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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546489 times)

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Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4625 on: August 22, 2014, 03:17:20 am »

Also I'm glad we won using honest means instead of me trying the underhanded tactic I discussed in my QT. Although it wouldn't of actually worked anyways.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4626 on: August 22, 2014, 03:40:18 am »

Sorry guys that you had to wait so many days for this day to finish. I really wanted to make sure I made the right call, so I did go back and reread, but I was busy with life so couldn't reread everything all at once.
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Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4627 on: August 22, 2014, 03:53:56 am »

At least we got the right one. It would have been terrible if we waited all this time and went for the wrong one.
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Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4628 on: August 22, 2014, 03:56:40 am »

Also I mentioned this in the council room but it looks like we never had to worry about scum being loved. They could only get as loved as how many town members were in the game. So we got lucky.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4629 on: August 22, 2014, 03:58:19 am »

For the next game, I think the Council reward should be that scum are forced to claim Masons and post in the Council QT.  :P
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Beyond Awesome

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4630 on: August 22, 2014, 03:59:09 am »

Also I mentioned this in the council room but it looks like we never had to worry about scum being loved. They could only get as loved as how many town members were in the game. So we got lucky.

I saw that. Interesting.
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Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4631 on: August 22, 2014, 04:05:02 am »

I will say though that this game was stressful for me. Especially when I had to decide to believe the ww/BA or not part. I'm really glad I listened to you Asher and trusted me. I was on the verge of just blindly following people so that I wouldn't have to make a decision.
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ashersky

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4632 on: August 22, 2014, 04:49:21 am »

You didn't listen to me, though, you lynched me!  :)

I still can't believe any of you for one second could think I was scum.  It was blatantly obvious how town I was.  Even Faust went back on his own beliefs and lynched me.

Glad to get the win, but the WW/BA scumteam absolutely deserved the win here.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4633 on: August 22, 2014, 04:51:57 am »

I listened to the part that said I should trust myself. And ya the lynch on you was me thinking you were the most likely dice destroyer with your vt claim. Instead of being focused on killing that power role I should of been focused on hitting scum. My bad.
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ashersky

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4634 on: August 22, 2014, 04:53:52 am »

I listened to the part that said I should trust myself. And ya the lynch on you was me thinking you were the most likely dice destroyer with your vt claim. Instead of being focused on killing that power role I should of been focused on hitting scum. My bad.

Oh, right.  That was good advice, and you took it.  We'll done there.

VT was a tough role to play.
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f.ds Mafia Board Moderator

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Hydrad

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4635 on: August 22, 2014, 04:55:57 am »

Ya VT in a game like this would be really hard. Probably the hardest role for town to play as you wouldn't even have a reference to see what type of powers are possible.
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ashersky

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4636 on: August 22, 2014, 04:57:45 am »

Can someone please explain how the WW/BA scumteam was going to convince people the crazy mason "prize" was in any tangible way actually good for town?

I sincerely believe that if what they had claimed was actually the truth, town would have lost, or at least made the game much closer.
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f.ds Mafia Board Moderator

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ashersky

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4637 on: August 22, 2014, 04:58:04 am »

By closer I meant longer.
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f.ds Mafia Board Moderator

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

pingpongsam

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4638 on: August 22, 2014, 06:20:15 am »

Congratulations to everyone. What an intense game. The WW/BA thing was not clear at all until way after the fact. This is definitely my most ill deserved win although I give myself credit for my negotiation of the final day. I believe detaching from any further case making was the right play here. Giving the remaining town full leeway to make the decision without trying to control it was the right play. The rest of the game is an embarrassment for me.
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Eevee

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4639 on: August 22, 2014, 06:39:19 am »

.. WW was scum again?

Man, I feel for you.
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Eevee

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4640 on: August 22, 2014, 06:40:07 am »

.. WW was scum again?

Man, I feel for you.
Oh, nevermind. He wasn't.
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4641 on: August 22, 2014, 08:31:39 am »

Good work Hydrad/BA.  Thanks for saving me!
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4642 on: August 22, 2014, 09:54:52 am »

Also, this was my first non-blitz town win. 

And this game was pretty epic.  That Day 4 was really, really frustrating.  I think Hydrad deserves a ton of credit (and probably MVP) for having good reads and thinking critically about everything.
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4643 on: August 22, 2014, 09:56:22 am »

From mod QT:

Quote
pingpongsam (Swindler - gives out 1d12 8-sided dice)

Not.  Complicated.  At.  All.
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4644 on: August 22, 2014, 09:56:42 am »

Well, except "Swindler" is somewhat misleading.. I got hung up on that part.
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4645 on: August 22, 2014, 09:57:38 am »

For Ash:

Quote
COUNCIL
"Masonhood" with 2 Masons and 1-2 Neighbours (2 with 8 or more people alive at the start of the Night). The Masons are confirmed Town to each other and told each other's identities but may post in the QT under given pseudonyms.

You can argue with Jimmm about this :P
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Witherweaver

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4646 on: August 22, 2014, 10:11:46 am »

Oh here is PPS PM:

Quote
Each Night, including Night 0, you may name another player by typing Give: Player in your Personal QT.

If you do so, the named player will gain 1d12 dice to their supply.

Whenever another player gains dice to their supply from you, through your Night action or otherwise, the gained dice will be normal 8-sided dice instead of normal 12-sided dice.

The player will receive no indication of this.

Whenever a player with both 8-sided dice and 12-sided dice in their supply rolls, they will alternate between the two.

I would have modified the first line to say:

Quote
If you do so, the named player will gain 1d12 8-sided dice to their supply.

I know it's reduntant, and the wording is correct as it is, but overkill is okay.
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liopoil

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4647 on: August 22, 2014, 10:37:17 am »

Ugh. So. Close. So many things that could have gone even slightly diferrently and we would've had it. Well done.
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Voltaire

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4648 on: August 22, 2014, 10:50:10 am »

Can someone please explain how the WW/BA scumteam was going to convince people the crazy mason "prize" was in any tangible way actually good for town?

Town got two freakin' Masons as a prize. It was a huge reward for them. The whole pseudonym thing makes sense as a way for Jimmmmm to inject enough uncertainty into the situation so it's not giving town two ICs late in the game (which is what it was). I honestly believe your opposition crossed the line from "reasonable debate" to "absurdity", as shown by your continual assertion that they are scum post-game. Which is a little funny, I admit.

I count this one a moral victory for me being lynched as scum D1 and it not destroying my team instantly. Huzzah!  :P

Overall, LOVED the game. A million props to Jimmmmm. Dice mafia!
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Voltaire

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Re: RMM16: Dice Mafia (Town wins!)
« Reply #4649 on: August 22, 2014, 10:53:17 am »

Oh, and the thing I've wanted to say all along - my rolls were actually that terrible! I didn't roll anything higher than a 6 and played a 5 D1. I actually forgot for a moment that we were playing with D12s this game after I got my results.
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