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Author Topic: Really bad card ideas  (Read 1867890 times)

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Minotaur

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Re: Really bad card ideas
« Reply #3700 on: June 04, 2015, 02:26:29 pm »
+1

You Broke The First Rule Of Dominion
Event/Reaction
Cost: $0

(Once per turn the first turn on which it is played, and +1 many times per turn for each previous turn it has been played.  Special rule:  This event is always available in all games, and does not have to be bought.  It is played as a Reaction as if it were a Reaction card in your hand.)

This Reaction can be played when a non-player asks how you play Dominion after each player has reshuffled at least twice.  Gain a Player Advantage (from wherever it is even if it's not in the Supply) in hand and play it.  On turns when this Event has been played, Player Advantage cannot choose +3 cards, and the chosen non-player must have been the one who triggered the Reaction.


Player Advantage
$4
Action
If there is someone present in the room who is not playing Dominion, choose one: +3 Cards, or they have to pay you a drink.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Co0kieL0rd

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Re: Really bad card ideas
« Reply #3701 on: June 04, 2015, 03:03:03 pm »
0

That's a very elaborate way of saying, "I think 'Player Advantage' should just read 'non-player persons in the room have to pay you a drink'."
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Minotaur

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Re: Really bad card ideas
« Reply #3702 on: June 04, 2015, 04:07:11 pm »
+2

That's a very elaborate way of saying, "I think 'Player Advantage' should just read 'non-player persons in the room have to pay you a drink'."

This card is slightly different.  This card is a punishment for "ohai, ur not busy, tell me how 2 Dominion lolol I'm probably going to zone out and lose interest after five seconds, but dont let that stop me from interrupting you when ur tryin 2 think rolf!!!!"
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #3703 on: June 04, 2015, 04:40:31 pm »
+1

The First Rule Of Dominion
Don't talk about Dominion.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3704 on: June 04, 2015, 07:24:32 pm »
+4

Crystal Ball
$5 Event
Take your -1 card token. If you do, +$5, +1 buy, and put all cards you buy this turn in your future hand.

Basket Ball
$5 Event
Take your -$1 token.
Until your next turn, after a player plays a card for the 3rd card in his turn, he stops his action phase.

Poké Ball
$5 Event
You may immediately reveal all your hand, discard and deck pile. If you do, and if you revealed at least 15 different cards no opponent has any cards in theirs that you don't have yet, shout "I catched'em all" and you win.

Wrecking Ball
$5 Event
Take your -$1 token.
Each other player reveals the top 5 cards of his deck, trashes a victory card that you choose and may gain a victory card costing up to $3 less than it. Then you may sing a ridiculous commercial song.
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Minotaur

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Re: Really bad card ideas
« Reply #3705 on: June 04, 2015, 08:45:23 pm »
+3

Football
Event-Reaction
Cost: $0*

(This reaction is available at any time when it is in the game, and does not have to be bought)  You may roll on the floor clutching your delicate shins in feigned agony.  If you do, you may reveal a Reaction card from your hand as if an Attack has just been played.  Flip a coin.  If it comes up Heads, discard a card from your hand and put your -1 card token on your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

iguanaiguana

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Re: Really bad card ideas
« Reply #3706 on: June 05, 2015, 02:12:48 pm »
0

Comma Splice
Action - cost 3

+1Card
+1Action

When you play this, you may move the commas on the text of another action card in play to a new place of your choice. If this causes that card to have a different effect on play, play that card, again.
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eHalcyon

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Re: Really bad card ideas
« Reply #3707 on: June 05, 2015, 04:54:54 pm »
+5

Witch Card
$4 - Action
Name another card.  Copies of this card are that card until they enter play.  The next time you play a copy of that card, you may substitute the phrase "this card" in that card's text with this card instead.  If that card does not contain the phrase "this card", you may discard this card from play to play that card again, unless that card is Witch, in which case Witch Card does not apply to that Witch card, but Witch Card may apply to a Witch which comes after that first Witch card.
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singletee

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Re: Really bad card ideas
« Reply #3708 on: June 05, 2015, 05:09:52 pm »
+1

Ruined Masquerade
Action - Ruins
Cost: $0

+1 Card

Each other player passes a card from his hand to the left at once. Then you may discard a card from your hand.
« Last Edit: June 05, 2015, 05:11:53 pm by singletee »
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belugawhale

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Re: Really bad card ideas
« Reply #3709 on: June 05, 2015, 07:35:31 pm »
0

Scout's Party - Action - Attack

+

Each other player reveals the top 5 cards of his deck, puts the revealed non-Victory cards back on top of his deck in any order he chooses, and puts the remaining cards on top of his deck.


Scout counters this!
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Minotaur

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Re: Really bad card ideas
« Reply #3710 on: June 05, 2015, 08:46:32 pm »
0

Scout's Party - Action - Attack

+

Each other player reveals the top 5 cards of his deck, puts the revealed non-Victory cards back on top of his deck in any order he chooses, and puts the remaining cards on top of his deck.


Scout counters this!

Sort of like Rabble with money instead of cards, but not exactly.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3711 on: June 07, 2015, 04:03:01 am »
0

Rabble Rouser
Action
Cost: $3

+1 Card
You may play an Action card from your hand as if it were Rabble.  If you do, that card is Rabble until it leaves play.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3712 on: June 07, 2015, 04:13:01 am »
+4

Divorce Court
Action
Cost: $3

You may discard a Duke from your hand.  If you do, gain a Duchess in hand and play it.

You may trash a Duchess from your hand.  If you do, gain a Duke.
« Last Edit: June 08, 2015, 03:26:49 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Roadrunner7671

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Re: Really bad card ideas
« Reply #3713 on: June 07, 2015, 01:15:34 pm »
0

Exchange
$2 - Action

+1 Action
+1 Buy

Discard any number of treasure cards.
+$1 per card discarded
This isn't too horrible, it's good with a late game Loan, draw-to-X cards and Grand Market.
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Ghacob

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Re: Really bad card ideas
« Reply #3714 on: June 07, 2015, 04:13:35 pm »
0

Dominion Strategy Forum Member
Event - $2
Choose one: Take an education token, or gain a card with cost equal to the number of education tokens you have and make a forum post with equivalent value
« Last Edit: June 07, 2015, 04:15:02 pm by Ghacob »
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Seprix

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Re: Really bad card ideas
« Reply #3715 on: June 07, 2015, 05:36:43 pm »
+3

ErrinF

Victory-Reaction $

Whoever buys this card first decides how much this card is worth.

--------------------------------------------------

If any player complains about how overpowered or underpowered this card is, remove all ErrinF cards from the game as if a bomb blew them up, removing the player who first bought ErrinF from the game as well.
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Roadrunner7671

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Re: Really bad card ideas
« Reply #3716 on: June 07, 2015, 05:48:17 pm »
0

ErrinF

Victory-Reaction $

Whoever buys this card first decides how much this card is worth.

--------------------------------------------------

If any player complains about how overpowered or underpowered this card is, remove all ErrinF cards from the game as if a bomb blew them up, removing the player who first bought ErrinF from the game as well.
Awesome.
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belugawhale

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Re: Really bad card ideas
« Reply #3717 on: June 07, 2015, 06:06:08 pm »
+2

Nuke - Action - 2 Gunpowder

Look through your deck, discard pile, and hand. Trash a card, then trash this.
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Seprix

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Re: Really bad card ideas
« Reply #3718 on: June 07, 2015, 06:12:29 pm »
+4

Nuke - Action - 2 Gunpowder

Look through your deck, discard pile, and hand. Trash a card, then trash this.

Nuke Times Infinity - 3 Gunpowder

Look through your deck, discard pile, and hand. Trash two cards, then trash this.

Exclaim how much better your card is than anyone elses.
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Ghacob

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Re: Really bad card ideas
« Reply #3719 on: June 07, 2015, 10:30:11 pm »
+1

Nuke - Action - 2 Gunpowder

Look through your deck, discard pile, and hand. Trash a card, then trash this.

Nuke Times Infinity - 3 Gunpowder

Look through your deck, discard pile, and hand. Trash two cards, then trash this.

Exclaim how much better your card is than anyone elses.

Death Nuke - Action - 10 Gunpowder
Trash all cards
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pacovf

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Re: Really bad card ideas
« Reply #3720 on: June 07, 2015, 10:52:45 pm »
+3

Quote
Duke Nukem Forever: Action, 50$
Wait a decade.
Now the joke is on you.
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Seprix

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Re: Really bad card ideas
« Reply #3721 on: June 08, 2015, 01:12:04 am »
0

Nuke - Action - 2 Gunpowder

Look through your deck, discard pile, and hand. Trash a card, then trash this.

Nuke Times Infinity - 3 Gunpowder

Look through your deck, discard pile, and hand. Trash two cards, then trash this.

Exclaim how much better your card is than anyone elses.

Death Nuke - Action - 10 Gunpowder
Trash all cards

Death Nuke isn't Nuke times Infinity! It doesn't beat it!
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3722 on: June 08, 2015, 04:57:06 am »
0

Nuke - Action - 2 Gunpowder

Look through your deck, discard pile, and hand. Trash a card, then trash this.

Nuke Times Infinity - 3 Gunpowder

Look through your deck, discard pile, and hand. Trash two cards, then trash this.

Exclaim how much better your card is than anyone elses.

Death Nuke - Action - 10 Gunpowder
Trash all cards

Death Note
Action attack duration, $5

Write the name of a card face down. At the start of your next turn, each player puts in deck into his discard pile, reveals his hand and discard pile, and trashes all copies of the card you've written.
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Accatitippi

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Re: Really bad card ideas
« Reply #3723 on: June 08, 2015, 05:19:28 am »
+5

Robber - Event 7$
All players with 7 or more cards discard half of their cards, rounded down.
Move the Robber pawn to a Kingdom Supply Pile of your choice.
Cards from that pile are considered to be Curses instead of what they really are.
Setup: place the Robber pawn on the Curse pile.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3724 on: June 08, 2015, 06:36:15 am »
0

Robber - Event 7$
All players with 7 or more cards discard half of their cards, rounded down.
Move the Robber pawn to a Kingdom Supply Pile of your choice.
Cards from that pile are considered to be Curses instead of what they really are.
Setup: place the Robber pawn on the Curse pile.

"You have more laboratories than me ? OK, I put the pawn on Laboratory"
1 turn later : "Gee, if I play Witch he will gain another lab".
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.
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