Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 47 48 [49] 50 51 ... 282  All

Author Topic: Really bad card ideas  (Read 1870017 times)

0 Members and 7 Guests are viewing this topic.

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Really bad card ideas
« Reply #1200 on: June 15, 2013, 04:25:23 pm »
+5

Scout
$4+
--regular awesome Scout effect--
__________
When you buy this, you may overpay for it. For each $2 you overpaid, gain an Estate, putting it on top of your deck.

Now you can leave estates on top of your deck for your other scouts to pick up!
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1201 on: June 15, 2013, 05:05:02 pm »
+1

Those Estates will be your next hand...
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11817
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12871
    • View Profile
    • Birds of Necama
Re: Really bad card ideas
« Reply #1202 on: June 15, 2013, 05:25:16 pm »
+1

Those Estates will be your next hand...
That's the joke.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Really bad card ideas
« Reply #1203 on: June 15, 2013, 06:19:54 pm »
+1

Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

dominator 123

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 164
  • Shuffle iT Username: dominator 123
  • Notice the space
  • Respect: +369
    • View Profile
Re: Really bad card ideas
« Reply #1204 on: June 15, 2013, 09:32:19 pm »
+3

Merchant Ship Guild $7
Now and at the start of your next turn, +$2
While this is in play, when you buy a card, take a coin token

Coin Token Confusion $0
Take a coin token. You may put it on your Pirate Ship mat.
Logged
"Strictly Better" compares only effects and not cost, change my mind

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Really bad card ideas
« Reply #1205 on: June 15, 2013, 09:34:45 pm »
0

Merchant Ship Guild $7
Now and at the start of your next turn, +$2
While this is in play, when you buy a card, take a coin token
or just:

Merchant Ship Guild $6
+1 buy
Now and at the start of your next turn, take two coin tokens
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1206 on: June 16, 2013, 06:22:29 am »
+2

Pirate Guild $5 Action
Choose one: +1 Buy, or +1 coin per Coin token you have taken with Pirate Guild in this game.
---
While this is in play, when you buy a card, each other player reveals the top two cards of their deck, and trashes a Treasure card that you choose. If any Treasures are trashed, take a Coin token.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2708
    • View Profile
Re: Really bad card ideas
« Reply #1207 on: June 16, 2013, 12:30:41 pm »
0

Guilds Guild $5 Action

While this is in play, whenever you gain a Guilds card, gain a Guilds card.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Really bad card ideas
« Reply #1208 on: June 16, 2013, 01:05:55 pm »
0

Guilds Guild $5 Action

While this is in play, whenever you gain a Guilds card, gain a Guilds card.
Play this, buy a guilds card, and take every guilds card in the supply.

Shudder.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2708
    • View Profile
Re: Really bad card ideas
« Reply #1209 on: June 16, 2013, 03:20:34 pm »
0

Guilds Guild $5 Action

While this is in play, whenever you gain a Guilds card, gain a Guilds card.
Play this, buy a guilds card, and take every guilds card in the supply.

Shudder.

Exactly.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
  • Respect: +2708
    • View Profile
Re: Really bad card ideas
« Reply #1210 on: June 16, 2013, 03:22:14 pm »
+4

Those Estates will be your next hand...

I just realized!  Pay $16 for it, and you'll get six Estates!  One of them won't be in your next hand, and you can get it with Scout!

And you have Scout with your five-Estate hand...
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: Really bad card ideas
« Reply #1211 on: June 16, 2013, 04:14:18 pm »
+3

Those Estates will be your next hand...

I just realized!  Pay $16 for it, and you'll get six Estates!  One of them won't be in your next hand, and you can get it with Scout!

And you have Scout with your five-Estate hand...

Woah. This is an obviously broken card when Scout and Haven are both on the board. Like, seriously.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

brokoli

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1119
  • Respect: +786
    • View Profile
Re: Really bad card ideas
« Reply #1212 on: June 16, 2013, 04:50:16 pm »
+1

Transmute's best friend
Action - Victory - $4
You may reveal a duchy from your hand. if you do, gain a province.
---
Worth 1VP per gold you have.

Thief's best friend
Treasure - $3
Worth $2
---
When you reveal this, gain a curse.
When you trash this, gain a curse.
When you buy a thief, each other player gain this.

Scout's enemy*
Action - $4
Reveal the top 4 cards from your deck.
Discard the revealed victory cards.
Reveal your hand. If you have a scout, play it.

*because scout is really overpowered, we need to balance it.
« Last Edit: June 16, 2013, 04:51:21 pm by brokoli »
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Really bad card ideas
« Reply #1213 on: June 16, 2013, 05:27:04 pm »
0

Transmute's best friend
Action - Victory - $4
You may reveal a duchy from your hand. if you do, gain a province.
---
Worth 1VP per gold you have.

You mean Hoard's best friend?  Or Governor?
Logged
Well you *do* need a signature...

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1214 on: June 16, 2013, 07:47:55 pm »
0

Or Market Square, or Tunnel... but the combo with Transmute is cooler, since Transmute gains Duchies, and if you trash it with Transmute, you get both a Gold and a Duchy.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Really bad card ideas
« Reply #1215 on: June 16, 2013, 07:51:32 pm »
0

I don't think he'd get along all that well with Tunnel et al without some mutual friend to break the ice.  Unlike Hoard or Governor.
Logged
Well you *do* need a signature...

dominator 123

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 164
  • Shuffle iT Username: dominator 123
  • Notice the space
  • Respect: +369
    • View Profile
Re: Really bad card ideas
« Reply #1216 on: June 17, 2013, 09:20:40 am »
+6

Mar $2.5
Act
+1/2 card
+1/2 action
+1/2 buy
+$1/2
Logged
"Strictly Better" compares only effects and not cost, change my mind

Gveoniz

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 141
  • Respect: +263
    • View Profile
Re: Really bad card ideas
« Reply #1217 on: June 17, 2013, 09:29:56 am »
0

Mar $2.5
Act
+1/2 card
+1/2 action
+1/2 buy
+$1/2

Vi $1
Ac
+2/3 action
+1/3 card

dominator 123

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 164
  • Shuffle iT Username: dominator 123
  • Notice the space
  • Respect: +369
    • View Profile
Re: Really bad card ideas
« Reply #1218 on: June 17, 2013, 09:38:19 am »
+3

Platinum $1.125
T
$5/8
Logged
"Strictly Better" compares only effects and not cost, change my mind

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1219 on: June 17, 2013, 09:53:38 am »
+3

Tun, $1.5, Vict/Reac
1VP
When you discard this other than during your cleanup phase, you may reveal this. If you do, gain a Go.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Really bad card ideas
« Reply #1220 on: June 17, 2013, 09:56:00 am »
+1

ahhh! strictly better than estate for .5 cheaper! That card is overpowered.
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Really bad card ideas
« Reply #1221 on: June 17, 2013, 09:56:44 am »
+8

Market2, Action2, $225
+1 Card2
+1 Action2
+$21
+1 Buy2
+2 CardAction
+2 $Card
+2 CardBuy
+2 $Action
+2 ActionBuy
+2 $Buy
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

Powerman

  • Jester
  • *****
  • Offline Offline
  • Posts: 766
  • Respect: +605
    • View Profile
Re: Really bad card ideas
« Reply #1222 on: June 17, 2013, 10:29:25 am »
+1

Scout
$4+
--regular awesome Scout effect--
__________
When you buy this, you may overpay for it. For each $2 you overpaid, gain an Estate, putting it on top of your deck.

Now you can leave estates on top of your deck for your other scouts to pick up!

Hazah!  Now I when I scheme 5 scouts, I'll be getting LOADS of cards.
Logged
A man on a mission.

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Really bad card ideas
« Reply #1223 on: June 17, 2013, 11:23:36 am »
+2

Market2, Action2, $225
+1 Card2
+1 Action2
+$21
+1 Buy2
+2 CardAction
+2 $Card
+2 CardBuy
+2 $Action
+2 ActionBuy
+2 $Buy

You are assuming commutativity?
Logged
Well you *do* need a signature...

cluckyb

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 215
  • Respect: +169
    • View Profile
Re: Really bad card ideas
« Reply #1224 on: June 17, 2013, 01:38:35 pm »
+7

ahhh! strictly better than estate for .5 cheaper! That card is overpowered.

Nonsense. The card is clearly only overpo
Logged
Pages: 1 ... 47 48 [49] 50 51 ... 282  All
 

Page created in 1.585 seconds with 22 queries.