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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546225 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4500 on: August 08, 2014, 10:25:16 pm »

Well, I am guessing Lio is scum since neither PPS or Arch are gloating.

It's possible they have to worry about the vig chance.

Hmm. Good point there.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4501 on: August 08, 2014, 10:25:48 pm »

Hydrad is the obvious NK. Tomorrow we once again weigh on whether or not PPS has been scum all along.
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You are the brashest scum player on f.ds.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4502 on: August 08, 2014, 10:29:05 pm »

Hydrad is the obvious NK. Tomorrow we once again weigh on whether or not PPS has been scum all along.

Why is Hydrad the obvious NK?
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Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4503 on: August 08, 2014, 11:03:16 pm »

Well, I am guessing Lio is scum since neither PPS or Arch are gloating.

It's possible they have to worry about the vig chance.

uhhh if hes town we know they are scum anyways?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4504 on: August 08, 2014, 11:04:46 pm »

Thread locked.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4505 on: August 08, 2014, 11:07:10 pm »

Vote Count 5.4 - Final

Archetype (2): liopoil, pingpongsam
liopoil (4): Archetype, Witherweaver, Beyond Awesome, Hydrad

not voting (0)

With 6 alive, it took 4 to lynch.


liopoil has been lynched. He was a Mafia Noble Brigand.
« Last Edit: August 09, 2014, 10:02:54 am by Jimmmmm »
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4506 on: August 08, 2014, 11:07:42 pm »

Target: 25
Score: 16

The Goblin has triumphed!

Tonight's Threat is HYPNOSIS



Night 5 has begun. All Night actions are due on August 11 at 10am forum time.

Whether or not you submit a Night action, all players must post in their Personal QT at least once during the Night.
« Last Edit: August 09, 2014, 10:13:32 am by Jimmmmm »
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Jimmmmm

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Re: RMM16: Dice Mafia (Night 5)
« Reply #4507 on: August 11, 2014, 09:02:43 pm »

Apologies again for the delay. Expect Day 6 to begin in around 5-6 hours.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4508 on: August 12, 2014, 03:05:21 am »

A dragon kills Witherweaver and attacks Beyond Awesome and Archetype.

Witherweaver has been killed. He was a Town 3-Shot Saboteur.

Hydrad has the Legacy Stone.

A Dragon has attacked!

Rule: When a die of value n is played, it only counts if a die of value n-1 has previously been played..

The Dragon has attacked Beyond Awesome and Archetype!



Vote Count 6.0

not voting (4): Archetype, Beyond Awesome, Hydrad, pingpongsam

With 4 alive, it takes 3 to lynch.

Evening begins on August 20 at 3am forum time.
Day 6 ends on August 22 at 3am forum time.

Target: 20
Score: 0


Day 6 has begun!

Thread unlocked.
« Last Edit: August 12, 2014, 03:13:53 am by Jimmmmm »
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Hydrad

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4509 on: August 12, 2014, 03:08:12 am »

Please tell me with 4 alive it only takes 3 to lynch and not 4
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4510 on: August 12, 2014, 03:14:14 am »

Please tell me with 4 alive it only takes 3 to lynch and not 4

Fixed.
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Hydrad

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4511 on: August 12, 2014, 03:16:25 am »

Well anyways I'm going to bed at this moment. But honestly I don't think we should wait this day out to long. This has already been a really long day. I guess arche and pps can put there votes on each other and then me and BA get to decide the fates of this game
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4512 on: August 12, 2014, 03:45:29 am »

Does anyone know what Hypnosis did?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4513 on: August 12, 2014, 04:01:02 am »

So, I was reading the mod QT for the previous Mafia game. One of the scum rewards was that a random town player became hated, so we will need to be extra careful with our votes.

On another note, we should properly discuss who is going to roll. I have 7 dice left. Hydrad is out of dice. PPS, I think is out. Arch has some.

So, that probably means me and Arch will roll. I am not sure the two of us will actually be able to beat the monster.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4514 on: August 12, 2014, 04:09:12 am »

Anyway, I doubt defeating the monster will matter since we get the reward during night anyway. We either lynch correctly and win or we lynch incorrectly and lose.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4515 on: August 12, 2014, 04:18:58 am »

PPS did you give dice to either Hydrad or Arch?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4516 on: August 12, 2014, 05:58:22 am »

I sent dice to Witherweaver. I really expected Hydrad to get the axe.

Vote: archetype
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You are the brashest scum player on f.ds.

pingpongsam

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4517 on: August 12, 2014, 06:58:04 am »

The idea occurred to send to arch because he was certain to live. I was curious if he claimed to receive or not. In the end I judged it too much WIFOM and there was no utility in whatever he claimed like there was with WW yesterday. While I do not think my dice can be used until the next day I did not want to risk him getting loved or anything helpful with the dice.

Now, as to why WW, either archetype is equally lucky and skillful to use my assertion that hydrad was the obvious NK yesterday against me. Skillful to pick a different target to further smear me and lucky to have gotten the 50/50 between BA/WW right and again skillful to infer I might target the same mason as the previous night. However, I suggest the possibility that the heretofore unknown effect if the Hypnosis attack allowed archetype to see my target (ie I "told" him while in a trance) and thus he made his call based on that information.
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You are the brashest scum player on f.ds.

Archetype

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4518 on: August 12, 2014, 08:18:22 am »

Vote: PPS

No reason to keep this a secret: I have 8 dice and a 12 stored.

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4519 on: August 12, 2014, 11:15:20 am »

How many dice did you have left yesterday?
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4520 on: August 12, 2014, 05:20:30 pm »

Vote Count 6.1

Archetype (1): pingpongsam
pingpongsam (1): Archetype

not voting (2): Beyond Awesome, Hydrad

With 4 alive, it takes 3 to lynch.

Evening begins on August 20 at 3am forum time.
Day 6 ends on August 22 at 3am forum time.

Target: 20
Score: 0
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pingpongsam

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4521 on: August 12, 2014, 09:16:23 pm »

Is there anything unsaid at this point?
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Hydrad

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4522 on: August 12, 2014, 09:19:49 pm »

Is there anything unsaid at this point?

not to sure. Just curious in a 50/50 like this how often does town choose right? do they usually get it or not?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Archetype

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4523 on: August 12, 2014, 09:23:57 pm »

How many dice did you have left yesterday?
At the end? 8. So, no dice were stolen.

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 6)
« Reply #4524 on: August 12, 2014, 10:34:09 pm »

How many dice did you have stolen the previous day?
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