Which?
Action-Attack
Cost: 5

+2 cards
You play, as the dealer, a game of Three-Card Monte with each other player using two Curses and a Gold from the supply*. The other player gains the card they pick in-game. The other two cards return to the supply.

* - If there are fewer than 2 Curses in the supply when you would play Three-Card Monte, move the required number to the supply from, in order of preference: the trash, your discard pile, your deck (shuffle afterward). If there are still fewer than 2 curses or if the Gold pile is empty, +1 VP and terminate this action.
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Powerman

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Re: Really bad card ideas
« Reply #1868 on: November 04, 2013, 12:09:12 pm »
+1

English
$5 Action
+2 Cards
+2 Action
You must use proper grammar for the rest of the game.  If you do not, trash this card and each other player gains and English card.
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Awaclus

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Re: Really bad card ideas
« Reply #1869 on: November 04, 2013, 01:00:14 pm »
+16

English
$5 Action
+2 Cards
+2 Action
You must use proper grammar for the rest of the game.  If you do not, trash this card and each other player gains and English card.
So it's basically a one-shot if you read it out loud.
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Polk5440

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Re: Really bad card ideas
« Reply #1870 on: November 04, 2013, 03:16:30 pm »
+9

Whistling Well
$3 -- Action

+1 Card
+1 Action

Whistle a tune then reveal the top card of your deck. If you've whistled well, put the card into your hand.
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KingZog3

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Re: Really bad card ideas
« Reply #1871 on: November 04, 2013, 03:33:42 pm »
+5

Time Saver
Action-Duration

+1card
+1action

While this is in play, if your opponent draws their entire deck and attacks you and buys a Province, just start a new game.
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Minotaur

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Re: Really bad card ideas
« Reply #1872 on: November 04, 2013, 03:46:14 pm »
0

Time Saver
Action-Duration

+1card
+1action

While this is in play, if your opponent draws their entire deck and attacks you and buys a Province, just start a new game.

+1 card, +1 action? That's not saving time at all...

Discard your hand. At the start of your next three turns, discard your hand. While this card is in play, you draw cards from the top of your discard pile, and you do not shuffle even when a card says to do so.
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Awaclus

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Re: Really bad card ideas
« Reply #1873 on: November 04, 2013, 04:00:36 pm »
0

Time Saver
Action-Duration

+1card
+1action

While this is in play, if your opponent draws their entire deck and attacks you and buys a Province, just start a new game.
This is actually a good idea. It would save a lot of time, since I always start a new game anyway...
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SirPeebles

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Re: Really bad card ideas
« Reply #1874 on: November 04, 2013, 04:04:40 pm »
0

Time Saver
Action-Duration

+1card
+1action

While this is in play, if your opponent draws their entire deck and attacks you and buys a Province, just start a new game.
This is actually a good idea. It would save a lot of time, since I always start a new game anyway...

But it will never be in play during an opponent's turn.
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