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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546293 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4150 on: July 30, 2014, 11:42:54 pm »

Or.. what if Lio is Loved?

If we lynch scum!PPS tonight then we're at 4-1.  PPS kills one of us we're 3-1.  4 players, 3 to Lynch.  Loved Lio takes 4, we get end gamed.

Could that be why PPS is voting for himself?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4151 on: July 30, 2014, 11:43:20 pm »

But a town player does not vote for himself here.

I'm still new but why would scum either. Also I think BA unvoted

Oh okay, I missed it.
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Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4152 on: July 30, 2014, 11:43:53 pm »

It feels almost like frustrated town who feels like he's going to die anyways since everyone wants to vote for him
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4153 on: July 30, 2014, 11:44:14 pm »

Vote: Liopoil is the right move here.

I'm as sure of this as I am of nothing else that has ever happened in my life.

But really, I think that's right.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4154 on: July 30, 2014, 11:44:33 pm »

It feels almost like frustrated town who feels like he's going to die anyways since everyone wants to vote for him

I think that's what he's going for.
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Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4155 on: July 30, 2014, 11:44:59 pm »

Also does it matter if lio is loved or not for him to die? If he is we can't kill lio tonight anyways
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4156 on: July 30, 2014, 11:45:50 pm »

If scum is loved we have to hope we get a one time big to kill one of them. Otherwise this game is already over
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4157 on: July 30, 2014, 11:46:06 pm »

Vig*
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4158 on: July 30, 2014, 11:46:12 pm »

Also does it matter if lio is loved or not for him to die? If he is we can't kill lio tonight anyways

I didn't consider it.. 4-2, 6 players, 4 to lynch.. Loved!scum!Lio can still be lynched, right?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4159 on: July 30, 2014, 11:46:26 pm »

No I'm dumb.. 5 to lynch with Loved.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4160 on: July 30, 2014, 11:46:42 pm »

So we'd be end gamed if scum was loved?
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Hydrad

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4161 on: July 30, 2014, 11:49:34 pm »

So we'd be end gamed if scum was loved?

Yes unless we get a vig or something we have lost already. That's why Faust was so worried about yesterday's vote
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4162 on: July 30, 2014, 11:50:34 pm »

I see.  Well, Faust was telling the truth, so PPS really was out of dice yesterday.  Even if Love Doctor visited him last night he couldnt' have used it. 

But then.. hm.. either he lied Day 1 or it's Lio/Arch.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4163 on: July 30, 2014, 11:51:39 pm »

How many dice to PPS claim to lose D1?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4164 on: July 31, 2014, 12:33:42 am »

Vote: Liopoil is the right move here.

I'm as sure of this as I am of nothing else that has ever happened in my life.

But really, I think that's right.

I am pretty sure Lio is scum. We can lynch Lio today and ask PPS to send someone more dice. If he doesn't then we will know that PPS was the dice destroyer all along.
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Archetype

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4165 on: July 31, 2014, 02:22:27 am »

Play: 9

Play: 1


I want to reread WW/BA and PPS/liopoil with the view of them being partners before placing a vote because this could be game over if I'm wrong about BA/WW.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4166 on: July 31, 2014, 02:27:45 am »

Archetype plays a 9
Score: 25 23

Archetype plays a 1
Score: 26 24
« Last Edit: July 31, 2014, 03:23:32 am by Jimmmmm »
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4167 on: July 31, 2014, 02:29:17 am »

So, does that kill the monster?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4168 on: July 31, 2014, 03:17:15 am »

Why is the score 26?
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4169 on: July 31, 2014, 03:22:34 am »

Why is the score 26?

Because your mod is arithmetically challenged.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4170 on: July 31, 2014, 03:23:27 am »

Okay guys, Lio and PPS are telling the truth about being able to give dice. I checked my QT again, and it ends up I got a new message at 6:03PM, 5 hours after Jimmm gave me the PPS results. Jimmm said apologies that his last update did not go through for some reason and it shows that my supply of dice went up to 8. So, a mistake happened on the mods part, and my change in supply happened in the middle of the day and not when the day started.

So, that means that the dice destroying ability is factional.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4171 on: July 31, 2014, 03:33:50 am »

Mod, if it is not too much to ask. Can you please state that I indeed get an update from you during the day did not occur before day start? I don't want people calling me a liar for something that was not my fault.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4172 on: July 31, 2014, 03:46:42 am »

I can't confirm or deny anything that has happened in any QT.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4173 on: July 31, 2014, 03:51:09 am »

Also, no action will be taken in this situation, but please no quoting timestamps, real or fabricated.
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liopoil

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Re: RMM16: Dice Mafia (Day 5)
« Reply #4174 on: July 31, 2014, 07:19:21 am »

Okay guys, Lio and PPS are telling the truth about being able to give dice. I checked my QT again, and it ends up I got a new message at 6:03PM, 5 hours after Jimmm gave me the PPS results. Jimmm said apologies that his last update did not go through for some reason and it shows that my supply of dice went up to 8. So, a mistake happened on the mods part, and my change in supply happened in the middle of the day and not when the day started.

So, that means that the dice destroying ability is factional.
So scummy! I mean, possible, but also scummy
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