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Author Topic: Really bad card ideas  (Read 1866809 times)

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shMerker

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Re: Really bad card ideas
« Reply #1550 on: August 06, 2013, 05:05:38 pm »
+7

Clue($3)
Action

Announce the names of three cards, then look at the black market deck. If it contains the cards you named, you win. Otherwise, you resign from the game.
---
Setup: Before shuffling the first time, every player takes turns gaining cards from the black market deck until only three cards remain in it.
that's..... awesome.... especially if it is known what all the cards in the black market are.

Black Market/Clue is a pretty game-warping nombo.
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WalrusMcFishSr

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Re: Really bad card ideas
« Reply #1551 on: August 06, 2013, 06:46:52 pm »
+6

Jumanji--$4
Action-Duration

---

Choose an action card from your hand and play it. While this is in play, the chosen action appears in real life and antagonizes all players! This card remains in play until the end of the game.
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scott_pilgrim

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Re: Really bad card ideas
« Reply #1552 on: August 06, 2013, 06:56:48 pm »
+13

Jumanji--$4
Action-Duration

---

Choose an action card from your hand and play it. While this is in play, the chosen action appears in real life and antagonizes all players! This card remains in play until the end of the game.
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SirPeebles

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Re: Really bad card ideas
« Reply #1553 on: August 06, 2013, 07:15:25 pm »
0

But Feast will trash itself.  Or is that the point?
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eHalcyon

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Re: Really bad card ideas
« Reply #1554 on: August 06, 2013, 07:29:22 pm »
+7

He brings the Feast to life so that everyone can enjoy the free food!

But because Jumanji specifies that the card will antagonize all players, they all contract food poisoning.
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markusin

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Re: Really bad card ideas
« Reply #1555 on: August 06, 2013, 07:51:05 pm »
+2

He brings the Feast to life so that everyone can enjoy the free food!

But because Jumanji specifies that the card will antagonize all players, they all contract food poisoning.
So then they take whoever cooked the meal to court, and THAT's how Feast gains a card.
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scott_pilgrim

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Re: Really bad card ideas
« Reply #1556 on: August 06, 2013, 08:09:38 pm »
0

But Feast will trash itself.  Or is that the point?
Jumanji makes the card come to life while Jumanji is in play, not while the card it plays is in play.  I was assuming that there would be a feast for everyone, but maybe something weird would happen because of the lose track rule?

I guess it does specify that it antagonizes them though.
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SirPeebles

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Re: Really bad card ideas
« Reply #1557 on: August 06, 2013, 08:26:57 pm »
0

Ah, I misinterpreted the word "this".
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Kirian

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Re: Really bad card ideas
« Reply #1558 on: August 06, 2013, 08:50:20 pm »
+2

Ah, I misinterpreted the word "this".

Damn blue dogs show up everywhere.
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WalrusMcFishSr

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Re: Really bad card ideas
« Reply #1559 on: August 07, 2013, 01:32:53 am »
+10

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jackelfrink

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Re: Really bad card ideas
« Reply #1560 on: August 08, 2013, 07:11:23 am »
+4

Mirrored Ceiling $5
Action
+1 card
+1 action
Reveal the top two cards of your deck. If one is right side up and the other upside down then put both into your hand. Otherwise discard both.
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Re: Really bad card ideas
« Reply #1561 on: August 13, 2013, 10:26:18 pm »
+1

Grand Scheme
$8 - Action
+1 Card
+1 Action
+1 Buy
+$2
--
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
--
You can't buy this if you have any Copper in play.
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markusin

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Re: Really bad card ideas
« Reply #1562 on: August 14, 2013, 08:19:35 pm »
+2

Bad card ideas? How about bad expansion ideas. Here's a preview of "Day of the Duchy":

Deku
Victory - $5

Worth 1 Victory Point per Duchy in the supply.
------
When you gain this, gain a Curse.


Dooku
Action - $5

+1 Action
You may discard a Duchy. If you don't, gain an Estate. Otherwise, +$3, +1 Buy. Every other player who doesn't reveals the top 3 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.


Manager
Action - $6

While this is in play, if you buy a victory card, set it aside. Return it to your deck at the end of the game.


Redesign
Action - $5
+1 Action

Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Duchy.

edit: Added price of Redesign.
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jackelfrink

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Re: Really bad card ideas
« Reply #1563 on: August 15, 2013, 12:18:11 am »
+5

The Puppy Who Lost His Way
Victory Card

The card you have just played is one of the most insanely idiotic things I have ever read. At no point in it's rambling, incoherent text was it even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having witnessed it.

+0VP and may God have mercy on your soul.
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dondon151

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Re: Really bad card ideas
« Reply #1564 on: August 15, 2013, 01:09:39 am »
+6

Girl Scout
Action - $4

+1 Action
Reveal the top 4 cards of your deck. Put the revealed Cookie cards in your hand. Put the other cards on top of your deck in any order.
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sudgy

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Re: Really bad card ideas
« Reply #1565 on: August 15, 2013, 01:15:35 am »
+2

Girl Scout
Action - $4

+1 Action
Reveal the top 4 cards of your deck. Put the revealed Cookie cards in your hand. Put the other cards on top of your deck in any order.

Each other player pays you $1.  For each player that did, they gain a Cookie.

EDIT: Or maybe it should be $38274893.  Fundraisers are expensive...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

dondon151

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Re: Really bad card ideas
« Reply #1566 on: August 15, 2013, 01:16:56 am »
0

The concept of Girl Scout could actually be a fun card if it came with a pile of cards with subtype "Cookie" and decent effects.
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jackelfrink

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Re: Really bad card ideas
« Reply #1567 on: August 15, 2013, 07:18:15 am »
0

The concept of Girl Scout could actually be a fun card if it came with a pile of cards with subtype "Cookie" and decent effects.
I have actualy had the idea floating around for a while for a card 'old gypsy woman' that would be 'each other player may put a treasure card from their hand into your hand. If they dont, they gain a curse'. Seems a natural fit to the witch/youngwitch/seahag family. Give it a +1buy as well and it would be great for slog decks. Sure you are helping your opponents trash coppers, but you get the coin goes into your hand this turn increasing your buying power.
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Awaclus

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Re: Really bad card ideas
« Reply #1568 on: August 15, 2013, 12:10:26 pm »
+5

The concept of Girl Scout could actually be a fun card if it came with a pile of cards with subtype "Cookie" and decent effects.
I have actualy had the idea floating around for a while for a card 'old gypsy woman' that would be 'each other player may put a treasure card from their hand into your hand. If they dont, they gain a curse'. Seems a natural fit to the witch/youngwitch/seahag family. Give it a +1buy as well and it would be great for slog decks. Sure you are helping your opponents trash coppers, but you get the coin goes into your hand this turn increasing your buying power.
Comparing gypsy women to witches is something you probably shouldn't do.
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Stealth Tomato

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Re: Really bad card ideas
« Reply #1569 on: August 15, 2013, 02:31:48 pm »
0

Henchman, $2P
Action-Treasure
Reveal the top three cards of the black market deck. Choose one of them. This is that card until it leaves play.

That...  Would be a really interesting mechanic.  Very swingy, though.

I'm trying to think of the worst three cards you could pick up from this. Obviously if you have a good hand, Trading Post-Remake-Ambassador would be awful.
Treasure Map-Island-Baron is horrific if you don't have any Estates in hand. Trash this, or exile this and another card, or gain an Estate and +1 Buy.
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markusin

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Re: Really bad card ideas
« Reply #1570 on: August 15, 2013, 03:22:54 pm »
0

Henchman, $2P
Action-Treasure
Reveal the top three cards of the black market deck. Choose one of them. This is that card until it leaves play.

That...  Would be a really interesting mechanic.  Very swingy, though.

I'm trying to think of the worst three cards you could pick up from this. Obviously if you have a good hand, Trading Post-Remake-Ambassador would be awful.
Treasure Map-Island-Baron is horrific if you don't have any Estates in hand. Trash this, or exile this and another card, or gain an Estate and +1 Buy.

Rats-Transmute-Remake could be really bad if you only have good treasures in hand
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eHalcyon

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Re: Really bad card ideas
« Reply #1571 on: August 15, 2013, 06:33:33 pm »
+3

Girl Scout grows up into Dame Scout, trashes everyone who didn't buy her cookies.
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Re: Really bad card ideas
« Reply #1572 on: August 15, 2013, 07:49:03 pm »
+3

Cookie
Trash this and any number of Cookie cards from your hand.
Gain a card costing up to 2$ + 1$ per Cookie trashed (including this).

Three Cookies are a Feast.
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Stealth Tomato

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Re: Really bad card ideas
« Reply #1573 on: August 16, 2013, 11:23:19 am »
+1

Girl Scout grows up into Dame Scout, trashes everyone who didn't buy her cookies.

Dame Scout
Action-Attack-Knight
$5
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Coins to 6 Coins, and discards the rest. If a Knight is trashed by this, trash this card.
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sudgy

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Re: Really bad card ideas
« Reply #1574 on: August 16, 2013, 11:26:14 am »
+4

Sir Scout
$4 Action - Attack
Each other player gets +1 Action, reveals the top four cards of his deck, puts the revealed victory cards in his hand, and puts the rest back on top in any order.


Scout is that bad.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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