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Author Topic: Really bad card ideas  (Read 1984163 times)

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Axe Knight

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Re: Really bad card ideas
« Reply #50 on: June 23, 2011, 03:16:41 am »
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Game Show Geekery:

Showcase Showdown $6

Draw Showcases of four cards for each player, face down.  Reveal the first two of each Showcase.  Each player makes a bid as to the total cost of the cards.  The player closest to the total cost without going over gains all four cards.  If any player is uniquely $1 or less away from the total cost, they win all Showcases.  If two or more players are $1 or less away from the total cost, they each win their Showcase. 

Have your pet(s) spayed or neutered.  If they already are, +$2.

Setup: Place a copy of each kingdom card not in use into the Showcase deck.

Press Your Luck $5

Hoping for Big Bucks and No Whammies, draw the top card of the Press Your Luck deck.  If it is not a Whammy, place it into your hand.  If you hit a Whammy, trash any treasure in your hand, and place the Whammy on top your deck.  Four Whammies and you're out of the game.

Setup: Place 10 extra copies of each Treasure card except Copper into the Press Your Luck deck, along with the Flokati Rug card, Trip to Knott's Berry Farm card, and the Double Your Treasure + 1 Action card.  Shuffle in 1 Whammy for every three cards.

Russian Roulette $4
-4 VP

Reveal the top card of your deck.  If you reveal a victory card, discard your hand.  If any other card is revealed, trash the Russian Roulette.  Each other player gains a Russian Roulette. 



« Last Edit: June 23, 2011, 03:18:54 am by Axe Knight »
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grep

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Re: Really bad card ideas
« Reply #51 on: June 23, 2011, 03:59:11 am »
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Russian Roulette $4
-4 VP

Reveal the top card of your deck.  If you reveal a victory card, discard your hand.  If any other card is revealed, trash the Russian Roulette.  Each other player gains a Russian Roulette.

It's too powerful having scouts and other look-ahead's. Before playing RR, you should shuffle the discard pile into your deck.

Earthquake
$5
Action/Attack
Trash this card. Each other player trashes a Victory card from hand, or reveals a hand without Victory cards.

F-word
$3
Reaction
When any player says an f-word, you may reveal this card. That player gains a curse.

Archaeological site
$6
Victory
1VP for each 3 cards in the trash pile
« Last Edit: June 23, 2011, 04:04:29 am by grep »
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #52 on: June 23, 2011, 09:42:48 am »
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Imba
Victory-Action
$2

Setup: At the start of the game, write down the name of a Kingdom card and set it aside. Whine a little, too.

Set this card aside, face down. At the end of the game, if another player purchased three or more copies of the card you wrote down, +200 VP.
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Axe Knight

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Re: Really bad card ideas
« Reply #53 on: June 23, 2011, 10:56:38 am »
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It's too powerful having scouts and other look-ahead's. Before playing RR, you should shuffle the discard pile into your deck.
Hence why it's an awful idea.   ;D
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kazztawdal

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Re: Really bad card ideas
« Reply #54 on: June 23, 2011, 01:07:55 pm »
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Beggar
Action-Curse
$0

-2 VP

You may trash a Treasure card from your hand.  If you do, during this turn's Clean-Up phase, put this card into the player to your left's discard pile (instead of your own).
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Kuildeous

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Re: Really bad card ideas
« Reply #55 on: June 23, 2011, 01:55:06 pm »
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Beggar
Action-Curse
$0

-2 VP

You may trash a Treasure card from your hand.  If you do, during this turn's Clean-Up phase, put this card into the player to your left's discard pile (instead of your own).

I dunno. Beggars tend to stay where the money is. I'd almost say that if you trash a Treasure, gain another Beggar.

That'll make it a pretty bad card.
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kazztawdal

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Re: Really bad card ideas
« Reply #56 on: June 23, 2011, 02:16:57 pm »
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Beggar
Action-Curse
$0

-2 VP

You may trash a Treasure card from your hand.  If you do, during this turn's Clean-Up phase, put this card into the player to your left's discard pile (instead of your own).

I dunno. Beggars tend to stay where the money is. I'd almost say that if you trash a Treasure, gain another Beggar.

That'll make it a pretty bad card.

True.. I was sort of imagining you going, "okay, i'll give you a copper if you get the hell out of here"
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Kuildeous

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Re: Really bad card ideas
« Reply #57 on: June 23, 2011, 02:29:16 pm »
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True.. I was sort of imagining you going, "okay, i'll give you a copper if you get the hell out of here"

Yeah, I figured. I guess that speaks about how jaded I am that I immediately think of beggars of not going away once they receive money.

Then again, you do capture the idea since a beggar typically takes the money and leaves. He eventually comes back.

In order to turn your card from useful to "bad," how about we expand even more on the nature of panhandling: If you trash a Treasure, place this Beggar in the discard pile of the player to your left. Then gain a Beggar.
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drg

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Re: Really bad card ideas
« Reply #58 on: June 23, 2011, 03:40:34 pm »
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Hot Potato
Action Curse
2
When you gain Hot Potato, shuffle it into your deck.
When you draw Hot Potato, play it immediately. If you can't, discard it.
When you play Hot Potato, choose an opponent at random. That player gains it.
-2 VP

AWESOME!



Tribble
Action
$3

+$1, Pass Tribble to the player on your Left.

When you buy Tribble, place it on your deck.
When you draw Tribble, gain a Tribble immediately. Pass a Tribble to the player on your Left.
When you receive Tribble, gain a Copper.
When you discard Tribble, gain a Curse.
If you trash Tribble, gain a Curse.  Awwwwww - but they so cute!


Shouldn't the tribbles be multiplying in there somewhere?
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kazztawdal

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Re: Really bad card ideas
« Reply #59 on: June 23, 2011, 04:02:45 pm »
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They do; when you draw one, you get another.

Hobo
Action
$0

Choose one: Gain a random card from the Trash pile, or gain a card costing $0.
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rinkworks

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Re: Really bad card ideas
« Reply #60 on: June 23, 2011, 04:07:53 pm »
+2

It Was All A Dream
$7 - Action
Replace all kingdom supply piles with different ones from the box.

Self-Possession
$6+P - Action
Take an extra turn after this one, in which you can see all cards you can and make all decisions for yourself. Any cards you would gain on that turn, you gain instead; any cards of yours that are trashed are set aside and returned to your discard pile at end of turn.
« Last Edit: June 23, 2011, 04:28:59 pm by rinkworks »
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Personman

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Re: Really bad card ideas
« Reply #61 on: June 23, 2011, 04:14:59 pm »
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I'm really happy about how much rules discussion Quote Stuffing generated :D And that somebody appreciated Hot Potato.

I like Hobo :)

Why is self-possession an attack when possession isn't?

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rinkworks

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Re: Really bad card ideas
« Reply #62 on: June 23, 2011, 04:29:17 pm »
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Why is self-possession an attack when possession isn't?

Fixed.
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Blaeu

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Re: Really bad card ideas
« Reply #63 on: June 23, 2011, 07:37:39 pm »
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A deal with the Devil
$7 -- Action

Each other player may trash their hand.  If they do not, flip a coin.  If heads, they resign from the game.  If tails, you trash all cards you own.
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #64 on: June 23, 2011, 07:48:11 pm »
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Shouldn't the tribbles be multiplying in there somewhere?

They do; when you draw one, you get another.

Bingo. 

If they multiply too fast, the pile empties too fast.  That's why I used coppers - so they keep on giving. Tribble is "passed", not gained, so you can't Watchtower it (though you could Wt the coppers and curses).  And its not an attack - too cute and fuzzy!

The card is only "really bad" in that it destroys games.  Unless you love Gardens ... which is where I suppose Tribbles would live.

Should have included this:


Tribble
Action
$3

+$1, Pass Tribble to the player on your Left.

When you buy Tribble, place it on your deck.
When you draw Tribble, gain a Tribble immediately. Pass a Tribble to the player on your Left.
When you receive Tribble, gain a Copper.
When you discard Tribble, gain a Curse.
If you trash Tribble, gain a Curse.  Awwwwww - but they so cute!

If you have a Wharf in play, you may trash Tribble immediately, without penalty.
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #65 on: June 23, 2011, 07:49:33 pm »
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Why is self-possession an attack when possession isn't?

So you can play reactions?
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Kuildeous

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Re: Really bad card ideas
« Reply #66 on: June 24, 2011, 10:28:41 am »
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If you have a Wharf in play, you may trash Tribble immediately, without penalty.

Okay, that just tickled me to no end. Well-played, sir or madam.
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kazztawdal

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Re: Really bad card ideas
« Reply #67 on: June 28, 2011, 02:17:51 pm »
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War - $3
Action - Attack

Each player reveals the top card of his deck.  The cards with the highest revealed cost are discarded; all other cards are trashed.

If your card had or shared the highest cost, +1 Action, +1 Card, +$2.
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rinkworks

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Re: Really bad card ideas
« Reply #68 on: June 28, 2011, 03:07:09 pm »
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Well, if we're going to go that route:

Fish
$6
Action-Attack
Name a card.  Each player who has that card in hand must pass all copies to you; put these cards in your hand.  For each player that did not pass you a card, +1 Card.  If the card you draw is the card you named, repeat this process.
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kazztawdal

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Re: Really bad card ideas
« Reply #69 on: June 28, 2011, 03:28:34 pm »
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Well, if we're going to go that route:

Fish
$6
Action-Attack
Name a card.  Each player who has that card in hand must pass all copies to you; put these cards in your hand.  For each player that did not pass you a card, +1 Card.  If the card you draw is the card you named, repeat this process.

Should probably cost $20.
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Glooble

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Re: Really bad card ideas
« Reply #70 on: June 28, 2011, 11:41:06 pm »
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Please no Egyptian Rat Screw.
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lefaiison

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Re: Really bad card ideas
« Reply #71 on: June 29, 2011, 06:05:11 pm »
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Queen $20; Choose 2 of the following: +10 Actions; +10 Cards; +10 Buys; +$10;

You may not gain this card unless you have a Pawn in play.  Trash that Pawn.
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nemryn

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Re: Really bad card ideas
« Reply #72 on: June 29, 2011, 06:41:25 pm »
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Roshambo $5
Action
+2 cards
You and the player to your left each secretly choose a card from the hand, then reveal them simultaneously. If you both reveal the same type of card, nothing happens. Otherwise, if you reveal...
a Treasure card, gain a Gold.
a Victory card, gain a Duchy.
an Action card, gain a Roshambo.
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Jack Rudd

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Re: Really bad card ideas
« Reply #73 on: June 29, 2011, 07:37:24 pm »
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Roshambo $5
Action
+2 cards
You and the player to your left each secretly choose a card from the hand, then reveal them simultaneously. If you both reveal the same type of card, nothing happens. Otherwise, if you reveal...
a Treasure card, gain a Gold.
a Victory card, gain a Duchy.
an Action card, gain a Roshambo.
This could be a lot of fun in a game with Tournament and/or Black Market.
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Lenoxus

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Re: Really bad card ideas
« Reply #74 on: June 29, 2011, 09:22:11 pm »
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I wish I could help this about myself, but semi-Curse fan cards bug me so much, I'm annoyed even when they're proposed as bad cards. Make them negative semi-Victories, dammit!  :P
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