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Author Topic: Just a quick victory card idea:  (Read 4282 times)

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ta56636

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Just a quick victory card idea:
« on: June 15, 2014, 01:22:19 pm »
0

Action/Victory $4

+1 Action
You may trash a card from your hand.
------
X VP
When you gain this, gain a curse.


Is it interesting?
What would the correct value of X be?
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enfynet

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Re: Just a quick victory card idea:
« Reply #1 on: June 15, 2014, 01:56:11 pm »
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3?

I mean, it can trash the curses it gives out. But until then it's only +2VP to your deck and junks a bit as well. Maybe a better option is 2VP + Copper?
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silverspawn

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Re: Just a quick victory card idea:
« Reply #2 on: June 15, 2014, 02:17:24 pm »
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you should compare it to island, both are action/victory and get rid of bad cards

your card:
after buy: +2 bad cards
after first play: +1 bad card
after second play: --
after third play: -1 bad card

island:
after buy: +1 bad card
after first play: -1 bad card
after second play: ---

so, your card is as good as an island after you played it 3 times.

There is a problem with a sort of contradicting concept. The card is a trasher, and as such it will be bought if you have lots of time to invest for a long game, and in these games the fact that it's a victory card is likely not to matter much. alas, better trashers like forager, masquerade, or even lookout are almost aways preferable.

Awaclus

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Re: Just a quick victory card idea:
« Reply #3 on: June 15, 2014, 02:38:32 pm »
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you should compare it to island, both are action/victory and get rid of bad cards

your card:
after buy: +2 bad cards
after first play: +1 bad card
after second play: --
after third play: -1 bad card

island:
after buy: +1 bad card
after first play: -1 bad card
after second play: ---

so, your card is as good as an island after you played it 3 times.

There is a problem with a sort of contradicting concept. The card is a trasher, and as such it will be bought if you have lots of time to invest for a long game, and in these games the fact that it's a victory card is likely not to matter much. alas, better trashers like forager, masquerade, or even lookout are almost aways preferable.
Though, long games often end early in a 3-pile ending. It could matter. But the self-junking on gain is so bad that I don't think you'd ever want to buy this card before the Curse pile is empty.
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ta56636

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Re: Just a quick victory card idea:
« Reply #4 on: June 15, 2014, 03:24:35 pm »
0

you should compare it to island, both are action/victory and get rid of bad cards

your card:
after buy: +2 bad cards
after first play: +1 bad card
after second play: --
after third play: -1 bad card

island:
after buy: +1 bad card
after first play: -1 bad card
after second play: ---

so, your card is as good as an island after you played it 3 times.

There is a problem with a sort of contradicting concept. The card is a trasher, and as such it will be bought if you have lots of time to invest for a long game, and in these games the fact that it's a victory card is likely not to matter much. alas, better trashers like forager, masquerade, or even lookout are almost aways preferable.
Though, long games often end early in a 3-pile ending. It could matter. But the self-junking on gain is so bad that I don't think you'd ever want to buy this card before the Curse pile is empty.

Even at e.g. 6VP?
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silverspawn

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Re: Just a quick victory card idea:
« Reply #5 on: June 15, 2014, 03:27:19 pm »
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you should compare it to island, both are action/victory and get rid of bad cards

your card:
after buy: +2 bad cards
after first play: +1 bad card
after second play: --
after third play: -1 bad card

island:
after buy: +1 bad card
after first play: -1 bad card
after second play: ---

so, your card is as good as an island after you played it 3 times.

There is a problem with a sort of contradicting concept. The card is a trasher, and as such it will be bought if you have lots of time to invest for a long game, and in these games the fact that it's a victory card is likely not to matter much. alas, better trashers like forager, masquerade, or even lookout are almost aways preferable.
Though, long games often end early in a 3-pile ending. It could matter. But the self-junking on gain is so bad that I don't think you'd ever want to buy this card before the Curse pile is empty.

Even at e.g. 6VP?

well no, but if you make it worth 6vp, it will just be a must-buy in almost every game near the end, because it nets 5vp but costs less than duchy, and if curses are out, it's a province for 4$. that's kinda silly

Awaclus

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Re: Just a quick victory card idea:
« Reply #6 on: June 15, 2014, 03:37:42 pm »
0

you should compare it to island, both are action/victory and get rid of bad cards

your card:
after buy: +2 bad cards
after first play: +1 bad card
after second play: --
after third play: -1 bad card

island:
after buy: +1 bad card
after first play: -1 bad card
after second play: ---

so, your card is as good as an island after you played it 3 times.

There is a problem with a sort of contradicting concept. The card is a trasher, and as such it will be bought if you have lots of time to invest for a long game, and in these games the fact that it's a victory card is likely not to matter much. alas, better trashers like forager, masquerade, or even lookout are almost aways preferable.
Though, long games often end early in a 3-pile ending. It could matter. But the self-junking on gain is so bad that I don't think you'd ever want to buy this card before the Curse pile is empty.

Even at e.g. 6VP?
In a game with cursers, yeah. In a game without cursers, then probably in the end game when you're already heavily greening and can't buy a Province, possibly even over Duchy sometimes.
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SirPeebles

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Re: Just a quick victory card idea:
« Reply #7 on: June 15, 2014, 03:45:08 pm »
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One advantage of Island is that it sets aside dead cards rather than trashing them.  So you keep the point for that Estate, and can even clean up after Province/duchy gains.
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ta56636

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Re: Just a quick victory card idea:
« Reply #8 on: June 15, 2014, 05:30:23 pm »
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3?

I mean, it can trash the curses it gives out. But until then it's only +2VP to your deck and junks a bit as well. Maybe a better option is 2VP + Copper?

Yeah - this is quite a nice idea, and perhaps fixes some of the other comments.  It would be nice if it was sometimes viable as an opening buy/rush card.  Maybe even 3VP + Copper ...  Or maybe 1/2VP and gain a card upto $2.

Actually I quite like that option:

Action/Victory $4

+1 Action
You may trash a card from your hand.
------
2 VP
When you gain this, gain a card up to $2


Viable as an opening as only trashing on the board, or with good $2 card synergy perhaps.
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scott_pilgrim

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Re: Just a quick victory card idea:
« Reply #9 on: June 15, 2014, 06:16:30 pm »
0

3?

I mean, it can trash the curses it gives out. But until then it's only +2VP to your deck and junks a bit as well. Maybe a better option is 2VP + Copper?

Yeah - this is quite a nice idea, and perhaps fixes some of the other comments.  It would be nice if it was sometimes viable as an opening buy/rush card.  Maybe even 3VP + Copper ...  Or maybe 1/2VP and gain a card upto $2.

Actually I quite like that option:

Action/Victory $4

+1 Action
You may trash a card from your hand.
------
2 VP
When you gain this, gain a card up to $2


Viable as an opening as only trashing on the board, or with good $2 card synergy perhaps.

This version can auto-pile with two highways in play, which is likely to be problematic on a victory card.
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ta56636

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Re: Just a quick victory card idea:
« Reply #10 on: June 15, 2014, 06:23:10 pm »
0

3?

I mean, it can trash the curses it gives out. But until then it's only +2VP to your deck and junks a bit as well. Maybe a better option is 2VP + Copper?

Yeah - this is quite a nice idea, and perhaps fixes some of the other comments.  It would be nice if it was sometimes viable as an opening buy/rush card.  Maybe even 3VP + Copper ...  Or maybe 1/2VP and gain a card upto $2.

Actually I quite like that option:

Action/Victory $4

+1 Action
You may trash a card from your hand.
------
2 VP
When you gain this, gain a card up to $2


Viable as an opening as only trashing on the board, or with good $2 card synergy perhaps.

This version can auto-pile with two highways in play, which is likely to be problematic on a victory card.

Maybe either:
When you gain this, gain a card costing upto $2 less than it. (you could still auto pile with 4 highways/2 quarries, but that seems less of an issue)
Or change it to an on buy effect...
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luser

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Re: Just a quick victory card idea:
« Reply #11 on: June 15, 2014, 07:12:23 pm »
0

3?

I mean, it can trash the curses it gives out. But until then it's only +2VP to your deck and junks a bit as well. Maybe a better option is 2VP + Copper?

Yeah - this is quite a nice idea, and perhaps fixes some of the other comments.  It would be nice if it was sometimes viable as an opening buy/rush card.  Maybe even 3VP + Copper ...  Or maybe 1/2VP and gain a card upto $2.

Actually I quite like that option:

Action/Victory $4

+1 Action
You may trash a card from your hand.
------
2 VP
When you gain this, gain a card up to $2


Viable as an opening as only trashing on the board, or with good $2 card synergy perhaps.

This version can auto-pile with two highways in play, which is likely to be problematic on a victory card.

Maybe either:
When you gain this, gain a card costing upto $2 less than it. (you could still auto pile with 4 highways/2 quarries, but that seems less of an issue)
Or change it to an on buy effect...

Why not a 2vp+estate for 4$? That would be comparable to gardens?
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silverspawn

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Re: Just a quick victory card idea:
« Reply #12 on: June 15, 2014, 07:27:05 pm »
0

i think that, if you make a card and the concept doesn't seem to work, the best thing you can do is drop it and try a different concept. that's really the most valuable advice i would give anyone. don't try to make a card work for the sake of making it work
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