Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 6 7 [8] 9 10 ... 281  All

Author Topic: Really bad card ideas  (Read 1796372 times)

0 Members and 1 Guest are viewing this topic.

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2209
  • Respect: +2853
    • View Profile
Re: Really bad card ideas
« Reply #175 on: October 16, 2011, 11:38:45 pm »
0

Once Again With Style
Cost: $7
Action
Each player trashes all cards they own. Each player, starting with you, takes 10 cards of his or her choice from the supply. This is that player's new starting deck.

You know, if you limit it to non-victory cards, it might not be half bad. Still insane though.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

Glooble

  • Bishop
  • ****
  • Offline Offline
  • Posts: 113
  • Respect: +61
    • View Profile
    • Solutions to Problems
Re: Really bad card ideas
« Reply #176 on: October 17, 2011, 12:50:50 am »
0

Merchant Ghost Pirate Ship
Action – Attack –Duration
$8

+2 Cards
+$2

Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token. Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

On your next turn, +$2 and +$1 per Coin token you’ve taken with Merchant Ghost Pirate Ships this game.
Logged

I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

def

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 239
  • Respect: +166
    • View Profile
Re: Really bad card ideas
« Reply #177 on: October 17, 2011, 06:18:44 am »
0

Not too crazy since Pirate Ships strength comes from multiple attacks, which shouldn't be possible this easy with the high cost.
Logged

dysprog

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 13
  • Respect: +15
    • View Profile
Re: Really bad card ideas
« Reply #178 on: October 28, 2011, 11:52:56 pm »
0

Infinite Fun
$5
Action - Attack
+1 vp
-1 buy
Each other player gains a curse
each other player discards down to 2

When Infinite Fun is gained or played, place a pain token on the boredom mat.
For each pain token on the boredom mat, all cards in supply (except Infinite Fun) cost +$1
For each pain token on the boredom mat,  Infinite Fun cost -$1

Logged

hypercube

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 139
  • Shuffle iT Username: xyrix
  • Respect: +325
    • View Profile
Re: Really bad card ideas
« Reply #179 on: October 29, 2011, 01:44:42 am »
0

Devil's Auction
Action - Curse - $7
-3 VP
-----------------
All other players participate in an auction, bidding whole numbers
The "winner" reduces their total VP by the number they bid by some combination of gaining Curses and trashing VP from their hand/deck/discard/mats/tokens
If the "winner" is unable to do this they trash their entire hand, deck, discard, mats, and tokens
The "losers" of the auction reveal their hand and pass all Treasure cards revealed to your hand
If no one bids all other players are "losers"

Dynastic Succession
Action - $3
------------------
Total the cost of your hand
Return your hand to the Supply
Gain cards of non-zero cost into your hand whose total cost is less than or equal to half of the cost of the hand you returned, rounded down

Pyrrhic Victory
Action - Attack - $5
------------------
Each other player discards down to 3 cards in hand
------------------
While Pyrrhic Victory is in play, during your Clean-up phase you draw zero cards (instead of 5) and may gain a Victory card costing up to the cost of Pyrrhic Victory

Tabloid
Action - Duration - $2
------------------
While Tabloid is in play turn your deck upside-down, and during your Clean-up phase you draw 4 cards (instead of 5)
You may discard Tabloid at any time during your turn
« Last Edit: October 29, 2011, 02:18:54 am by hypercube »
Logged
I have sigs off.

natey

  • Herbalist
  • **
  • Offline Offline
  • Posts: 8
  • Respect: +8
    • View Profile
Re: Really bad card ideas
« Reply #180 on: October 31, 2011, 10:24:20 pm »
0

Boutique
Action - $4
+ 1 card
+ 1 action
+ 1 buy
+ $3

cards cost 2 more this turn
Logged

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +936
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #181 on: November 01, 2011, 08:19:36 am »
0

Boutique
Action - $4
+ 1 card
+ 1 action
+ 1 buy
+ $3

cards cost 2 more this turn

Seems like a pretty good card to me.  A Market for $4 whose +Buy is crippled?  Why not?
Logged

Zem

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 32
  • Respect: +31
    • View Profile
Re: Really bad card ideas
« Reply #182 on: November 01, 2011, 09:50:57 pm »
+2

Boutique
Action - $4
+ 1 card
+ 1 action
+ 1 buy
+ $3

cards cost 2 more this turn

That would be an awesome card with bishop, apprentice or forge.

Here is my entry, which I have not playtested yet since I want to keep my friends.



Brick
Reaction - 1$
When another player gains a card,
you may reveal this from your hand,
shout a catchphrase and throw it. 
If you hit him while he is touching the
gained card, you gain that card instead.
——————————
The first player who touches Brick
after it has been thrown gains it,
putting it in their hand.



An additional rule i considered: If you draw blood with your hit: +2vp
But I ran out of room on the card.

FAQ for brick:
- in case of multiple players throwing bricks, only the first one to hit succeeds
- first you shout the catch phrase, then throw! So no sneak attacks. Feel free to use "SNEAK ATTACK" as your catchphrase though.
- A brick that missed its target may be claimed by any player, by touching it. A brick that hits is automatically claimed by the victim, since that counts as a touch.
- If a brick throw succeeds, the thrower gains a card. So the victim may throw the same brick back in response to that gain event.

It turned out a little too wordy, but i am not sure how to shorten the text further.

"He is going for the provinces! Get 'im boys!"
« Last Edit: November 01, 2011, 10:06:27 pm by Zem »
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #183 on: November 09, 2011, 10:33:07 am »
0

I like combining existing cards based on analogies of the names.

Expanding Post
Action - $8
Trash two cards from your hand. If you do, gain a card costing up to $4, putting it in your hand.
Logged

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +936
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #184 on: November 09, 2011, 11:59:14 am »
+4

I like combining existing cards based on analogies of the names.

Expanding Post
Action - $8
Trash two cards from your hand. If you do, gain a card costing up to $4, putting it in your hand.

Ghost Minion
$5 - Action
Each player (including you) with 5 or more cards in hand puts his hand on top of his deck in any order, then draws 4 cards.

Library Tower
$5 - Action
Draw up to 6 cards in hand.  Draw up to 7 cards in hand.

Fishing Well
$4 - Action
Now and at the start of your next turn, +2 Actions, +$1, name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.

Philosopher's Village
$4 - Action
+1 Card.  Count your deck and discard pile.  +Actions equal to the number of cards between them (rounded down).

Horse Traders of All Trades
$5 - Action
+1 Buy.  +$3.  Gain a Silver.  Draw up to 5 cards in hand.  Discard 2 cards.
When another player plays an attack card, you may set this aside from your hand.  If you do, then at the start of your next turn, return this to your hand and you may trash a card that is not a Treasure.

Young Woodcutter
$2 - Action
+1 Buy.  +$2.  -$2.

Noble Pawn Steward
$6 - Action
Choose one: +1 Card, +1 Action, +1 Buy, +$1, +3 Cards, +2 Actions, +2 Cards, +$2, or trash two cards from your hand.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #185 on: November 09, 2011, 12:49:21 pm »
+1

Horse Traders of All Trades
$5 - Action
+1 Buy.  +$3.  Gain a Silver.  Draw up to 5 cards in hand.  Discard 2 cards.
When another player plays an attack card, you may set this aside from your hand.  If you do, then at the start of your next turn, return this to your hand and you may trash a card that is not a Treasure.

Hmm, I guess Jack of All Salvages would be:
$4 - Action
+1 Buy. +$1. You may discard the top card of your deck. Draw up to 5 cards in hand. You may trash a card that is not a Treasure.

Not sure yet what, say, Horse Bishops would do, though.

Noble Pawn Steward
$6 - Action
Choose one: +1 Card, +1 Action, +1 Buy, +$1, +3 Cards, +2 Actions, +2 Cards, +$2, or trash two cards from your hand.

And the Trusty Noble Pawn Steward lets you choose two of them!
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #186 on: November 09, 2011, 12:52:33 pm »
0

Not sure yet what, say, Horse Bishops would do, though.

I guess it would have to be:
+$1. +1 Buy. Discard two cards. Gain an Estate.

...Well, this is the bad card ideas thread.
Logged

timchen

  • Minion
  • *****
  • Offline Offline
  • Posts: 704
  • Shuffle iT Username: allfail
  • Respect: +234
    • View Profile
Re: Really bad card ideas
« Reply #187 on: November 09, 2011, 11:40:00 pm »
0

Quote
Young Woodcutter
$2 - Action
+1 Buy.  +$2.  -$2.

I really like this one. Similarly:

Young Embassy:
$4 - Action
+5 cards. discard 3 cards. +3 cards.
---
When you gain this, every one else gain a silver, than discard a silver from hand, or show a hand with no silvers.

Maybe this should be named Old Embassy?
Logged

chwhite

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1065
  • Respect: +442
    • View Profile
Re: Really bad card ideas
« Reply #188 on: November 09, 2011, 11:56:53 pm »
+1

Ill-Gotten Pearls
$4 - Treasure
Worth $1
________
When you gain this, every other player gains a Curse on the bottom of their deck, which they may choose to move to the top of their deck.


Horse Chancellors
$4 - Action/Reaction
$2, +1 Buy.  Place the top two cards of your deck into the discard.
___________________
When an Attack is played against you, you may reveal Horse Chancellors from your hand.  If you do, place your deck into the discard and set it aside until the beginning of your next turn.



Fool's Silver
$1 - Treasure/Reaction
If this is the first time you have played a Fool's Silver this turn, this is worth $0, otherwise it is worth $3.
_________
When another player gains a Duchy, you may trash this from your hand.  If you do, gain a Silver, putting it on your deck.
« Last Edit: November 10, 2011, 12:00:43 am by chwhite »
Logged
To discard or not to discard?  That is the question.

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #189 on: November 10, 2011, 12:27:27 am »
+3

Queen
$2 - Action
+1 action. Every player looks at the top card of his deck and either puts it back or discards it. Then, +1 card.
When you gain a King's Court, you may gain a Queen.

Ghost Merchant Ship
$5 - Action-Duration-Attack
+$2. While this is in play, at the beginning of any other player's turn, they get –$2.

Remodellands
$6 - Victory
Worth 2VP
When you buy this, reveal cards from the top of your deck until you reveal an action or treasure. Put the revealed action or treasure back on top and discard the other cards.

Mining Mine
$6 - Action
Trash a treasure from your hand and gain another treasure costing up to $3 more, putting it in your hand. You may trash this immediately; if you do, +$2.
« Last Edit: November 10, 2011, 12:30:09 am by AJD »
Logged

chwhite

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1065
  • Respect: +442
    • View Profile
Re: Really bad card ideas
« Reply #190 on: November 10, 2011, 01:04:27 am »
0

Ghost Merchant Ship
$5 - Action-Duration-Attack
+$2. While this is in play, at the beginning of any other player's turn, they get –$2.

Y'know, I kinda wish this (or some well-playtested and balanced version of it) was an actual Dominion card.
Logged
To discard or not to discard?  That is the question.

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #191 on: November 10, 2011, 01:11:05 am »
0

Ghost Merchant Ship
$5 - Action-Duration-Attack
+$2. While this is in play, at the beginning of any other player's turn, they get –$2.

Y'know, I kinda wish this (or some well-playtested and balanced version of it) was an actual Dominion card.

...What, you didn't like Mining Mine?

I think I recall from the Secret Histories that something like this is more or less what Cutpurse started out as (although with $1; –$2 is really really strong, I think).
Logged

chwhite

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1065
  • Respect: +442
    • View Profile
Re: Really bad card ideas
« Reply #192 on: November 10, 2011, 01:49:04 am »
0

Ghost Merchant Ship
$5 - Action-Duration-Attack
+$2. While this is in play, at the beginning of any other player's turn, they get –$2.

Y'know, I kinda wish this (or some well-playtested and balanced version of it) was an actual Dominion card.

...What, you didn't like Mining Mine?

I think I recall from the Secret Histories that something like this is more or less what Cutpurse started out as (although with $1; –$2 is really really strong, I think).

Yeah, I remember that.  I think this would in practice be different enough from Cutpurse- a guaranteed hit on income, and the fact it doesn't actually reduce your opponents hands would make it play very differently with things like sifting, trashing, and Library/Watchtower/Menagerie.  And I've long pined for a Duration-Attack, though apparently enough playtesters disliked the timing and concept to consign it to the dustbin.
« Last Edit: November 10, 2011, 01:55:26 am by chwhite »
Logged
To discard or not to discard?  That is the question.

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9411
    • View Profile
Re: Really bad card ideas
« Reply #193 on: November 10, 2011, 01:50:32 am »
0

Young Steward - $2 - Action
Choose one:  $1, or +1 Card, or trash a card from your hand.

Walled City - $6 - Action
+1 Card, +2 Actions.  If there is an empty supply pile, +1 Card; if there are two, +$1, +1 Buy.  At the start of your Cleanup, if you have this and no more than one other Action in play, you may put this on top of your deck.

To build on chwhite, but even worse...

Fool's Copper - $0 - Treasure - Reaction
If this is the first time you have played Fool's Copper this turn, is it worth -$1.  Otherwise, it is worth $2.
----
When another player gains an Estate, you may trash this card from your hand.  If you do, gain a Copper, putting it on your deck.

Or how about:

Emperor's Court - $10 - Action
You may choose an Action card from your hand.  Play it five times.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Julle

  • Bishop
  • ****
  • Offline Offline
  • Posts: 118
  • Respect: +571
    • View Profile
Re: Really bad card ideas
« Reply #194 on: November 10, 2011, 09:03:29 am »
0

King's Adventurer
$10 - Action
Reveal cards from your deck until you reveal 2 Treasure cards. Play both Treasures three times and discard the other revealed cards.

You really don't want to reveal 2 Contrabands with this.

Shanty Menagerie
6€ - Action
+1 Action
Reveal your hand. If you have no action cards and no duplicates in your hand, put your deck into your hand.

The ultimate counter against Torturer.
« Last Edit: November 10, 2011, 10:29:27 am by Julle »
Logged

play2draw

  • Guest
Re: Really bad card ideas
« Reply #195 on: November 10, 2011, 12:21:30 pm »
+1

After a bit of spying at Rio Grande Games, I have discovered that the final Dominion expansion is going to be named Dominion: Convoluted. I also found a card from that set:

Financier: $5 Action
Reveal your hand. Calculate the average cost of cards in your hand (round down).
+3 Cards.
Reveal your hand. Calculate the average cost of cards in your hand (round down).
If the average value of your cards has not increased, gain a silver, putting it in your hand.
If the average value of your cards has increased, gain a gold and a silver and put your deck on your discard pile.
Discard 3 cards.
Logged

mathguy

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 35
  • Respect: +9
    • View Profile
Re: Really bad card ideas
« Reply #196 on: November 12, 2011, 06:44:12 pm »
0

Horse Traders of All Trades
$5 - Action
+1 Buy.  +$3.  Gain a Silver.  Draw up to 5 cards in hand.  Discard 2 cards.
When another player plays an attack card, you may set this aside from your hand.  If you do, then at the start of your next turn, return this to your hand and you may trash a card that is not a Treasure.

I laughed hard at this. ;D

How about:

King's Courtyard
$7 - Action
Choose an action card in your hand. You may play it three times then put it on top of your deck.

Iron Worker's Village
$4 - Action
+1 card. +2 actions. Trash this card. If it is an action card, +1 action. If not, +$2.
Logged

pooka

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 49
  • Respect: +1
    • View Profile
Re: Really bad card ideas
« Reply #197 on: November 13, 2011, 01:19:49 am »
+1

Lookout Below
Action $3
+2
Reveal the bottom 3 cards of your deck.  If you draw any attack cards you must trash one.  If you draw any treasure cards you must discard one.  If you draw any victory cards, place one on top of your deck.  Discard anything remaining.
Logged
Just for today... level 14

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9411
    • View Profile
Re: Really bad card ideas
« Reply #198 on: November 13, 2011, 01:53:44 am »
+5

Snugglers - $3 - Action/Attack
Choose one:
Gain a Cute Toddler token OR
Divide the number of Cute Toddler tokens by 2, rounding down.  Each other player gains that number of Coppers on their deck.  Return all your Cute Toddler tokens to the supply.

Anyone else have a one-letter change?
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3279
  • Shuffle iT Username: AJD
  • Respect: +4401
    • View Profile
Re: Really bad card ideas
« Reply #199 on: November 13, 2011, 02:31:02 am »
+7

Anyone else have a one-letter change?

Enjoy - $4 - Action
Reveal the top 5 cards of your deck. Play whichever one would be the most fun.

Gland Market - $6 - Action
+1 card
+1 action
+1 buy
+$1
+1 hormone

Mink - $5 - Action
You may reveal a small furry mammal. Gain a copy of it.

Fast - $4 - Action
Trash this card. Gain nothing.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 281  All
 

Page created in 0.059 seconds with 22 queries.