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Author Topic: Really bad card ideas  (Read 1870114 times)

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Axxle

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Re: Really bad card ideas
« Reply #1150 on: June 08, 2013, 07:07:24 pm »
0

Does walled village no longer exist or something?
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Warfreak2

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Re: Really bad card ideas
« Reply #1151 on: June 08, 2013, 07:08:31 pm »
0

Walled Village is a very odd one, it only lets you use it again if you didn't really use it the first time.
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dominator 123

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Re: Really bad card ideas
« Reply #1152 on: June 08, 2013, 09:23:43 pm »
0

Endgame $0*
If this is in the supply,  then at the start of the game,  each player takes 99999 coin tokens.

This card may not be bought or gained.
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"Strictly Better" compares only effects and not cost, change my mind

liopoil

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Re: Really bad card ideas
« Reply #1153 on: June 08, 2013, 09:30:25 pm »
+1

Endgame $0*
If this is in the supply,  then at the start of the game,  each player takes 99999 coin tokens.

This card may not be bought or gained.
suddenly squire is the best card in the game.
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dominator 123

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Re: Really bad card ideas
« Reply #1154 on: June 08, 2013, 10:14:57 pm »
0

Endgame $0*
If this is in the supply,  then at the start of the game,  each player takes 99999 coin tokens.

This card may not be bought or gained.
suddenly squire is the best card in the game.
But do you really want to waste a turn buying a squire instead of a colony?
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"Strictly Better" compares only effects and not cost, change my mind

liopoil

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Re: Really bad card ideas
« Reply #1155 on: June 08, 2013, 10:15:30 pm »
0

yes. I open squire-colony.
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liopoil

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Re: Really bad card ideas
« Reply #1156 on: June 08, 2013, 10:16:08 pm »
0

or sir martin, should he happen to be the top knight.
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liopoil

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Re: Really bad card ideas
« Reply #1157 on: June 08, 2013, 10:17:51 pm »
0

If I'm first player I might consider squire-squire, if P2 buys a squire.
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StrongRhino

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Re: Really bad card ideas
« Reply #1158 on: June 08, 2013, 10:18:39 pm »
+1

No. Open Doctor/card that gives you +2 Buys, and trash your whole deck except for Doctor and +2 buys.
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dominator 123

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Re: Really bad card ideas
« Reply #1159 on: June 08, 2013, 10:21:37 pm »
0

No. Open Doctor/card that gives you +2 Buys, and trash your whole deck except for Doctor and +2 buys.
No that's too slow. I'll already have gotten alot of colonies when you have set up your 'engine'.
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"Strictly Better" compares only effects and not cost, change my mind

StrongRhino

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Re: Really bad card ideas
« Reply #1160 on: June 08, 2013, 10:33:40 pm »
0

No. Open Doctor/card that gives you +2 Buys, and trash your whole deck except for Doctor and +2 buys.
No that's too slow. I'll already have gotten alot of colonies when you have set up your 'engine'.
I'm not too slow-You're just too fast.
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dominator 123

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Re: Really bad card ideas
« Reply #1161 on: June 08, 2013, 10:35:42 pm »
0

No. Open Doctor/card that gives you +2 Buys, and trash your whole deck except for Doctor and +2 buys.
No that's too slow. I'll already have gotten alot of colonies when you have set up your 'engine'.
I'm not too slow-You're just too fast.
So I win.
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"Strictly Better" compares only effects and not cost, change my mind

heron

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Re: Really bad card ideas
« Reply #1162 on: June 08, 2013, 10:44:45 pm »
0

1. Colony; Doctor
2. Colony; Squire
3. Colony; 3x Colony
4. Colony; Colony+2x Province

Doctor-Squire crushes straight colonies.
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eHalcyon

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Re: Really bad card ideas
« Reply #1163 on: June 09, 2013, 01:05:35 am »
+4

1. Colony; Doctor
2. Colony; Potion
3. Colony; Possession
4. Colony; Colony and I possess you, spending all your coin tokens and buying a Colony (now 4:2)

And then I just pile drive Provinces and Colonies before you can rebuild. :D
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dominator 123

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Re: Really bad card ideas
« Reply #1164 on: June 09, 2013, 01:10:22 am »
+3

1. Colony; Doctor
2. Colony; Potion
3. Colony; Possession
4. Colony; Colony and I possess you, spending all your coin tokens and buying a Colony (now 4:2)

And then I just pile drive Provinces and Colonies before you can rebuild. :D


Wow we discovered a new counter: Possession vs coin tokens
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"Strictly Better" compares only effects and not cost, change my mind

liopoil

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Re: Really bad card ideas
« Reply #1165 on: June 09, 2013, 08:34:23 am »
0

doctor doesn't work - you can only trash cards in your deck/discard, so only 5 cards.

I believe that the correct opening is Border village - nomad camp - border village - sir martin - herald putting NC-BV-Sir Martin on top of your deck.

Or maybe just BV-NC-colony-BV-squire.

well, with possession you aren't quite guarranteed to have your potion on T3. but the above isn't guarranteed either...

This should end up a bit of rock-paper-scissors.
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liopoil

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Re: Really bad card ideas
« Reply #1166 on: June 09, 2013, 08:48:22 am »
0

Farmland could be a good buy for tiebreaks, turning coppers into squires or estates into sir martin or nomad camp.
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liopoil

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Re: Really bad card ideas
« Reply #1167 on: June 09, 2013, 10:00:42 am »
0

in any case, the optimal strategy is certainly not pure colony: NC-colony-colony is strictly better. I'd be interested to actually play this game. It seems there are quite a few cards which could be useful:

farmland
colony
province
squire
doctor
herald
sir martin
potion
possession
border village
nomad camp
shelters
band of misfits (as procession or squire or ?)
king's court?
watchtower?
fortress?
storeroom?

any others?
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dominator 123

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Re: Really bad card ideas
« Reply #1168 on: June 09, 2013, 10:25:40 am »
+5

Sea Urchin $4
+1 card
+1 action
Each other player with more than 4 cards in hand discards the top card of his deck, then puts cards on top of his deck until he has 4 cards in hand.

Cutcurse $4
+$2
Each other player discards a curse card (or reveals a hand with no curses)
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"Strictly Better" compares only effects and not cost, change my mind

eHalcyon

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Re: Really bad card ideas
« Reply #1169 on: June 09, 2013, 10:36:35 am »
0

doctor doesn't work - you can only trash cards in your deck/discard, so only 5 cards.

I believe that the correct opening is Border village - nomad camp - border village - sir martin - herald putting NC-BV-Sir Martin on top of your deck.

Or maybe just BV-NC-colony-BV-squire.

well, with possession you aren't quite guarranteed to have your potion on T3. but the above isn't guarranteed either...

Hm, good call on the Doc. But it should be able to trash the rest on play pretty quick.

This should end up a bit of rock-paper-scissors.
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KingZog3

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Re: Really bad card ideas
« Reply #1170 on: June 09, 2013, 10:44:24 am »
0

Sea Urchin $4
+1 card
+1 action
Each other player with more than 4 cards in hand discards the top card of his deck, then puts cards on top of his deck until he has 4 cards in hand.

Better than normal Urchin, in the same way Ghost ship is better than Militia, except this is a cantrip, which is amazing.
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brokoli

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Re: Really bad card ideas
« Reply #1171 on: June 09, 2013, 10:51:14 am »
+4

And if you play another attack, you gain a Sea mercenary ?
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eHalcyon

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Re: Really bad card ideas
« Reply #1172 on: June 09, 2013, 10:57:39 am »
0

And if you play another attack, you gain a Sea mercenary ?

That would be a Pirate! 

Sea Urchin is generally better than Urchin, but it's not amazing. Just one card is not that great. Sometimes the attack is Bureaucrat, sometimes Cutpurse, but sometimes it helps by letting a player save something unneeded.
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hypercube

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Re: Really bad card ideas
« Reply #1173 on: June 09, 2013, 12:07:37 pm »
0

Cathedral $5

You may play up to four cards. Trash any cards you played this way.


Mice $0

+1 Action
You may trash a card from your hand that is not a Mice
You may gain a Mice
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sudgy

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Re: Really bad card ideas
« Reply #1174 on: June 09, 2013, 07:11:56 pm »
0

doctor doesn't work - you can only trash cards in your deck/discard, so only 5 cards.

I believe that the correct opening is Border village - nomad camp - border village - sir martin - herald putting NC-BV-Sir Martin on top of your deck.

Or maybe just BV-NC-colony-BV-squire.

well, with possession you aren't quite guarranteed to have your potion on T3. but the above isn't guarranteed either...

This should end up a bit of rock-paper-scissors.

I got it:
1. Buy Potion
2. Buy Doctor, trashing all cards in your deck but discarding the potion until it's the only card in your deck (in your deck, not your discard)
3. Buy Possession
4. As soon as you can, play it and spend all coin tokens.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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