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Author Topic: Really bad card ideas  (Read 1865514 times)

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pacovf

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Re: Really bad card ideas
« Reply #3000 on: October 06, 2014, 11:59:53 am »
0

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.

The good news is that for arithmetic weighted averages, the actual unit of weight measurement cancels out and doesn't matter.

Unless I don't understand that clause, if I weight 100 kg and I am playing against my (hypothetical) 50 kg girlfriend, the weights do matter.
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Witherweaver

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Re: Really bad card ideas
« Reply #3001 on: October 06, 2014, 12:07:16 pm »
0

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.

The good news is that for arithmetic weighted averages, the actual unit of weight measurement cancels out and doesn't matter.

Unless I don't understand that clause, if I weight 100 kg and I am playing against my (hypothetical) 50 kg girlfriend, the weights do matter.

Well, first of all, 100 kg is your mass, not your weight.

His point is that if you measure the weight in a different unit, it will cancel out of the weighted average:

X = sum(w_i x_i , i=1..n) / sum(w_i, i=1..n).

Changing units is just changing the weights by a constant factor, which factors out of the numerator and denominator.
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GendoIkari

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Re: Really bad card ideas
« Reply #3002 on: October 06, 2014, 12:29:07 pm »
0

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..
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GendoIkari

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Re: Really bad card ideas
« Reply #3003 on: October 06, 2014, 12:31:01 pm »
0

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...
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pacovf

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Re: Really bad card ideas
« Reply #3004 on: October 06, 2014, 01:23:38 pm »
0

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.

The good news is that for arithmetic weighted averages, the actual unit of weight measurement cancels out and doesn't matter.

Unless I don't understand that clause, if I weight 100 kg and I am playing against my (hypothetical) 50 kg girlfriend, the weights do matter.

Well, first of all, 100 kg is your mass, not your weight.

His point is that if you measure the weight in a different unit, it will cancel out of the weighted average:

X = sum(w_i x_i , i=1..n) / sum(w_i, i=1..n).

Changing units is just changing the weights by a constant factor, which factors out of the numerator and denominator.

Ah, I didn't notice that he mentioned Newtons at the end of his sentence, that makes more sense.

About the mass - weight thing, there is no difference in the end result if we assume all people are playing in the same room :P
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Awaclus

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Re: Really bad card ideas
« Reply #3005 on: October 06, 2014, 01:51:24 pm »
+1

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...

You are playing a 3-player game where you have 1 VP, the person to your right has 2 VP, the person to your left has no points at all and a Lighthouse in play and 5 Abandoned Mines in his hand (you know this because you've been tracking his deck and last turn he just played enough Hunting Parties to reveal his entire deck except for the last 5 cards that were the Abandoned Mines), your hand is a bunch of Ruined Villages and one Masq, two piles are empty and there is one Poor House left in the supply, and you have played a long Torturer chain. The person to your right couldn't gain any curses because if he did, he would have gotten a negative score and then you could have bought the Poor House (because he doesn't know that your hand is full of Ruined Villages), and that's why he discarded his entire hand. You don't want to play the original Masq because the person who has only Abandoned Mines would have to give one to the guy who wants to buy the last Poor House. Playing the simple Masq is fine, though.

Or maybe you just have a hand without any bad cards in it. You can use the simple Masq as a Moat, but with the original Masq you have to pass one and probably receive a bad card in return.
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Witherweaver

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Re: Really bad card ideas
« Reply #3006 on: October 06, 2014, 02:26:23 pm »
+1

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.

The good news is that for arithmetic weighted averages, the actual unit of weight measurement cancels out and doesn't matter.

Unless I don't understand that clause, if I weight 100 kg and I am playing against my (hypothetical) 50 kg girlfriend, the weights do matter.

Well, first of all, 100 kg is your mass, not your weight.

His point is that if you measure the weight in a different unit, it will cancel out of the weighted average:

X = sum(w_i x_i , i=1..n) / sum(w_i, i=1..n).

Changing units is just changing the weights by a constant factor, which factors out of the numerator and denominator.

Ah, I didn't notice that he mentioned Newtons at the end of his sentence, that makes more sense.

About the mass - weight thing, there is no difference in the end result if we assume all people are playing in the same room :P

But it's an issue if you're Skype-Dominioning with your buddies on the Moon. 
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sudgy

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Re: Really bad card ideas
« Reply #3007 on: October 06, 2014, 02:43:52 pm »
+1

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...

Your opponent has a curse and you don't.  Your deck would be the same, but his will be better.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

eHalcyon

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Re: Really bad card ideas
« Reply #3008 on: October 06, 2014, 10:01:06 pm »
+4

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...

Is this really a puzzle that needs edge cases?  You'd rather have the non-passing version any time your hand is full of good cards.
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GeoLib

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Re: Really bad card ideas
« Reply #3009 on: October 06, 2014, 10:08:33 pm »
0

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Perhaps, but "+2 cards. You may trash a card from your hand." is just so boring..

Edge case puzzle! Find a situation where you'd rather have that version of Masq in your hand than a real Masq. I can think of a couple...

Is this really a puzzle that needs edge cases?  You'd rather have the non-passing version any time your hand is full of good cards.

I started posting a reply and then stopped because I realized that it must have been sarcasm. It was sarcasm, right?
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liopoil

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Re: Really bad card ideas
« Reply #3010 on: October 06, 2014, 10:17:48 pm »
0

I don't think it was. ehalc is right, that case isn't very edgy, it's quite common.
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Awaclus

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Re: Really bad card ideas
« Reply #3011 on: October 07, 2014, 01:33:04 am »
0

I don't think it was. ehalc is right, that case isn't very edgy, it's quite common.
I thought GeoLib was referring to Gendo's post, not eHalcyon's.
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GeoLib

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Re: Really bad card ideas
« Reply #3012 on: October 07, 2014, 01:53:04 am »
0

I don't think it was. ehalc is right, that case isn't very edgy, it's quite common.
I thought GeoLib was referring to Gendo's post, not eHalcyon's.

Yeah, I was. I realize now that was ambiguous.
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Dsell

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Re: Really bad card ideas
« Reply #3013 on: October 07, 2014, 02:27:41 am »
+4

Hellscout

Action - $4

+1 Action

The cost of all cards is reduced to $0 until you play another card. Set aside your hand. Draw 4 cards, then put cards on top of your deck until there are no non-victory cards in your hand. Put the set aside cards in your hand. Trash this. Gain a card from the trash costing from $3 to $6. Put it in your hand unless you have drawn any victory cards this turn.
---------------------
The cost of this card cannot be reduced.
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Joseph2302

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Re: Really bad card ideas
« Reply #3014 on: October 07, 2014, 07:46:15 am »
+1

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Re: Really bad card ideas
« Reply #3015 on: October 07, 2014, 08:03:36 am »
+1


that could be funny, except scout is not a bad card idea, it's just too weak. plus I think it has been done before. BAD POST!  :P

silverspawn

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Re: Really bad card ideas
« Reply #3016 on: October 07, 2014, 08:04:23 am »
0

nooo don't upvote it >:(

Awaclus

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Re: Really bad card ideas
« Reply #3017 on: October 07, 2014, 08:12:56 am »
0


that could be funny, except scout is not a bad card idea, it's just too weak. plus I think it has been done before. BAD POST!  :P
Well, it is a bad card idea.
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pacovf

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Re: Really bad card ideas
« Reply #3018 on: October 07, 2014, 08:22:35 am »
+3

Quote
Really Bad Card Idea
Types: Action
Cost: 1$
Trash a joke card from your hand. If you did, +10 VP; otherwise gain a scout joke from the trash.
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silverspawn

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Re: Really bad card ideas
« Reply #3019 on: October 07, 2014, 08:22:49 am »
0


that could be funny, except scout is not a bad card idea, it's just too weak. plus I think it has been done before. BAD POST!  :P
Well, it is a bad card idea.
it's not.

Witherweaver

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Re: Really bad card ideas
« Reply #3020 on: October 07, 2014, 08:25:55 am »
0

They can't all be the best $4 ever.
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Awaclus

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Re: Really bad card ideas
« Reply #3021 on: October 07, 2014, 08:50:25 am »
0


that could be funny, except scout is not a bad card idea, it's just too weak. plus I think it has been done before. BAD POST!  :P
Well, it is a bad card idea.
it's not.
It is.
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Re: Really bad card ideas
« Reply #3022 on: October 07, 2014, 08:51:09 am »
0

Awaclus

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Re: Really bad card ideas
« Reply #3023 on: October 07, 2014, 09:03:31 am »
0

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pacovf

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Re: Really bad card ideas
« Reply #3024 on: October 07, 2014, 09:42:46 am »
+5

Wabbit season!
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