Overall, reading through some of the QTs, I think both scum and town made a lot of mistakes. Overall, I actually feel town played poorly. Yuma brought up in the speccy about looking up the previous dice game, and I did that but not until D4 was over. The tunneling of Faust was pretty ridiculous.
I think the Masons reward might be overpowered, especially when combined with the clue. I think having or the other might be okay, and maybe they should be an earlier reward rather than later on because a lot of people found WW and I the scummiest town players. So, for the next dice game, I think Jimmm should only allow one of these as the rewards.
Also, scum should have won some. To balance that either players need to be given less dice or the targets need to be higher. I think the other rewards were balanced. I even think Masosn could be balanced, but only if it is given early on rather than redeeming town players who are seen as scummy midway through the game. However, creating 3 ICs is overkill.