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Author Topic: Really bad card ideas  (Read 1867130 times)

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NoMoreFun

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Re: Really bad card ideas
« Reply #1400 on: July 06, 2013, 11:56:01 pm »
0

Strictly worse than Junk Dealer?
Action - $5
Choose Three: +1 Card, +1 Action, +$1, trash a card from your hand

I think the versatility makes it as good or better.
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KingZog3

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Re: Really bad card ideas
« Reply #1401 on: July 07, 2013, 01:29:25 am »
0

Strictly worse than Junk Dealer?
Action - $5
Choose Three: +1 Card, +1 Action, +$1, trash a card from your hand

I think the versatility makes it as good or better.

It's probably better. Trashing 3 cards is pretty good. Or even Trash 2 cards +1action.
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enfynet

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Re: Really bad card ideas
« Reply #1402 on: July 07, 2013, 01:58:28 am »
0

Just putting it here because I don't want to make a thread:

Pawket
Action - $4?
Choose 3: +1 Card, +1 Action, +1 Buy, +$1 (The choices must be different)

Would this be ok at $4? Obviously at $5 it's worse than Market, but as a versatile peddler variant, does that make it too strong for $4? I think it's ok for a $4 card to be strictly better than Peddler, since Peddler itself isn't vanilla; the fact that you can get it for $0 or $2, and the amazing synergy with TFBs seems like bonus enough to me.
I don't think it's all that bad. Donald mentioned Peddler would be about $4, and all the Peddler variants are close to 4. Market Square +1C +1A +1B and Oasis +1C +1A +$1 discard are both at $3.  Highway is a weird $5 Peddler variant that gives coin by reducing costs. Ironmonger is a $4 Peddler when a Treasure is revealed. Junk Dealer is a trashing Peddler/Oasis at $5. Apothecary $2P is an almost Peddler that tries to find coin elsewhere. Treasury is a recycling Peddler for $5.

I think $4 for the Peddler Pawn is fair.
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scott_pilgrim

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Re: Really bad card ideas
« Reply #1403 on: July 07, 2013, 02:05:13 am »
0

Strictly worse than Junk Dealer?
Action - $5
Choose Three: +1 Card, +1 Action, +$1, trash a card from your hand

I think the versatility makes it as good or better.

It's probably better. Trashing 3 cards is pretty good. Or even Trash 2 cards +1action.
I think the choices have to be different (otherwise it's strictly better than lab).  So it's either a Peddler, or a cantrip trasher (or one of the other two options), but not a straight Junk Dealer.  I actually think it's pretty interesting but I would think Junk Dealer is usually better.
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eHalcyon

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Re: Really bad card ideas
« Reply #1404 on: July 07, 2013, 02:06:41 am »
0

Strictly worse than Junk Dealer?
Action - $5
Choose Three: +1 Card, +1 Action, +$1, trash a card from your hand

I think the versatility makes it as good or better.

It's probably better. Trashing 3 cards is pretty good. Or even Trash 2 cards +1action.

If the choices don't have to be different, this is easily a $6 card, probably $7... maybe even more.  The options include:

cantrip trasher
almost-Chapel
terminal Gold
Silver
Smithy
Village
Laboratory

Even if the choices all had to be different, it would be better.  Unlike JD, you can spam these and it'll work well.  With JD and other cantrip trashers (Upgrade, Rats sort of) you'll eventually run out of things to trash.  But with this card you can just grab as many as you want (read: a lot) and trim your deck at speed, then have an actual functional deck full of Peddlers.

Edit: ninja'd on the first part, but I'm pretty sure this beats JD handily.  Reasoning already given.
« Last Edit: July 07, 2013, 02:07:42 am by eHalcyon »
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scott_pilgrim

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Re: Really bad card ideas
« Reply #1405 on: July 07, 2013, 02:17:31 am »
0

cantrip trasher
almost-Chapel
terminal Gold
Silver
Smithy
Village
Laboratory
Don't forget Peddler!

You are probably right, now that I think about it more.  My initial thought was that since you usually pick up only two or three Junk Dealers, and then it's not until pretty late that you start hesitating to play them, then if you played the same way with this, you wouldn't get much benefit from the ability to not trash.  The difference is, you would play differently with this, and instead of cautiously picking up only a few, you just go straight after them and now you've got a deck full of peddlers, with all the junk dealt with.  Still, getting the $1 from Junk Dealer every time seems like the sort of thing that would make a bigger difference than you would normally notice.
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awildnoobappeared

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Re: Really bad card ideas
« Reply #1406 on: July 08, 2013, 08:22:27 am »
+2

Prism
Action-Duration, $5

Until the end of the game, you get to see all other player's cards in hand and as they draw them.
---
No other players may know that you have gained or played this card.
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Re: Really bad card ideas
« Reply #1407 on: July 10, 2013, 12:10:23 am »
+1

Round of Applause
Action, $1

Setup: Each player takes 5 VP tokens.
--
+1 Card
+1 Action

When you play this, each player takes 1 VP token for each Round of Applause in play (including this one).
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Re: Really bad card ideas
« Reply #1408 on: July 10, 2013, 10:53:01 am »
0

Round of Applause
Action, $1

Setup: Each player takes 5 VP tokens.
--
+1 Card
+1 Action

When you play this, each player takes 1 VP token for each Round of Applause in play (including this one).

Needs cost 0 and to give an extra buy so that it has literally no effect other than making noise.
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enfynet

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Re: Really bad card ideas
« Reply #1409 on: July 10, 2013, 11:19:08 am »
0

For some reason I want a card that will cash in VP tokens for coin tokens.
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Watno

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Re: Really bad card ideas
« Reply #1410 on: July 10, 2013, 04:22:58 pm »
+11

Braggart's Village
$4 action
+1 card
+2 actions
___________
When you buy this, you may overpay for it.
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KingZog3

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Re: Really bad card ideas
« Reply #1411 on: July 10, 2013, 04:41:47 pm »
+2

Infinity - $0

You may overpay for this card. For every coin overpaid, overpay by one extra coin.
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cluckyb

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Re: Really bad card ideas
« Reply #1412 on: July 10, 2013, 06:44:40 pm »
+2

Sure this has been done before, but after seeing a typo in another thread today:

Chancellar
Action
$3

+1 Action
You may immediately put your deck into your discard pile.
Discard any number of cards. +1 card per card discarded.

(wonder if "Discard/Draw, then put your deck into your discard pile" or the card as stated is actually better)



Also:

Chancecellar
Action
$1

Reveal the top card of your deck. Discard it.

If it has an even cost:

+1 Action
Discard any number of cards. +1 card per card discarded.
« Last Edit: July 10, 2013, 06:46:11 pm by cluckyb »
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Asper

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Re: Really bad card ideas
« Reply #1413 on: July 10, 2013, 07:25:54 pm »
+8

Quote
Chancellar
Action, $3
+1 Action
You may immediately discard your deck.
+1 card per card discarded.

FTFY
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Eggplantation

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Re: Really bad card ideas
« Reply #1414 on: July 11, 2013, 03:09:49 am »
+3

Sure this has been done before, but after seeing a typo in another thread today:

Chancellar
Action
$3

+1 Action
You may immediately put your deck into your discard pile.
Discard any number of cards. +1 card per card discarded.

Chancecellar
Action
$1

Reveal the top card of your deck. Discard it.

If it has an even cost:

+1 Action
Discard any number of cards. +1 card per card discarded.

That is great.  ;D +1


Also:

Destroyer: $6 -Action/Attack
Reveal the top 3 cards of each other players deck.
If the player is playing big money, trash all revealed treasure.
If the opponent is playing an engine, trash all revealed villages.
If the opponent is playing a rush, he gains a curse, copper and you get +1VP.
If your opponent has been reduced to a slog, +2 cards for him. +1 high-five.
« Last Edit: July 11, 2013, 03:11:08 am by Eggplantation »
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JacquesTheBard

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Re: Really bad card ideas
« Reply #1415 on: July 11, 2013, 12:07:59 pm »
+2

Rat Cult-$4

+1 Card
+1 Action
Trash a card other than Rat Cult from your hand. Gain a Rat Cult. Play a Rat Cult.
_______________________________
When you trash this, +3 cards
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JacquesTheBard

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Re: Really bad card ideas
« Reply #1416 on: July 11, 2013, 01:35:48 pm »
+3

Ruined Chapel-$0

You may discard up to 4 cards from your hand.

Feeble Herald-$0

Look at the top card of your deck. If it is an action, play it.

Infant Witch-$0

Each other player may gain a curse.
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Tables

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Re: Really bad card ideas
« Reply #1417 on: July 11, 2013, 02:04:24 pm »
+2

Not sure if I should complain that Feeble Herald should reveal the top card instead of just looking at it... or just accept that it's a bad card.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

cluckyb

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Re: Really bad card ideas
« Reply #1418 on: July 11, 2013, 02:12:34 pm »
0

Ruined Chapel-$0

You may discard up to 4 cards from your hand.

Feeble Herald-$0

Look at the top card of your deck. If it is an action, play it.

Infant Witch-$0

Each other player may gain a curse.

My Chapel may be Ruined, but the Tunnels below it still work fine! Also its right next to Library in our Village which works out nicely, plus it fits right in with all these Poor Houses.
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Re: Really bad card ideas
« Reply #1419 on: July 12, 2013, 10:28:57 am »
0

Rat Cult-$4

+1 Card
+1 Action
Trash a card other than Rat Cult from your hand. Gain a Rat Cult. Play a Rat Cult.
_______________________________
When you trash this, +3 cards

Even better if you have to gain the Rat Cult in hand...
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Re: Really bad card ideas
« Reply #1420 on: July 12, 2013, 01:38:16 pm »
0

Rat Cult-$4

+1 Card
+1 Action
Trash a card other than Rat Cult from your hand. Gain and play a Rat Cult.
_______________________________
When you trash this, +3 cards
FIFY
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Just a Rube

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Re: Really bad card ideas
« Reply #1421 on: July 13, 2013, 10:17:20 pm »
+2

Treasure Chest $7
Action/Victory/Duration
Now and at the start of your next turn, choose 1:
Take 2 coin tokens; Trash 2 cards from your hand; +2 cards

Worth 1 VP for every 2 differently named cards in the trash
-------------
When you gain this you may gain a Potion
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Asper

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Re: Really bad card ideas
« Reply #1422 on: July 14, 2013, 03:24:29 pm »
+9

Mounte Bank
Treasure - Attack, 7$
2$
When you play this, once per Treasure you have in play (counting this), each other player may discard a Curse from his hand. If he doesn't, he gains a Curse and a Copper.
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Re: Really bad card ideas
« Reply #1423 on: July 14, 2013, 08:05:21 pm »
+2

Pyramid
Action, $2
+1 Card
+2 Actions
+3 Buys
+$4
Discard 5 cards.
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Titandrake

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Re: Really bad card ideas
« Reply #1424 on: July 14, 2013, 08:34:13 pm »
+5

Pyramid
Action, $0
+1 Card
+2 Actions
+3 Buys
+$4
Discard 5 cards.

FTFY
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