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Author Topic: Really bad card ideas  (Read 1866404 times)

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SirPeebles

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Re: Really bad card ideas
« Reply #1750 on: September 10, 2013, 08:55:12 am »
+4

Watch The Princess Bride.

As you wish.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #1751 on: September 10, 2013, 09:34:18 am »
+1

The princess ride

-insert anything that could be fun-
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Re: Really bad card ideas
« Reply #1752 on: September 10, 2013, 05:24:20 pm »
+8

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
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Compynerd255

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Re: Really bad card ideas
« Reply #1753 on: September 11, 2013, 12:03:46 pm »
+1

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
Of course, you should call that one "Battle of Wits". :)

Another in the same vein:
---
R.O.U.S. - Cost $4 - Immediate
Trash a card from your hand. If it is a Fire Spurt, trash this and +10 VP.
---
(Immediate is a card type that must be played if it is ever revealed for any reason, whether it be revealed explicitly or if it is simply the top card of your discard pile. Fire Spurt is another Immediate that forces you to discard)

And another card that's completely different:
---
Chaos Orb - Cost $3 - Action
Throw this card from five feet away from the table. If it does one complete flip before it hits the table, trash all cards it landed on. Then trash this card.
---
And...
---
Chaos Confetti - Cost $3 - Action
Tear this card into pieces. Sprinkle the pieces from three feet above the table. Trash all cards the pieces landed on. Remove the pieces of this card when finished.
---
« Last Edit: September 11, 2013, 12:07:11 pm by Compynerd255 »
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Aidan Millow

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Re: Really bad card ideas
« Reply #1754 on: September 11, 2013, 07:33:13 pm »
+2

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
Of course, you should call that one "Battle of Wits". :)

Another in the same vein:
---
R.O.U.S. - Cost $4 - Immediate
Trash a card from your hand. If it is a Fire Spurt, trash this and +10 VP.
---
(Immediate is a card type that must be played if it is ever revealed for any reason, whether it be revealed explicitly or if it is simply the top card of your discard pile. Fire Spurt is another Immediate that forces you to discard)

And another card that's completely different:
---
Chaos Orb - Cost $3 - Action
Throw this card from five feet away from the table. If it does one complete flip before it hits the table, trash all cards it landed on. Then trash this card.
---
And...
---
Chaos Confetti - Cost $3 - Action
Tear this card into pieces. Sprinkle the pieces from three feet above the table. Trash all cards the pieces landed on. Remove the pieces of this card when finished.
---

Since you bought up Mtg and battle of wits in the same post:
Battle of Wits:
3PP-Action
If you have 200 or more cards in your deck you win the game.
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GendoIkari

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Re: Really bad card ideas
« Reply #1755 on: September 11, 2013, 11:40:21 pm »
+7

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
Of course, you should call that one "Battle of Wits". :)

Another in the same vein:
---
R.O.U.S. - Cost $4 - Immediate
Trash a card from your hand. If it is a Fire Spurt, trash this and +10 VP.
---
(Immediate is a card type that must be played if it is ever revealed for any reason, whether it be revealed explicitly or if it is simply the top card of your discard pile. Fire Spurt is another Immediate that forces you to discard)

And another card that's completely different:
---
Chaos Orb - Cost $3 - Action
Throw this card from five feet away from the table. If it does one complete flip before it hits the table, trash all cards it landed on. Then trash this card.
---
And...
---
Chaos Confetti - Cost $3 - Action
Tear this card into pieces. Sprinkle the pieces from three feet above the table. Trash all cards the pieces landed on. Remove the pieces of this card when finished.
---

Since you bought up Mtg and battle of wits in the same post:
Battle of Wits:
3PP-Action
If you have 200 or more cards in your deck you win the game.

To be fair, they already made that card. It's called "Gardens."

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Awaclus

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Re: Really bad card ideas
« Reply #1756 on: September 12, 2013, 02:53:31 am »
+3

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
Of course, you should call that one "Battle of Wits". :)

Another in the same vein:
---
R.O.U.S. - Cost $4 - Immediate
Trash a card from your hand. If it is a Fire Spurt, trash this and +10 VP.
---
(Immediate is a card type that must be played if it is ever revealed for any reason, whether it be revealed explicitly or if it is simply the top card of your discard pile. Fire Spurt is another Immediate that forces you to discard)

And another card that's completely different:
---
Chaos Orb - Cost $3 - Action
Throw this card from five feet away from the table. If it does one complete flip before it hits the table, trash all cards it landed on. Then trash this card.
---
And...
---
Chaos Confetti - Cost $3 - Action
Tear this card into pieces. Sprinkle the pieces from three feet above the table. Trash all cards the pieces landed on. Remove the pieces of this card when finished.
---

Since you bought up Mtg and battle of wits in the same post:
Battle of Wits:
3PP-Action
If you have 200 or more cards in your deck you win the game.
200 cards is a lot for Dominion. I suggest this:

Battle of Halfwits
3PP Action
If you have 100 or more cards in your deck, you win the game.
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sudgy

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Re: Really bad card ideas
« Reply #1757 on: September 12, 2013, 12:49:05 pm »
+1

The Princess Bride $8
Action
Watch The Princess Bride.  If you do, you win the game.

The Princess Bride
Action - Attack
Take a Curse and a Gold from the supply and without the other players seeing, set them aside face down. The player to your left chooses one of them, but not before having a long monologue about which card is probably which. He then gains it, while you gain the other card. If both are Curses, trash the card you gained.
Of course, you should call that one "Battle of Wits". :)

Another in the same vein:
---
R.O.U.S. - Cost $4 - Immediate
Trash a card from your hand. If it is a Fire Spurt, trash this and +10 VP.
---
(Immediate is a card type that must be played if it is ever revealed for any reason, whether it be revealed explicitly or if it is simply the top card of your discard pile. Fire Spurt is another Immediate that forces you to discard)

And another card that's completely different:
---
Chaos Orb - Cost $3 - Action
Throw this card from five feet away from the table. If it does one complete flip before it hits the table, trash all cards it landed on. Then trash this card.
---
And...
---
Chaos Confetti - Cost $3 - Action
Tear this card into pieces. Sprinkle the pieces from three feet above the table. Trash all cards the pieces landed on. Remove the pieces of this card when finished.
---

Since you bought up Mtg and battle of wits in the same post:
Battle of Wits:
3PP-Action
If you have 200 or more cards in your deck you win the game.
200 cards is a lot for Dominion. I suggest this:

Battle of Halfwits
3PP Action
If you have 100 or more cards in your deck, you win the game.

The price should be 1.5P...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Really bad card ideas
« Reply #1758 on: September 12, 2013, 05:03:39 pm »
0

100 is still a lot. 50 sounds realistic-ish. But well, bad cards idea thread I guess.
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Re: Really bad card ideas
« Reply #1759 on: September 12, 2013, 11:32:33 pm »
+2

From the dark ages fan card thread:

Bonfire
Reading Wheel of Time, I read this as Balefire.

Balefire
Trash a card from your hand. Everything it did last turn is reversed.
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Re: Really bad card ideas
« Reply #1760 on: September 13, 2013, 10:20:30 am »
0

From the dark ages fan card thread:

Bonfire
Reading Wheel of Time, I read this as Balefire.

Balefire
Trash a card from your hand. Everything it did last turn is reversed.

Wheel of Time themed expansion!  Make it happen, the light willing.
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Re: Really bad card ideas
« Reply #1761 on: September 13, 2013, 10:42:41 am »
0

From the dark ages fan card thread:

Bonfire
Reading Wheel of Time, I read this as Balefire.

Balefire
Trash a card from your hand. Everything it did last turn is reversed.

Wheel of Time themed expansion!  Make it happen, the light willing.
I'm doing a WoT themed mafia game....

Min Action
Each other player reveals their hand. Tell them what one card in their hand does, and they have to play it on their next turn.
$2
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Re: Really bad card ideas
« Reply #1762 on: September 14, 2013, 01:51:25 am »
+8

Masterscout
Victory - Treasure  $3

$1
---------
When you buy this, you may overpay for it.  If you do, gain a Scout for each $1 you overpay.


Set-up instructions: in games using this, add a Scout pile to the kingdom.
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Re: Really bad card ideas
« Reply #1763 on: September 14, 2013, 05:21:41 pm »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

SirPeebles

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Re: Really bad card ideas
« Reply #1764 on: September 14, 2013, 05:28:46 pm »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)

Looks like you could do it turn 2, but the details look messy.
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sudgy

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Re: Really bad card ideas
« Reply #1765 on: September 14, 2013, 05:41:04 pm »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)

Looks like you could do it turn 2, but the details look messy.

In a solitaire game?  I can't think of anything.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Really bad card ideas
« Reply #1766 on: September 15, 2013, 02:03:09 pm »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)

I think you'd actually have to be pretty careful.  Do Curses count for emptying the supply?  If so, this may be tough if there is no Poor House on the board.  And even so, you'd have to worry about the parity on going back and forth with Poor Houses and Curses.  And, I have a hunch that the parity of the number of piles at a given price point will make a difference. 

Though I'm thinking of it as this card plus a random kingdom.
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GeoLib

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Re: Really bad card ideas
« Reply #1767 on: September 15, 2013, 02:50:14 pm »
0

Bait and Switch
$3 - Reaction
When another player would gain a card, you may reveal this. If you do, instead, they gain a curse.
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Re: Really bad card ideas
« Reply #1768 on: September 15, 2013, 06:32:19 pm »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)

I think you'd actually have to be pretty careful.  Do Curses count for emptying the supply?  If so, this may be tough if there is no Poor House on the board.  And even so, you'd have to worry about the parity on going back and forth with Poor Houses and Curses.  And, I have a hunch that the parity of the number of piles at a given price point will make a difference. 

Though I'm thinking of it as this card plus a random kingdom.

No reason to be careful - it can react as many times to a single gain as you want. Buy a Poor House, reveal this 10 times and gain 10 curses, then all the coppers, then all the $2's (react to gaining a $2 by gaining the rest of the Poor Houses at some point), then all the $3's, $4's, $5's, $6's, $7's (needs a $7 in the kingdom, not too big of a deal), $8's. No Platinums because then you couldn't gain the Colonies.
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Re: Really bad card ideas
« Reply #1769 on: September 15, 2013, 06:52:31 pm »
0

Actually, saying, "When you gain a card, gain another card" is even better.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

awildnoobappeared

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Re: Really bad card ideas
« Reply #1770 on: September 16, 2013, 05:22:07 am »
+2

The princess ride

-insert anything that could be fun-

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Re: Really bad card ideas
« Reply #1771 on: September 16, 2013, 08:55:40 am »
0

Some Card $1

When you gain a card, you may reveal this.  If you do, gain either a card costing $1 more than it or $1 coin less than it, your choice.  The gained card goes into your hand.

Empty the supply in three turns, anyone?  ;)

I think you'd actually have to be pretty careful.  Do Curses count for emptying the supply?  If so, this may be tough if there is no Poor House on the board.  And even so, you'd have to worry about the parity on going back and forth with Poor Houses and Curses.  And, I have a hunch that the parity of the number of piles at a given price point will make a difference. 

Though I'm thinking of it as this card plus a random kingdom.

No reason to be careful - it can react as many times to a single gain as you want. Buy a Poor House, reveal this 10 times and gain 10 curses, then all the coppers, then all the $2's (react to gaining a $2 by gaining the rest of the Poor Houses at some point), then all the $3's, $4's, $5's, $6's, $7's (needs a $7 in the kingdom, not too big of a deal), $8's. No Platinums because then you couldn't gain the Colonies.

Right, good point.
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Re: Really bad card ideas
« Reply #1772 on: September 16, 2013, 09:44:31 am »
+9

Yours
Action - $5

Each opponent reveals their hand, trashes a Treasure card that you choose, and gains a Treasure card costing up to 3 Coins less that you choose, putting it into their hand.


Wishing Badly
Action - $4

+1 Card
+1 Action
Name a card. The player to your left reveals the top card of his deck. If it is the named card, put it in your hand.


Wood Doesn't
Action - $4

+$1
Gain a card costing up to $4. If it is an...
Action card, trash 1 card from your hand
Treasure card, gain a Silver
Victory card, +1 Buy


Thyme
Action - $3

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal one costing 2 Coins or less. Trash that card and discard the rest.
« Last Edit: September 16, 2013, 09:46:44 am by Stealth Tomato »
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Re: Really bad card ideas
« Reply #1773 on: September 16, 2013, 10:04:36 am »
0

Thyme
Action - $3

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal one costing 2 Coins or less. Trash that card and discard the rest.

I kind of like this one as a search-and-destroy cantrip trasher.
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Re: Really bad card ideas
« Reply #1774 on: September 16, 2013, 10:24:39 am »
+4

Thyme
Action - $3

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal one costing 2 Coins or less. Trash that card and discard the rest.
You put thyme in the soup!? The Princess is allergic to thyme!
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