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Author Topic: Strictly better than....  (Read 112169 times)

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GendoIkari

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Re: Strictly better than....
« Reply #300 on: November 03, 2015, 12:18:49 pm »
0

Mining Village > Village
Wishing Well > Ruined Library
Hamlet > Ruined Library

Mining Village you are correct. But The other 2 no... Wishing Well can cause an unwanted reshuffle just like Moat vs Ruined Library. For Hamlet, that extra action can cause an unwanted reshuffle if you play Storyteller then Diadem.
You're right about Hamlet, but what if you wish for the ace of spades when you play Wishing Well?

Revealing the extra card will still trigger the reshuffle.

Also, even without that, the extra action still causes the Storyteller/Diadem issue. Thus why Pearl Diver doesn't win against Ruined Library.
« Last Edit: June 17, 2019, 10:37:42 am by GendoIkari »
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Re: Strictly better than....
« Reply #301 on: November 03, 2015, 12:33:58 pm »
+5

In fact, if you do say that prices and names (and Possession) are the only edge cases to ignore, then I do believe that the only real strictly better situations I can think of are:

Butcher > Remodel
Expand > Remodel
Worker's Village > Village

If Coppers, Curses, and Estates are all gone, Remodel can trash Copper/Curse to nothing, but Expand cannot.

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Re: Strictly better than....
« Reply #302 on: November 03, 2015, 12:34:56 pm »
0

In fact, if you do say that prices and names (and Possession) are the only edge cases to ignore, then I do believe that the only real strictly better situations I can think of are:

Butcher > Remodel
Expand > Remodel
Worker's Village > Village

If Coppers, Curses, and Estates are all gone, Remodel can trash Copper/Curse to nothing, but Expand cannot.
That would be a three pile end game. The game would be over.
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GendoIkari

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Re: Strictly better than....
« Reply #303 on: November 03, 2015, 12:52:12 pm »
+2

In fact, if you do say that prices and names (and Possession) are the only edge cases to ignore, then I do believe that the only real strictly better situations I can think of are:

Butcher > Remodel
Expand > Remodel
Worker's Village > Village

If Coppers, Curses, and Estates are all gone, Remodel can trash Copper/Curse to nothing, but Expand cannot.
That would be a three pile end game. The game would be over.

But it could still happen during a turn, if the third pile were emptied that turn. So then you just need to find a reason that being forced to gain a instead of nothing could hurt you. And I can think of one...

After doing the Remodel/Expand, you then play Ambassador to return 2 Curses to the pile. Thus preventing the game from ending on a 3-pile. The game goes a few more turns, and that Silver that you were forced to gain stops your engine from drawing what it needs.

Edge case accepted, well done singletee.
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Re: Strictly better than....
« Reply #304 on: November 03, 2015, 12:56:11 pm »
0

In fact, if you do say that prices and names (and Possession) are the only edge cases to ignore, then I do believe that the only real strictly better situations I can think of are:

Butcher > Remodel
Expand > Remodel
Worker's Village > Village

If Coppers, Curses, and Estates are all gone, Remodel can trash Copper/Curse to nothing, but Expand cannot.
That would be a three pile end game. The game would be over.

But it could still happen during a turn, if the third pile were emptied that turn. So then you just need to find a reason that being forced to gain a instead of nothing could hurt you. And I can think of one...

After doing the Remodel/Expand, you then play Ambassador to return 2 Curses to the pile. Thus preventing the game from ending on a 3-pile. The game goes a few more turns, and that Silver that you were forced to gain stops your engine from drawing what it needs.

Edge case accepted, well done singletee.
Then why would you play Expand?
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GendoIkari

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Re: Strictly better than....
« Reply #305 on: November 03, 2015, 12:59:22 pm »
0

In fact, if you do say that prices and names (and Possession) are the only edge cases to ignore, then I do believe that the only real strictly better situations I can think of are:

Butcher > Remodel
Expand > Remodel
Worker's Village > Village

If Coppers, Curses, and Estates are all gone, Remodel can trash Copper/Curse to nothing, but Expand cannot.
That would be a three pile end game. The game would be over.

But it could still happen during a turn, if the third pile were emptied that turn. So then you just need to find a reason that being forced to gain a instead of nothing could hurt you. And I can think of one...

After doing the Remodel/Expand, you then play Ambassador to return 2 Curses to the pile. Thus preventing the game from ending on a 3-pile. The game goes a few more turns, and that Silver that you were forced to gain stops your engine from drawing what it needs.

Edge case accepted, well done singletee.
Then why would you play Expand?

You're still replacing a Curse with a Silver.
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GendoIkari

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Re: Strictly better than....
« Reply #306 on: November 03, 2015, 01:09:47 pm »
+1

Also, a simpler edge case: It's a 5 player game, which means 4 piles need to drain instead of 3.
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Re: Strictly better than....
« Reply #307 on: November 03, 2015, 01:11:36 pm »
0

I was thinking 5-player game, or you don't want the Silver clogging your Venture chains.

GendoIkari

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Re: Strictly better than....
« Reply #308 on: November 03, 2015, 01:20:48 pm »
0

I was thinking 5-player game, or you don't want the Silver clogging your Venture chains.

Oh right, even if the game does end during this same turn, that Silver in your deck could cost you the game with Venture.
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Re: Strictly better than....
« Reply #309 on: November 03, 2015, 01:36:35 pm »
0

I was thinking 5-player game, or you don't want the Silver clogging your Venture chains.

I agree that you don't want an expand in a 5 player game where the first three piles to empty are copper, curse, and estate, but my reasoning I think is a little different ;)
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Witherweaver

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Re: Strictly better than....
« Reply #310 on: November 03, 2015, 01:54:51 pm »
+2

If we're ignoring names entirely, then Counterfeit > Copper. 
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eHalcyon

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Re: Strictly better than....
« Reply #311 on: November 03, 2015, 04:06:48 pm »
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If we're ignoring names entirely, then Counterfeit > Copper.

I think we should ignore names generally, i.e. for cards that only care about name (e.g. Fairgrounds, Menagerie), but not for cards that actually care about specific cards, e.g. Baron, Coppersmith.
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GendoIkari

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Re: Strictly better than....
« Reply #312 on: November 03, 2015, 04:19:20 pm »
0

If we're ignoring names entirely, then Counterfeit > Copper.

I think we should ignore names generally, i.e. for cards that only care about name (e.g. Fairgrounds, Menagerie), but not for cards that actually care about specific cards, e.g. Baron, Coppersmith.

Hmmm...  So this makes me realize that we (or at least I) didn't include any VP cards on the list. If I had, I'd say Colony>Province>Duchy>Estate. But I guess you're saying that Estate doesn't fit in there, because Baron? I suppose that's a fair point.

*Edit* Actually, I definitely agree with you about Copper. It's not really directly related to a naming thing, it just happens to be true that Copper can be worth more than sometimes. Thus it can be better than Counterfeit.
« Last Edit: November 03, 2015, 04:20:44 pm by GendoIkari »
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eHalcyon

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Re: Strictly better than....
« Reply #313 on: November 03, 2015, 04:49:44 pm »
0

If we're ignoring names entirely, then Counterfeit > Copper.

I think we should ignore names generally, i.e. for cards that only care about name (e.g. Fairgrounds, Menagerie), but not for cards that actually care about specific cards, e.g. Baron, Coppersmith.

Hmmm...  So this makes me realize that we (or at least I) didn't include any VP cards on the list. If I had, I'd say Colony>Province>Duchy>Estate. But I guess you're saying that Estate doesn't fit in there, because Baron? I suppose that's a fair point.

*Edit* Actually, I definitely agree with you about Copper. It's not really directly related to a naming thing, it just happens to be true that Copper can be worth more than sometimes. Thus it can be better than Counterfeit.

It's up for discussion of course.  I'm not sure if I've even given a suitably clear dividing line.

Some other cards that care about specific cards include Inheritance, Feodum, Counting House.  Duchy might not fit in that VP set either because of Duke, nor Province because of Tournament.
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Re: Strictly better than....
« Reply #314 on: November 03, 2015, 05:29:12 pm »
+3

Beef is strictly better than Chicken ;)
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eHalcyon

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Re: Strictly better than....
« Reply #315 on: November 03, 2015, 06:06:57 pm »
+4

Beef is strictly better than Chicken ;)

But chicken wings.

It's not strictly better at all.  It really depends on the plate.
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Re: Strictly better than....
« Reply #316 on: November 03, 2015, 07:08:48 pm »
0

The only basic cards that can be done like that are Platinum>Gold.  Copper has Coppersmith/Counting House, Silver has Feodum, Estate/Duchy/Province are all referenced, as is Curse, by Mountebank/Quest.
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eHalcyon

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Re: Strictly better than....
« Reply #317 on: November 03, 2015, 07:38:13 pm »
+1

The only basic cards that can be done like that are Platinum>Gold.  Copper has Coppersmith/Counting House, Silver has Feodum, Estate/Duchy/Province are all referenced, as is Curse, by Mountebank/Quest.

Well, there's also Taxman for all treasures, but maybe that should fall under the Fairgrounds clause.
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Re: Strictly better than....
« Reply #318 on: November 03, 2015, 07:42:15 pm »
+5

Platinum instead of gold can also trigger an unwanted shuffle if Storytellered, if we are still caring about that.
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Re: Strictly better than....
« Reply #319 on: November 04, 2015, 02:35:53 am »
+2

Having computers shuffle for you is strictly better than having to shuffle IRL.

Also, a computer's memory for what I did with my Pawns is strictly better than my memory.
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Re: Strictly better than....
« Reply #320 on: November 04, 2015, 04:21:49 am »
+1

The only basic cards that can be done like that are Platinum>Gold.  Copper has Coppersmith/Counting House, Silver has Feodum, Estate/Duchy/Province are all referenced, as is Curse, by Mountebank/Quest.

You opponent's turn, you are 9 points ahead and there is one Colony left. You know that your opponent's deck is 10 Ventures/Noble Brigand and a bunch of other actions/green cards. Opponent plays Noble Brigand, revealing your Colony/Gold, trashing Gold and gaining it. He then plays Venture, reveals the gained Gold, and has $5. If that Gold of yours had been a Platinum, your opponent would not have gained it and could have triggered his Venture chain, producing $11 and buying the last Colony.
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Re: Strictly better than....
« Reply #321 on: November 04, 2015, 06:06:09 am »
+3

I love how a newbie who's not familiar with f.ds and reads this thread would conclude that gold>platinum and cantrips suck because, gosh!, all those unwanted resuffles must really be bad, since everybody's fretting about them.
« Last Edit: November 04, 2015, 06:07:58 am by Accatitippi »
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Re: Strictly better than....
« Reply #322 on: November 04, 2015, 06:31:27 am »
0

I love how a newbie who's not familiar with f.ds and reads this thread would conclude that gold>platinum and cantrips suck because, gosh!, all those unwanted resuffles must really be bad, since everybody's fretting about them.

Well, that might be the case if this was in the Dominion General discussion forum, but it's in Puzzles and Challenges. It should be pretty obvious that this is not strategy discussion, but puzzle discussion.
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GendoIkari

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Re: Strictly better than....
« Reply #323 on: November 04, 2015, 10:06:22 am »
+5

Having computers shuffle for you is strictly better than having to shuffle IRL.

Also, a computer's memory for what I did with my Pawns is strictly better than my memory.

Edge case: The computer was programmed by Goko/Making Fun.
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Re: Strictly better than....
« Reply #324 on: November 27, 2015, 08:30:15 am »
0

Platinum instead of gold can also trigger an unwanted shuffle if Storytellered, if we are still caring about that.

Same deal with Grand Market vs Market, Bazaar vs Village, and so on, sometimes you don't want that extra card drawn.
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