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Author Topic: Really bad card ideas  (Read 1869927 times)

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markusin

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Re: Really bad card ideas
« Reply #1575 on: August 16, 2013, 03:43:26 pm »
0

Sir Scout
$4 Action - Attack
Each other player gets +1 Action, reveals the top four cards of his deck, puts the revealed victory cards in his hand, and puts the rest back on top in any order.


Scout is that bad.
No. Even in the worst case, that's giving everyone a fishing village duration turn minus the +coin. Yay for not having my Hunting grounds deck fizzle

Edit: Oh wait, Crossroads. Now I see the big picture
« Last Edit: August 16, 2013, 03:54:54 pm by markusin »
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Asper

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Re: Really bad card ideas
« Reply #1576 on: August 17, 2013, 08:28:49 pm »
0

Sir Scout
$4 Action - Attack
Each other player gets +1 Action, reveals the top four cards of his deck, puts the revealed victory cards in his hand, and puts the rest back on top in any order.


Scout is that bad.

Are you mad? This is absolutely devastating against Menagerie and Lookout!
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MarkowKette

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Re: Really bad card ideas
« Reply #1577 on: August 18, 2013, 01:58:13 pm »
+4

Candylender
$6 Action

+$8
_____________________________________________________________
At the start of your clean up when you didn't buy a copper, trash this card
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dominator 123

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Did you know that you can change the name of the reply?
« Reply #1578 on: August 19, 2013, 07:11:36 am »
+1

Worst Attack ever $9999999999PPPPPPPPPPPPPPPPPP
Action-Attack
Trash your hand, deck and discard pile. If you do, each other player puts the last card he drew on top of his deck, then reveals the top 4 cards of his deck, puts the revealed victory cards in his hand, and puts the rest on top of his deck in any order he chooses.
-----------------------------------------------------------------------------------------
If another player has a lighthouse in play, or reveals a Moat as a result of you playing this card, he gains all the victory cards, you gain all the curses, and you must NEVER PLAY DOMINION AGAIN.
-----------------------------------------------------------------------------------------
Edit: You may only gain this during your buy phase
« Last Edit: August 21, 2013, 05:55:59 am by dominator 123 »
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awildnoobappeared

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Re: Really bad card ideas
« Reply #1579 on: August 19, 2013, 07:30:11 am »
+26

Chessboard
$7, Action
Gain 8 Pawns, 2 Fortresses, 2 Knights, 2 Bishops, a Princess and a King's Court.
---
In games using this, if you ever trash a King's Court, you lose the game immediately.
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achmed_sender

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Re: Did you know that you can change the name of the reply?
« Reply #1580 on: August 19, 2013, 11:51:29 am »
0

Worst Attack ever $9999999999PPPPPPPPPPPPPPPPPP
Action-Attack
Trash your hand, deck and discard pile. If you do, each other player puts the last card he drew on top of his deck, then reveals the top 4 cards of his deck, puts the revealed victory cards in his hand, and puts the rest on top of his deck in any order he chooses.
-----------------------------------------------------------------------------------------
If another player has a lighthouse in play, or reveals a Moat as a result of you playing this card, he gains all the victory cards, you gain all the curses, and you must NEVER PLAY DOMINION AGAIN.

If it wouldn't be that expensive, I'd love to play this with Possession (with ligthouse in play) or with Ambassador/Masq against my opponents Golem/Herald deck
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Gveoniz

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Re: Did you know that you can change the name of the reply?
« Reply #1581 on: August 19, 2013, 12:02:59 pm »
+7

Worst Attack ever $9999999999PPPPPPPPPPPPPPPPPP
Action-Attack
Trash your hand, deck and discard pile. If you do, each other player puts the last card he drew on top of his deck, then reveals the top 4 cards of his deck, puts the revealed victory cards in his hand, and puts the rest on top of his deck in any order he chooses.
-----------------------------------------------------------------------------------------
If another player has a lighthouse in play, or reveals a Moat as a result of you playing this card, he gains all the victory cards, you gain all the curses, and you must NEVER PLAY DOMINION AGAIN.

If it wouldn't be that expensive, I'd love to play this with Possession (with ligthouse in play) or with Ambassador/Masq against my opponents Golem/Herald deck
Squire

SirPeebles

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Re: Did you know that you can change the name of the reply?
« Reply #1582 on: August 19, 2013, 04:02:43 pm »
+1

Worst Attack ever $9999999999PPPPPPPPPPPPPPPPPP
Action-Attack
Trash your hand, deck and discard pile. If you do, each other player puts the last card he drew on top of his deck, then reveals the top 4 cards of his deck, puts the revealed victory cards in his hand, and puts the rest on top of his deck in any order he chooses.
-----------------------------------------------------------------------------------------
If another player has a lighthouse in play, or reveals a Moat as a result of you playing this card, he gains all the victory cards, you gain all the curses, and you must NEVER PLAY DOMINION AGAIN.

If it wouldn't be that expensive, I'd love to play this with Possession (with ligthouse in play) or with Ambassador/Masq against my opponents Golem/Herald deck
Squire

Squire + Salvager.
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Asper

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Re: Really bad card ideas
« Reply #1583 on: August 19, 2013, 08:01:56 pm »
+4

Pride
Shelter/Duration/Treasure/Victory/Reaction/Curse
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eHalcyon

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Re: Really bad card ideas
« Reply #1584 on: August 19, 2013, 08:05:00 pm »
0

Pride
Shelter/Duration/Treasure/Victory/Reaction/Curse

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sudgy

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Re: Really bad card ideas
« Reply #1585 on: August 19, 2013, 08:16:59 pm »
0

Metropolis
$7 Action

You may play any number of action cards this turn.


This could be an interesting idea...  Of course, there would have to be something about Diadem...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

SirPeebles

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Re: Really bad card ideas
« Reply #1586 on: August 19, 2013, 08:40:39 pm »
0

Metropolis
$7 Action

You may play any number of action cards this turn.


This could be an interesting idea...  Of course, there would have to be something about Diadem...

(disclaimer:  yes, I'm aware of which thread I am in)

As written, it isn't particularly broken with Diadem.  It doesn't add to your Actions tally, but rather just makes them unnecessary.  Furthermore, it wouldn't be nearly as broken during regular play as it may sound at first.  This has come up in other topics about villages which give 3 or more Actions, and the thing is that you still need to buy lots of them so you draw one to begin your turn with.  That is, you either need to buy lots of Metropolises, or you need a strong engine to draw your Metropolis.
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sudgy

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Re: Really bad card ideas
« Reply #1587 on: August 19, 2013, 08:43:43 pm »
0

Metropolis
$7 Action

You may play any number of action cards this turn.


This could be an interesting idea...  Of course, there would have to be something about Diadem...

(disclaimer:  yes, I'm aware of which thread I am in)

As written, it isn't particularly broken with Diadem.  It doesn't add to your Actions tally, but rather just makes them unnecessary.  Furthermore, it wouldn't be nearly as broken during regular play as it may sound at first.  This has come up in other topics about villages which give 3 or more Actions, and the thing is that you still need to buy lots of them so you draw one to begin your turn with.  That is, you either need to buy lots of Metropolises, or you need a strong engine to draw your Metropolis.

I was saying it was interesting because it might work, and I was saying it would need a rules clarification for Diadem.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

WanderingWinder

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Re: Really bad card ideas
« Reply #1588 on: August 19, 2013, 08:59:20 pm »
0

Seems probably like a pretty weak card to me, except that it's potentially ridiculous with scheme and/or scavenger.

sudgy

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Re: Really bad card ideas
« Reply #1589 on: August 19, 2013, 09:40:41 pm »
0

Seems probably like a pretty weak card to me, except that it's potentially ridiculous with scheme and/or scavenger.

Cost too much, or just weak at any cost?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Asper

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Re: Really bad card ideas
« Reply #1590 on: August 19, 2013, 10:38:18 pm »
0

Pride
Shelter/Duration/Treasure/Victory/Reaction/Curse



I don't get what you want to tell me... Was it inappropriate for this thread? Just found it funny.
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eHalcyon

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Re: Really bad card ideas
« Reply #1591 on: August 19, 2013, 10:55:47 pm »
0

Pride
Shelter/Duration/Treasure/Victory/Reaction/Curse



I don't get what you want to tell me... Was it inappropriate for this thread? Just found it funny.

That's Pride from Full Metal Alchemist!
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Asper

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Re: Really bad card ideas
« Reply #1592 on: August 19, 2013, 11:10:07 pm »
0

Pride
Shelter/Duration/Treasure/Victory/Reaction/Curse



I don't get what you want to tell me... Was it inappropriate for this thread? Just found it funny.

That's Pride from Full Metal Alchemist!

Sorry, while i like anime a lot, i've never seen Full Metal Alchemist...

I was actually referring to the LGBT flag because earlier today i noticed a card with all colored types (but Ruins) looks like one...

Your image just made me look for that show, by the way...
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eHalcyon

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Re: Really bad card ideas
« Reply #1593 on: August 19, 2013, 11:25:24 pm »
+1

Ahhh.

As far as FMA goes, it is a very good series.  Relatively short at 50-ish episodes.  There are actually two versions.  The first one followed the manga until it caught up, then they decided to just write their own story instead of doing any filler.  Later on, a new version was produced called "Full Metal Alchemist: Brotherhood" which actually follows the manga for its entirety.  It is also streamlined, so where events took several episodes in the first anime, they don't waste time and wrap it up in one episode in Brotherhood.
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dominator 123

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Re: Really bad card ideas
« Reply #1594 on: August 20, 2013, 02:26:38 am »
+1

PrideRainbow
Shelter/Duration/Treasure/Victory/Reaction/Curse
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Anders Gabrielsson

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Re: Really bad card ideas
« Reply #1595 on: August 20, 2013, 04:28:53 am »
0

The Spanish Inquisition (30 copies)
$5 Action
Each other player gains a Curse. Each other player reveals their hand and discard all cards with the word "Witch" in the title.

When you gain this, put your deck into your discard pile. Reveal your discard pile. Each other player chooses one card in your discard pile that you trash.

Setup: Shuffle one copy of The Spanish Inquisition into each other pile of cards, including ones in play but not in the supply. While there is a copy of this card visible in the supply, any time a player would gain a card from a pile they gain the bottom card of the pile instead of the top card. If they gain a copy of this card, take a visible copy of this card and shuffle it into the pile they gained it from.
« Last Edit: August 20, 2013, 04:31:42 am by Anders Gabrielsson »
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Anders Gabrielsson

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Re: Really bad card ideas
« Reply #1596 on: August 20, 2013, 04:45:19 am »
+6

The Worthwhile Scout
$8 Action
Each player reveals the top four cards of their deck. Put all revealed victory cards into your hand. Return the other cards in an order you choose.
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WanderingWinder

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Re: Really bad card ideas
« Reply #1597 on: August 20, 2013, 07:37:31 am »
0

Seems probably like a pretty weak card to me, except that it's potentially ridiculous with scheme and/or scavenger.

Cost too much, or just weak at any cost?
Costs too much. At 2 it would be really really good, I think, for instance. But I am not sure that it would be a reasonable, balanced card at any price, failing either one way or the other, meaning it is in the right thread IMO.

Powerman

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Re: Really bad card ideas
« Reply #1598 on: August 20, 2013, 10:53:30 am »
+5

Telemarketer
$6 Action-Attack
+1 Card
+1 Action
+$1
Trash a card from your hand.  Each opponent gains a copy of the trashed card.
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Re: Really bad card ideas
« Reply #1599 on: August 20, 2013, 02:30:29 pm »
0

Telemarketer
$6 Action-Attack
+1 Card
+1 Action
+$1
Trash a card from your hand.  Each opponent gains a copy of the trashed card.
Is this really a bad card idea?
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