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Author Topic: Really bad card ideas  (Read 1867087 times)

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AndrewisFTTW

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Re: Really bad card ideas
« Reply #3025 on: October 07, 2014, 11:34:27 am »
0


that could be funny, except scout is not a bad card idea, it's just too weak. plus I think it has been done before. BAD POST!  :P

silverspawn's posts > everyone else's posts
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Witherweaver

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Re: Really bad card ideas
« Reply #3026 on: October 07, 2014, 11:38:25 am »
+2

... they can't all be the best post ever
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pacovf

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Re: Really bad card ideas
« Reply #3027 on: October 07, 2014, 11:41:33 am »
+2

They can't all be the best reference ever.
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Re: Really bad card ideas
« Reply #3028 on: October 07, 2014, 11:54:39 am »
0

They can't all be the best reference ever.
and I don't even get the reference  :'(

Awaclus

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Re: Really bad card ideas
« Reply #3029 on: October 07, 2014, 12:51:58 pm »
+1

They can't all be the best reference ever.
and I don't even get the reference  :'(
Explorer is fine, why do people even complain about Explorer. They can't all be the best $5 ever.
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silverspawn

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Re: Really bad card ideas
« Reply #3030 on: October 07, 2014, 01:02:16 pm »
0

They can't all be the best reference ever.
and I don't even get the reference  :'(
Explorer is fine, why do people even complain about Explorer. They can't all be the best $5 ever.

no, you misunderstand. I got that reference. I even knew that he was talking about explorer before everyone else.

I don't get

Quote
silverspawn's posts > everyone else's posts

that reference

Awaclus

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Re: Really bad card ideas
« Reply #3031 on: October 07, 2014, 01:04:25 pm »
+3

They can't all be the best reference ever.
and I don't even get the reference  :'(
Explorer is fine, why do people even complain about Explorer. They can't all be the best $5 ever.

no, you misunderstand. I got that reference. I even knew that he was talking about explorer before everyone else.

I don't get

Quote
silverspawn's posts > everyone else's posts

that reference

It's the "greater than" symbol.
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silverspawn

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Re: Really bad card ideas
« Reply #3032 on: October 07, 2014, 01:05:28 pm »
0

They can't all be the best reference ever.
and I don't even get the reference  :'(
Explorer is fine, why do people even complain about Explorer. They can't all be the best $5 ever.

no, you misunderstand. I got that reference. I even knew that he was talking about explorer before everyone else.

I don't get

Quote
silverspawn's posts > everyone else's posts

that reference

It's the "greater than" symbol.

the french toast

eHalcyon

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Re: Really bad card ideas
« Reply #3033 on: October 07, 2014, 01:19:56 pm »
+1

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?
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GendoIkari

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Re: Really bad card ideas
« Reply #3034 on: October 07, 2014, 01:24:20 pm »
0

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...

Is this really a puzzle that needs edge cases?  You'd rather have the non-passing version any time your hand is full of good cards.

Yeah, somehow I didn't think of the obvious in-your-face situation of having all good cards in hand. The situations I were thinking of involved having a bad card that you wanted to trash, but didn't want your opponent to have. Which could happen easily with Fairgrounds, perhaps giving your opponent an Estate or Copper (or even Curse) could boost his Fairgrounds. Or even if you're just building a different deck than your opponent; you might want to trash Silver because you have a good engine; but you don't want to give your opponent Silver.
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GendoIkari

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Re: Really bad card ideas
« Reply #3035 on: October 07, 2014, 01:29:31 pm »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.
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Holger

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Re: Really bad card ideas
« Reply #3036 on: October 07, 2014, 02:20:02 pm »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.
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pacovf

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Re: Really bad card ideas
« Reply #3037 on: October 07, 2014, 02:45:37 pm »
+1

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.

On the other hand, you can trash it with Stonemason after five highways to get two provinces.
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Dsell

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Re: Really bad card ideas
« Reply #3038 on: October 07, 2014, 11:27:05 pm »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

Not intended, though I realized it after the fact. The original wording was "...reduced to $0 while this is in play." That would have prevented the megaturn but meant you could bring other stuff from the trash. I changed the wording but forgot about closing up that loophole.

Yeah, the intention was tedious scout. Well, the original intention was complex do-nothing card, but close enough. There were several other interactions that worked differently than scout (Better for philosopher's stone! Worse for horn of plenty!) but I didn't mind those.
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GendoIkari

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Re: Really bad card ideas
« Reply #3039 on: October 08, 2014, 12:18:29 am »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.

No, no useful infinite-play. But still infinite play, of the same card as many times as you want.
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Holger

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Re: Really bad card ideas
« Reply #3040 on: October 08, 2014, 05:33:58 am »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.

No, no useful infinite-play. But still infinite play, of the same card as many times as you want.

Yes, but it's no more of a problem than revealing Moat or Secret Chamber infinitely often. And unlike Secret Chamber, it never makes sense to play the same Hellscout more than once, since you always draw and return the same four cards (unless you messed up the ordering of the four returned cards at the first time).
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Awaclus

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Re: Really bad card ideas
« Reply #3041 on: October 08, 2014, 06:05:34 am »
+2

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?
You don't even need a mega turn, "gain a Province and end your turn" for $4 is extremely good on its own.
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Holger

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Re: Really bad card ideas
« Reply #3042 on: October 08, 2014, 07:21:29 am »
+1

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?
You don't even need a mega turn, "gain a Province and end your turn" for $4 is extremely good on its own.

Right. But if you take the first sentence literally, the price of all cards will cost $0 until your next turn starts (at the least), allowing your opponents to play their next turn normally and still gain/buy Provinces (or any other non-Hellscout card) for $0. Therefore you should usually play another card after Hellscout to prevent this, unless you're sure the opponents won't get more Provinces out of it than you.
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silverspawn

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Re: Really bad card ideas
« Reply #3043 on: October 08, 2014, 07:26:45 am »
+6

Long Conversation - Action - Victory - 0$
I didn't read it
---
Worth 0 VP

markusin

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Re: Really bad card ideas
« Reply #3044 on: October 08, 2014, 08:19:50 am »
0

Long Conversation - Action - Victory - 0$
I didn't read it
---
Worth 0 VP
Subtle. I like it!
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eHalcyon

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Re: Really bad card ideas
« Reply #3045 on: October 08, 2014, 12:22:13 pm »
0

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.

No, no useful infinite-play. But still infinite play, of the same card as many times as you want.

The clause does mean that Hellscout whiffs less often if you combo with draw cards. Play Hellscout. If it whiffs, play a couple Peddlers or a Lab or Village-Smithy.  Now try Hellscout again.
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Dsell

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Re: Really bad card ideas
« Reply #3046 on: October 08, 2014, 06:45:41 pm »
+1

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

This seems like it's meant to play exactly like Scout, but with more tedious execution. However, it enables a mega turn in which you produce many +Buy and then play this. You play nothing else after and drain all the VP easily.  Intended loophole?

It also allows you to play infinite cards on your if none of the top 4 cards of your deck are victory cards.

It only allows to play itself again when it fails, doesn't it? It doesn't play any card, and doesn't draw any non-green non-Scout. There's no useful infinite-play possibility AFAICS.

No, no useful infinite-play. But still infinite play, of the same card as many times as you want.

The clause does mean that Hellscout whiffs less often if you combo with draw cards. Play Hellscout. If it whiffs, play a couple Peddlers or a Lab or Village-Smithy.  Now try Hellscout again.

Making it the perfect fix for Scout!

Clearly the next edition of Dominion should be errata'd to include:

(Hell)Scout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until this card is finished resolving. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.

(Contributing designer: Dsell)
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ConMan

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Re: Really bad card ideas
« Reply #3047 on: October 08, 2014, 07:49:34 pm »
+4

Pyrrhus - $0
Victory
Worth 0VP
---
When you gain this, the game ends and you win. Burn all of your Dominion cards.
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Re: Really bad card ideas
« Reply #3048 on: October 08, 2014, 07:55:32 pm »
+3

Pyrrhus - $0
Victory
Worth 0VP
---
When you gain this, the game ends and you win. Burn all of your Dominion cards.

Hmm I'm interested in this card. I'll come over to your house and lets playtest it.
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Re: Really bad card ideas
« Reply #3049 on: October 08, 2014, 10:55:38 pm »
+4

Pyrrhus - $0
Victory
Worth 0VP
---
When you gain this, the game ends and you win. Burn all of your Dominion cards.

Hmm I'm interested in this card. I'll come over to your house and lets playtest it.
Sure thing. Remember to bring your Dominion set, my copy is ... uh ... getting its nails done.
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