Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2  All

Author Topic: Cones of Dunshire - Signups open  (Read 5192 times)

0 Members and 1 Guest are viewing this topic.

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Cones of Dunshire - Signups open
« on: June 06, 2014, 06:13:50 pm »

Rules are here.

The Cones of Dunshire - a brand new gaming experience.  For 8-12 players (but on here it will be just 8): 2 Wizards, 1 Maverick, 1 Arbiter, 1 Ledgerman, 1 Corporal, and 2 Warriors.

This game was made to be crazy ridiculous.  Which is exactly why I want to play it.  Signups are open!  A link to the guy who made the rule's story is here

Mod (we don't NEED one, but it would be nice, you won't have to do much): ?
Wizard 1: EgorK
Wizard 2: Witherweaver
Maverick:
Arbiter:
Ledgerman: sudgy
Corporal:
Warrior 1: AndrewisFTTW
Warrior 2:

Others (who haven't decided yet):


I am reading through the rules again and clarifying anything I need to for forum play.  If you haven't read the rules yet, you don't need to read this yet.

Dice rolling will be as follows: The first roll will be a 3d6 and a 1d8.  the 1d8 means red if 1-2, green if 3-4, blue if 5-6, and yellow if 7-8.  So:

Rolled 3d6 : 4, 4, 2, total 10
Rolled 1d8 : 4, total 4
(edited out the blockquotes to make it not freak out)

Means I can roll 10 dice, with the color of special dice I can roll being green.

Each special die is numbered for convenience:

1: 3 Red, 1 Green
2: 3 Red, 1 Blue
3: 3 Red, 1 Yellow
4: 3 Green, 1 Red
5: 3 Green, 1 Blue
6: 3 Green, 1 Yellow
7: 3 Blue, 1 Red
8: 3 Blue, 1 Green
9: 3 Blue, 1 Yellow
10: 3 Yellow, 1 Red
11: 3 Yellow, 1 Green
12: 3 Yellow, 1 Blue

If you roll a 1-3 you get the main color, if you roll 4 you get the other color.  So, say in the previous example I decide to roll five normal dice and special dice 1, 4, 6, 8, and 11, this would be the result:

Rolled 5d6 : 5, 5, 6, 2, 3, total 21
Rolled 5d4 : 2, 2, 2, 2, 4, total 12

I would get 21 generic RS, 20 Action RS (from large die and special dice 4, 6, and 11), 5 Build RS (from special die 1), and 5 Advance RS (from special die 8)

I'll figure out how to work cards when we figure out if we have a mod or not.

For Paramilitary cards, the Maverick will need to say in advance if he's going to use them or not.  I don't want a "24-hour wait limit at the start of phases to wait for him" or something, making each turn a week long, making each player have a turn every two months.

For when we play, here is the world map (numbers are elevation, hexes with no number is elevation 0):



There are eleven columns from left to right, and they are columns 1-11.  The top hex in a column is A, then next is B, and so on.  Skip empty ones.  For example, 4D is the yellow hex with elevation 2, and 4E is the black one below it.

A list of cards so we don't have to look on the site:

Agriculture cards:

     Harvest cards:
          7 of "0 RS Cost, Gain 0/1 food for each farm (plus irrigation bonuses)"
          7 of "3 RS Cost, Gain 1/2 food for each farm (plus irrigation bonuses)"
          7 of "6 RS Cost, Gain 1/3 food for each farm (plus irrigation bonuses)"
          7 of "9 RS Cost, Gain 2/4 food for each farm (plus irrigation bonuses)"
          7 of "5 RS Cost, Gain 9 Food"

     Irrigation cards:
          5 of "0 RS Cost, Gain 2/1 irrigation tokens"
          5 of "3 RS Cost, Gain 3/2 irrigation tokens"
          5 of "6 RS Cost, Gain 4/2 irrigation tokens"
          5 of "9 RS Cost, Gain 5/3 irrigation tokens"

     Famine cards:
          5 of "10 RS Cost, All farms lose an irrigation token or gain a famine token; Farms on Doom Points are destroyed."

Spirit cards:

     Positive:

          Teleport:
               2 of "15/20 RS Cost, Move avatar and any number of troops on the same hex to any transportation hub you own."
               1 of "15/20 RS Cost, Move avatar from any transportation hub to the mountain summit."
               1 of "5/10 RS Cost, Move any single troop you own to any non-mountain hex."
               1 of "10/15 RS Cost, Move avatar to any non-mountain hex."

          Influence:
               1 of "15/20 RS Cost, Increase your vote strength by 2 for 1 round."

          Power:
               1 of "10/15 RS Cost, Gain 10 universal power points."
               1 of "10/15 RS Cost, Gain 15 resource power points."
               1 of "10/15 RS Cost, Gain 15 build power points."
               1 of "10/15 RS Cost, Gain 15 advancement power points."
               1 of "10/15 RS Cost, Gain 5 resource, 5 build and 5 advancement power points."

          Conjuration:
               1 of "5/10 RS Cost, Gain 3 resources of your choice."
               1 of "10/15 RS Cost, Gain 5 resources of your choice."

          Life Force:
               1 of "10/15 RS Cost, Create 2 troops on any hex you own."

          Golem Builders:
               1 of "15/20 RS Cost, Create a farm for free on any legal hex."
               1 of "15/20 RS Cost, Create barracks for free on any legal hex."
               1 of "15/20 RS Cost, Create a fort for free on any legal hex."
               1 of "15/20 RS Cost, Create an industrial corridor for free on any legal hex."
               1 of "15/20 RS Cost, Create a commercial corridor for free on any legal hex."
               1 of "15/20 RS Cost, Create a transportation hub for free on any legal hex."

(to be finished)
« Last Edit: June 17, 2014, 04:01:24 pm by sudgy »
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Cones of Dunshire?
« Reply #1 on: June 06, 2014, 06:58:54 pm »

Pretty sure the mod should be the Ledgerman.  I haven't read through the rules to confirm that it all works out though.
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire?
« Reply #2 on: June 06, 2014, 07:51:05 pm »

Pretty sure the mod should be the Ledgerman.  I haven't read through the rules to confirm that it all works out though.

I thought about that, but there might be a few things that the Ledgerman isn't supposed to know (like shuffled cards or something).  I haven't read through the rules in detail, so I'm not sure.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1129
    • View Profile
Re: Cones of Dunshire?
« Reply #3 on: June 06, 2014, 07:58:03 pm »

It's so ridiculously complicated I think there should be at least one mod in addition to the ledgerman.

Oh and /in
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire?
« Reply #4 on: June 07, 2014, 07:31:44 pm »

I kind of want to play, so would someone else want to mod?
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire?
« Reply #5 on: June 07, 2014, 08:19:42 pm »

Whenever we play, I want to be the Ledgerman.  Partly to wear the hat.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire?
« Reply #6 on: June 08, 2014, 05:03:42 pm »

Actually, we could just have a deck where we say card 1 is such-and-such, card 2 is such-and-such, and so on, then just roll a die and figure out what card we draw.  We might not need a mod.  We would require some trust (trusting that the wizards will draw a truly random spirit card and maybe some other things I haven't seen yet).
« Last Edit: June 11, 2014, 01:51:40 am by sudgy »
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire?
« Reply #7 on: June 08, 2014, 05:24:33 pm »

Alright, I finished reading the rules.  I think we can do this.  We could just have a picture of a generic map, number all of the hexes, then say what is on each hex somewhere else if we have to.  This will now be an official signups thread.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1129
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #8 on: June 08, 2014, 05:31:15 pm »

I can't believe there hasn't been more feedback on this.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #9 on: June 08, 2014, 05:31:27 pm »

I can't believe there hasn't been more feedback on this.

I know...
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #10 on: June 08, 2014, 05:35:07 pm »

How do you make an image smaller?
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #11 on: June 08, 2014, 06:04:32 pm »

How do you make an image smaller?

Move your screen further away
Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #12 on: June 08, 2014, 07:12:42 pm »

I've updated the OP a fair bit, mainly with dice rolling.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Twistedarcher

  • Witch
  • *****
  • Offline Offline
  • Posts: 494
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #13 on: June 08, 2014, 07:23:54 pm »

I can't believe there hasn't been more feedback on this.

I remember glancing over the rules and thinking that while it was a funny joke the game looks terrible.
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #14 on: June 08, 2014, 07:39:05 pm »

I can't believe there hasn't been more feedback on this.

I remember glancing over the rules and thinking that while it was a funny joke the game looks terrible.

I think, from looking at the rules, the game is mediocre.  It's not good, but it's not terrible either.  The main two problems are extremely complicated rules, and eight players.  It seems like the type of game that, due to having a bajillion mechanics, ensures that there is always something to shoot for.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1129
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #15 on: June 08, 2014, 08:22:13 pm »

I can't believe there hasn't been more feedback on this.

I remember glancing over the rules and thinking that while it was a funny joke the game looks terrible.

That doesn't mean we can't have fun playing it.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #16 on: June 09, 2014, 03:17:09 pm »

Most ridiculosly complicated rules ever. In as wizard
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #17 on: June 09, 2014, 04:57:19 pm »

Andrew, what do you want to be?
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #18 on: June 09, 2014, 04:58:40 pm »

Most ridiculosly complicated rules ever. In as wizard

Which one?  I have you down as wizard 1, but the two wizards have different starting positions.
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1129
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #19 on: June 09, 2014, 06:26:59 pm »

I haven't read the rules yet but Warrior 1. Let's do that.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

EgorK

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 272
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #20 on: June 09, 2014, 06:33:50 pm »

Most ridiculosly complicated rules ever. In as wizard

Which one?  I have you down as wizard 1, but the two wizards have different starting positions.

1 is ok
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #21 on: June 12, 2014, 05:13:20 pm »

Man, I thought there would be more crazy people on here...
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Witherweaver

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6476
  • Shuffle iT Username: Witherweaver
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #22 on: June 17, 2014, 03:51:26 pm »

I'm \in for a wizard!
Logged

sudgy

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3431
  • Shuffle iT Username: sudgy
  • It's pronounced "SOO-jee"
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #23 on: June 17, 2014, 04:01:44 pm »

I'm \in for a wizard!

Were you just reading my mind?  I was just telling a friend about this, like, an hour ago!
Logged
If you're wondering what my avatar is, watch this.

Check out my logic puzzle blog!

   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Lekkit

  • 2011 Swedish Champion
  • *
  • Offline Offline
  • Posts: 1253
  • Shuffle iT Username: Lekkit
    • View Profile
Re: Cones of Dunshire - Signups open
« Reply #24 on: June 23, 2014, 05:12:54 am »

Man, I thought there would be more crazy people on here...

I would love to play, but not sure I have the time.
Logged
Pages: [1] 2  All
 

Page created in 1.617 seconds with 19 queries.