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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548056 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3625 on: July 23, 2014, 09:10:32 pm »

I post ".".  Or what i said before

And then the others know you are scum, and it creates ICs by marking a clear separation between psuedonym'ed players and real ones.

Or we have the same retarded argument against those Masons-by-proxy that we're having now.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3626 on: July 23, 2014, 09:10:40 pm »

How is scum being forced to use a QT nonsense?  If the mod wills it, it happens.  "Post in this QT or X happens."  Easy.

I don't think he likes being called "Jimmy."

I'm saying maybe you had to post as Bob and Alice.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3627 on: July 23, 2014, 09:11:06 pm »

I post ".".  Or what i said before

And then the others know you are scum, and it creates ICs by marking a clear separation between psuedonym'ed players and real ones.

Or we have the same retarded argument against those Masons-by-proxy that we're having now.

"Retarded" is an offensive term, especially to me, given my family situation.  I'd ask you not to use it.
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f.ds Mafia Board Moderator

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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3628 on: July 23, 2014, 09:13:07 pm »

We already used "lame", but okay.

It's bad and you should feel bad.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3629 on: July 23, 2014, 09:14:17 pm »

We already used "lame", but okay.

It's bad and you should feel bad.

So to make me feel bad you should be allowed to use offensive terms?  That's civil.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3630 on: July 23, 2014, 09:14:44 pm »

How is scum being forced to use a QT nonsense?  If the mod wills it, it happens.  "Post in this QT or X happens."  Easy.

I don't think he likes being called "Jimmy."

I'm saying maybe you had to post as Bob and Alice.

My phone autocorrects. We didn't have to.  This is evideny from BA first post in council QT.  Verifiable by Hydrad
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3631 on: July 23, 2014, 09:15:43 pm »

We already used "lame", but okay.

It's bad and you should feel bad.

So to make me feel bad you should be allowed to use offensive terms?  That's civil.

I was being flippant there.  I thought it self evident that I didn't consider it offensive and. Didn't know you would find it offensive.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3632 on: July 23, 2014, 09:17:03 pm »

We already used "lame", but okay.

It's bad and you should feel bad.

So to make me feel bad you should be allowed to use offensive terms?  That's civil.
no, he's using the word bad in place of retarded. In that your argument is bad and you should feel bad.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3633 on: July 23, 2014, 09:17:46 pm »

So, sorry.  I'll try not to use it again.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3634 on: July 23, 2014, 09:19:08 pm »

guys, can we please stop talking about ww and BA? We established so long ago that the chance of us lynching them today is exactly 0. Well, I established that, and I was right. I'm right about pps too. Hydrad should vote for him.

Ash is almost trying to convince me that he is pps' partner.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3635 on: July 23, 2014, 09:20:21 pm »

guys, can we please stop talking about ww and BA? We established so long ago that the chance of us lynching them today is exactly 0. Well, I established that, and I was right. I'm right about pps too. Hydrad should vote for him.

Ash is almost trying to convince me that he is pps' partner.

I'm more convinced of Ash than PPS
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3636 on: July 23, 2014, 09:22:03 pm »

We already used "lame", but okay.

It's bad and you should feel bad.

So to make me feel bad you should be allowed to use offensive terms?  That's civil.
no, he's using the word bad in place of retarded. In that your argument is bad and you should feel bad.

This is correct. 

PS where did that come from?  Futurama?
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3637 on: July 23, 2014, 09:24:09 pm »

guys, can we please stop talking about ww and BA? We established so long ago that the chance of us lynching them today is exactly 0. Well, I established that, and I was right. I'm right about pps too. Hydrad should vote for him.

Ash is almost trying to convince me that he is pps' partner.

I'm more convinced of Ash than PPS
Would you be willing to lynch pps over no lynch? I'm not sure that the votes are there for an ash lynch. I'm not sure I would take an ash lynch over no lynch, I'm too worried about archetype.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3638 on: July 23, 2014, 09:28:45 pm »

Just wondering in the vote count. Jimmm says when someone is L-1. Could we use this to check if people are loved?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3639 on: July 23, 2014, 09:29:47 pm »

Remember the civility pledge.

The game provides no suicide mechanic. I will not sub out another player. If I am forced to modkill a player, further action may be taken to ensure that such an action is detrimental to said player's win condition, at my discretion.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3640 on: July 23, 2014, 09:30:48 pm »

Just wondering in the vote count. Jimmm says when someone is L-1. Could we use this to check if people are loved?
L is probably the same despite loved/hated. Hated people are lynched at L-1. Loved L+1. I'm not sure of this though
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3641 on: July 23, 2014, 09:31:18 pm »

Just wondering in the vote count. Jimmm says when someone is L-1. Could we use this to check if people are loved?

L in this case is simply the stated number of votes required for a lynch.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3642 on: July 23, 2014, 09:42:09 pm »

If probably go for PPS over no Lynch.  But Ash is much scummier.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3643 on: July 23, 2014, 09:46:14 pm »

Well, I got answers about my role power and it is significantly different than I had interpreted it. When I give a man dice he gets a number of d12 dice randomized by the roll of 1d12. Then the next guy who gains dice in any way will be getting all d8 dice regardless if he gets 1 or 50 dice. Then, when the tainted guy rolls he alternates between his d12 and d8 dice until either all the d8s are gone or his supply of dice are exhausted.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3644 on: July 23, 2014, 09:47:00 pm »

So the mechanic is the same but the number of dice and how the d8 alternating works I had gotten all wrong.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3645 on: July 23, 2014, 09:48:56 pm »

So Vote: ashersky ?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3646 on: July 23, 2014, 09:59:18 pm »

Further clarification. The dice I directly give are d8s as are the ones that get gained elsewise.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3647 on: July 23, 2014, 09:59:54 pm »

So basically I flood the game with d8s both directly and indirectly.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3648 on: July 23, 2014, 10:13:56 pm »

More bad news. The random number of d8s I directly give are an amount unknown to me.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3649 on: July 23, 2014, 10:29:52 pm »

Well dude, if you're making this up, then I'm thoroughly impressed.
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