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Author Topic: Arena General Discussion  (Read 331601 times)

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KingZog3

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Re: Arena General Discussion
« Reply #1150 on: December 31, 2015, 11:34:41 am »
0

I think I drafted my most insane run ever.

...

It feels unbeatable.

12-0? It looks like it should do that.

I just lost one to a Preist who had a godlike control deck with two entombs and strong minions. But even then it was a topdeck for his win.
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markusin

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Re: Arena General Discussion
« Reply #1151 on: December 31, 2015, 02:29:48 pm »
+1

I think I drafted my most insane run ever.

...

It feels unbeatable.

12-0? It looks like it should do that.

I just lost one to a Preist who had a godlike control deck with two entombs and strong minions. But even then it was a topdeck for his win.

Luck variance can screw over even the best of decks, especially when it comes to Priest. Still, it looks like a 12 win deck.
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werothegreat

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Re: Arena General Discussion
« Reply #1152 on: January 07, 2016, 05:12:37 pm »
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Holy shit my heart is still racing

Just had an arena game come down to whether or not Arcane Missiles would smack face just *once* on a board with four enemy minions.  And it came through!  :D

I'm 7-2 so far, here's the decklist:

arcane missiles
tournament attendee
unstable portal
fallen hero
mad scientist
mechwarper x2
micro machine
arcane intellect
counterspell
duplicate
mirror entity x3
kirin tor mage
mind control tech
spider tank
cone of cold
fireball x2
polymorph
goblin blastmage
violet teacher x2
clockwork knight
blizzard
frost elemental
force-tank max
north sea kraken
deathwing

Also, both games where I actually *used* Deathwing, I lost.  Stupid Aldor Peacekeeper! DX
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Re: Arena General Discussion
« Reply #1153 on: January 10, 2016, 01:54:43 pm »
0

My opponent just played a Raven Idol... created by Raven Idol.
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KingZog3

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Re: Arena General Discussion
« Reply #1154 on: January 10, 2016, 04:43:21 pm »
0

My opponent just played a Raven Idol... created by Raven Idol.

The value. But it's a valid play if his other choices were moonfire or savagery or something.
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Titandrake

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Re: Arena General Discussion
« Reply #1155 on: January 10, 2016, 07:10:22 pm »
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My opponent just played a Raven Idol... created by Raven Idol.

The value. But it's a valid play if his other choices were moonfire or savagery or something.

Waiting for "Raven Idol -> Raven Idol -> Swipe for lethal" to show up in a video someday.
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Titandrake

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Re: Arena General Discussion
« Reply #1156 on: January 30, 2016, 06:51:50 pm »
+2

Wooo, 12-2 with Druid!

I accidentally collected rewards before saving my decklist, so here's the best I remember.

Raven's Idol
Abusive Sergeant

Power of the Wild
Flame Juggler
Jeweled Scarab
Micro Machine
Mechwarper
2 Wrath

2 Mounted Raptor
Jungle Panther
Fencing Coach
(other 3 drops I can't remember)

2 Chillwind Yeti
Savage Combatant
Ogre Magi
Piloted Shredder
Jungle Moonkin
2 Sen'jin Shieldmaster

Starfall
Darkscale Healer
Druid of the Claw

Starfire

2 Ravenholdt Assassin

I managed to win one game on turn 6, it was pretty nutty. Jungle Moonkin + Wrath or Savage Combatant + Hero Power is so good.
« Last Edit: January 30, 2016, 06:54:01 pm by Titandrake »
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Re: Arena General Discussion
« Reply #1157 on: February 06, 2016, 01:12:31 am »
+1

Few things feel worse than drafting a Warrior and not getting offered a weapon.

One of those things is going up against a mage with Ice Block and Reno in arena.
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Re: Arena General Discussion
« Reply #1158 on: February 09, 2016, 02:12:20 am »
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I think I'm finally starting to remember why I stopped playing Hearthstone.

"Get better at Arena," says everyone.

Draft a Warrior, get offered no weapons, go 2-3.

Draft a Mage, get offered no Fireball/Frostbolt/Flamestrike/Blizzard, go 1-3.
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Awaclus

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Re: Arena General Discussion
« Reply #1159 on: February 09, 2016, 02:27:31 am »
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I think I'm finally starting to remember why I stopped playing Hearthstone.

"Get better at Arena," says everyone.

Draft a Warrior, get offered no weapons, go 2-3.

Draft a Mage, get offered no Fireball/Frostbolt/Flamestrike/Blizzard, go 1-3.

You don't necessarily need those. I'm pretty sure I've had 7+ win runs with Mages without any Fireballs, Frostbolts, Flamestrikes or Blizzards. If you have an overall decent deck, it can be beneficial to actually not have the cards that your opponent is playing around.
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Titandrake

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Re: Arena General Discussion
« Reply #1160 on: February 09, 2016, 04:01:55 am »
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I think the hard part about Hearthstone (and many card games in general) is that it's hard to tell where your mistakes were. When you have a bad arena run, you know you made mistakes, but it's very unclear what they were. It doesn't help that Hearthstone has lots of RNG; the more RNG there is, the harder it is to figure out what parts of your loss were from just luck.

As an example, last arena run I played Shaman, and choosing Rockbiter T3, Bolt T4 stopped me from playing Sea Giant T5 because I only had 4 mana. I only used 3 mana turn 4, so if I had played Bolt T3 I would have gotten Sea Giant on turn 5. I still won that game, but my Sea Giant ended up getting delayed for 2 turns because of that, and it came down to a sequencing error 2 turns earlier. (I played Rockbiter T3 on the hopes of drawing a 4 drop in my next card, but should have known my curve was low and that I'd probably want to play Bolt T4 anyways.)

Sometimes you have a deck that can only play minions, but playing on curve and making good calls between trading and going for face can get you surprisingly far.
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Titandrake

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Re: Arena General Discussion
« Reply #1161 on: February 15, 2016, 06:50:20 pm »
0

I've been playing this deck very loosely and it's taken me to 8-0 so far. None of my games have felt close.

Hand of Protection
Redemption
Zombie Chow

Annoy-o-Tron
Argent Protector
Bloodsail Raider
Echoing Ooze
Flame Juggler
Ironbeak Owl
Jeweled Scarab
Mechwarper
Shielded Minibot

Muster for Battle
Shield of Champions
Gnomish Experimenter
Warhorse Trainer x 2

Truesilver Champion
Blessing of Kings
Consecration
Dark Iron Dwarf
Keeper of Uldaman x 2
Murloc Knight
Piloted Shredder
Stormwind Knight

Clockwork Knight
Knightblade

Sunwalker

Captured Jormungar
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KingZog3

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Re: Arena General Discussion
« Reply #1162 on: February 15, 2016, 11:48:29 pm »
+2

No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.
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Titandrake

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Re: Arena General Discussion
« Reply #1163 on: February 16, 2016, 02:38:51 am »
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No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.

Typing Murloc Knight and Stormwind Knight must have got to me :P

Went 9-0, then 9-2, then 12-2. Nightblade was better than I thought it would be, it turned "you probably lose in 2 turns without board clear" to "you definitely lose in 2 turns without board clear." But really, it was all about Keeper of Uldaman completely destroying any board I played it on. Printing that card at common was so bad for Arena balance.
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KingZog3

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Re: Arena General Discussion
« Reply #1164 on: February 16, 2016, 03:08:54 am »
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No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.

Typing Murloc Knight and Stormwind Knight must have got to me :P

Went 9-0, then 9-2, then 12-2. Nightblade was better than I thought it would be, it turned "you probably lose in 2 turns without board clear" to "you definitely lose in 2 turns without board clear." But really, it was all about Keeper of Uldaman completely destroying any board I played it on. Printing that card at common was so bad for Arena balance.

Yeah it's absolutely nuts. One of the few cards that is almost an auto pick no matter how many you have. Even fireballs stop being good after 2 or 3.
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Kirian

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Re: Arena General Discussion
« Reply #1165 on: February 16, 2016, 03:23:04 am »
0

No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.

Typing Murloc Knight and Stormwind Knight must have got to me :P

Went 9-0, then 9-2, then 12-2. Nightblade was better than I thought it would be, it turned "you probably lose in 2 turns without board clear" to "you definitely lose in 2 turns without board clear." But really, it was all about Keeper of Uldaman completely destroying any board I played it on. Printing that card at common was so bad for Arena balance.

Yeah it's absolutely nuts. One of the few cards that is almost an auto pick no matter how many you have. Even fireballs stop being good after 2 or 3.

What makes it so good?  Or more particularly, how to use it well?
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KingZog3

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Re: Arena General Discussion
« Reply #1166 on: February 16, 2016, 03:25:04 am »
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No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.

Typing Murloc Knight and Stormwind Knight must have got to me :P

Went 9-0, then 9-2, then 12-2. Nightblade was better than I thought it would be, it turned "you probably lose in 2 turns without board clear" to "you definitely lose in 2 turns without board clear." But really, it was all about Keeper of Uldaman completely destroying any board I played it on. Printing that card at common was so bad for Arena balance.

Yeah it's absolutely nuts. One of the few cards that is almost an auto pick no matter how many you have. Even fireballs stop being good after 2 or 3.

What makes it so good?  Or more particularly, how to use it well?
It can allow you to trade with incredibly huge minions. It can also turn your 1/1's into 3/3/'s, which is a HUGE deal. You can even use it on 2/3's just to push for 1 damage, this is important sometimes. It's just so versatile.
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Titandrake

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Re: Arena General Discussion
« Reply #1167 on: February 16, 2016, 05:01:03 am »
0

No idea what Knightblade is, but the deck looks strong otherwise. AAaaaand now I just realised you meant nightblade and I forgot it even existed.

Typing Murloc Knight and Stormwind Knight must have got to me :P

Went 9-0, then 9-2, then 12-2. Nightblade was better than I thought it would be, it turned "you probably lose in 2 turns without board clear" to "you definitely lose in 2 turns without board clear." But really, it was all about Keeper of Uldaman completely destroying any board I played it on. Printing that card at common was so bad for Arena balance.

Yeah it's absolutely nuts. One of the few cards that is almost an auto pick no matter how many you have. Even fireballs stop being good after 2 or 3.

What makes it so good?  Or more particularly, how to use it well?
It can allow you to trade with incredibly huge minions. It can also turn your 1/1's into 3/3/'s, which is a HUGE deal. You can even use it on 2/3's just to push for 1 damage, this is important sometimes. It's just so versatile.

As for how to use it well, your goal is to either
- Use it to shrink an opponent's big minion. Ignoring the attack decrease, using on a Yeti is basically 2 free damage, using on a /Boulderfist Ogre is 4 free damage, etc.
- Use on your own minion to improve your board. Ex: 1/1 into 3/3 to kill a 2/3, or run a 2/3 into a 2/2, then turn the damaged 2/1 into a 3/3.

In the first, you hold onto it and wait for your opponent to play something big. If you're ahead on board and/or have other good 4 mana cards, this is usually better. In the second, you play it early on, turning one of your small minions into a 3/3. You get more value if you can hold onto it, but sometimes you need board now. Turning a 1/1 into a 3/3 is a huge swing.

The versatility is what makes it so good; you can almost always do something useful with Keeper of Uldaman.
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Grujah

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Re: Arena General Discussion
« Reply #1168 on: February 16, 2016, 05:08:45 am »
0

Thing is that that 3/4 guy trades favorably with ANY other minion in the game. It trades with Ironbark, god damn it.
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werothegreat

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Re: Arena General Discussion
« Reply #1169 on: February 16, 2016, 12:03:30 pm »
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Thing is that that 3/4 guy trades favorably with ANY other minion in the game. It trades with Ironbark, god damn it.

Well, except for Poison minions, like Emperor Cobra.
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Re: Arena General Discussion
« Reply #1170 on: February 16, 2016, 12:06:17 pm »
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Thing is that that 3/4 guy trades favorably with ANY other minion in the game. It trades with Ironbark, god damn it.

Well, except for Poison minions, like Emperor Cobra.

And Divine Shield minions, and arguably many deathrattle minions. minion
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KingZog3

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Re: Arena General Discussion
« Reply #1171 on: February 16, 2016, 12:20:44 pm »
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Thing is that that 3/4 guy trades favorably with ANY other minion in the game. It trades with Ironbark, god damn it.

Well, except for Poison minions, like Emperor Cobra.

And Divine Shield minions, and arguably many deathrattle minions. minion

But you can buff your tokens into valuable minions. So it makes your death rattle minions even more valuable than they already are.
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Re: Arena General Discussion
« Reply #1172 on: February 21, 2016, 01:48:54 am »
0

Sitting at 3-2, and a pally hits (Coin) Dragonkin Sorcerer -> Blessing of Kings -> Blessed Champion on 3/4/5.

You guys just keep talking about how I won't play against really tough constructed-looking decks until I get to 6 wins... but those decks have to get to 6 wins through someone.
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Re: Arena General Discussion
« Reply #1173 on: February 21, 2016, 02:57:05 am »
+1

I know rogue is supposed to be the best,but I'm sitting 0-2 already with a deck too full of 2-drops...

http://www.heartharena.com/arena-run/f878ud
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Re: Arena General Discussion
« Reply #1174 on: February 21, 2016, 04:24:39 am »
0

Sitting at 3-2, and a pally hits (Coin) Dragonkin Sorcerer -> Blessing of Kings -> Blessed Champion on 3/4/5.

You guys just keep talking about how I won't play against really tough constructed-looking decks until I get to 6 wins... but those decks have to get to 6 wins through someone.

To be fair, Blessed Champion isn't a good card, it either steals games or it's useless.

The rest doesn't sound too crazy, sometimes a deck gets a good draw and you don't have the answer.
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