Ritualist - Action-Attack - $5
+2 Cards
Name a card you have not named this turn. Each player (including you) reveals his hand. If he revealed the named card, he gains a Curse.
If he revealed more than one copy of it, he gains another Curse.
interesting! you have a 6 card hand, other players probably have a 5 card hand, so it may be tough to pick a card that you don't have but your opponents do. more specifically, it's probably a poor pickup with a 5/2 opening, and might still be bad when picked up on turn 3 or 4. it's like a more complex witch that requires you to plan ahead and ideally even mess around with your deck in a certain way to make it work better. i like it. but it's hard to predict how easy you can double junk with it later.
shelters could be pretty big too.
Sacrificial Site - Action-Attack - $5
Reveal your hand and discard pile.
Trash an Action card from your hand or from your discard pile. If you do, each other player gains a Curse.
You may trash this immediately. If you do, each other player gains a Curse.
"reveal your discard pile" is problematic. what if your discard pile has 40 cards in it? doesn't that take forever IRL? couldn't you just make it "look through your discard pile, you may trash an action [...], if you do [...]"?
it also seems really weak to me. there are times when you want to trash action cards from your deck, like with squire or ruins, but mostly it's a penalty, right? "each other player gains a curse" is already weak for 5$ though. the self trashing is useful, but i doubt it's enough.