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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548552 times)

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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3550 on: July 23, 2014, 06:25:14 pm »

Don't worry I'm not blindly following them. I think they are town for now but am trying to keep my mind open. Also that's why I like the no lynch to see if we can catch someone in a lie

I'm still not convinced we can catch anyone in a lie.  The problem with trying to confirm role claims at night is that any single liar ruins all plans.  So unless you are going to trust everyone involved in the confirmation plan, it's not going to work.

Also, scum can kill the center of any confirmation plan to ensure all the information needed doesn't make it to day.

Also, ROLES HAVE NOTHING TO DO WITH ALIGNMENT.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3551 on: July 23, 2014, 06:25:35 pm »

Can the town player(s) out of Ash, Faust, and PPS please stop acting so scummy?

Can the Town Masons, if they really exist, please stop acting so scummy?
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3552 on: July 23, 2014, 06:26:13 pm »

Hey guys, BoxofDOG flipped Vanilla Townie.  That's conclusive proof that Faust is a thief!

That's a nonsense line, and it's the same one people are using the try to prove that BA's claim is superduperawesomeamazinghonest.

There is a confirmed role that changes die rolls.

BA has an ability that inspects die roll possibilities.

BA has a role with some marginal value.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3553 on: July 23, 2014, 06:27:29 pm »

We're not (well, I'm not) and YOU know it.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3554 on: July 23, 2014, 06:27:57 pm »

Hey guys, BoxofDOG flipped Vanilla Townie.  That's conclusive proof that Faust is a thief!

That's a nonsense line, and it's the same one people are using the try to prove that BA's claim is superduperawesomeamazinghonest.

There is a confirmed role that changes die rolls.

BA has claimed an ability that inspects die roll possibilities.

BA has claimed a role with arguably some marginal value.

Fixed that for you with italics.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3555 on: July 23, 2014, 06:28:10 pm »

Also, ash makes so much sense right now, he can't be scum. Scum!ash generally makes much less sense to me.
lol ash makes NO sense. If it weren't for precedent I would have thought you were sarcastic
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3556 on: July 23, 2014, 06:28:29 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3557 on: July 23, 2014, 06:30:07 pm »

Instead, we have the BAHs just blindly believing in two players as Innocent Children when they are not mod-confirmed town!  They are not Innocent Children.  They are claimed, unconfirmed masons.  That is a huge difference.
nobody is blindly believing BA and WW.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3558 on: July 23, 2014, 06:30:50 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.
That's funny.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3559 on: July 23, 2014, 06:32:25 pm »

Instead, we have the BAHs just blindly believing in two players as Innocent Children when they are not mod-confirmed town!  They are not Innocent Children.  They are claimed, unconfirmed masons.  That is a huge difference.
nobody is blindly believing BA and WW.

Really?  Someone show me any proof whatsoever that we have that says we should believe them.  We have Hydrad confirming what they said in the QT.

WW keeps making the bs argument that they couldn't plan the masons claim ahead of time.  QTs are on the same website.  Just chat for twelve seconds in the scum QT, then post in the Council one.

He keeps throwing around vague times like they matter -- we have no way of knowing at what time WW actually went to quicktopic.com.  It's not confirmable.  They had plenty of time to discuss.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3560 on: July 23, 2014, 06:32:53 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.

Nonsense Ash post number 24275548
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3561 on: July 23, 2014, 06:33:44 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.

Nonsense Ash post number 24275548

There have only been 3559 posts in thread.  Only scum lies.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3562 on: July 23, 2014, 06:34:39 pm »

Hydrad -- look at the timestamps for the posts in the Council QT.  How much time pass between the very first post and WW's first post?  How much time between BA's first post and WW's first post?
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3563 on: July 23, 2014, 06:53:27 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.

Nonsense Ash post number 24275548

There have only been 3559 posts in thread.  Only scum lies.

For someone big on technicalities, your post was 3560 and not 3559.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3564 on: July 23, 2014, 06:55:08 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.

Nonsense Ash post number 24275548

There have only been 3559 posts in thread.  Only scum lies.

For someone big on technicalities, your post was 3560 and not 3559.
Scumslip.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3565 on: July 23, 2014, 06:57:07 pm »

But seriously let's lynch PPS. Or ash. I'm pretty sure they're both scum at this point and are pulling out all stops to get one of WW/BA lynched so they can have a good laugh when Town lynches a Mason.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3566 on: July 23, 2014, 06:57:54 pm »

We're not (well, I'm not) and YOU know it.

Thanks for admitting you are not a mason.  Epic.

Nonsense Ash post number 24275548

There have only been 3559 posts in thread.  Only scum lies.

For someone big on technicalities, your post was 3560 and not 3559.

Right, so when I was writing my post, there had only been 3559 posts in thread.  Technically I was right, you are wrong.  Ergo, you are scum.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3567 on: July 23, 2014, 06:58:30 pm »

But seriously let's lynch PPS. Or ash. I'm pretty sure they're both scum at this point and are pulling out all stops to get one of WW/BA lynched so they can have a good laugh when Town lynches a Mason.

If it's lio/arch scum team, they are laughing their asses off at the lynch WW/BA or lynch PPS/ash argument.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3568 on: July 23, 2014, 06:59:01 pm »

Town lynching a mason isn't the worst thing in the world in setups with masons.  It's how you confirm masons, if it isn't guaranteed to be in the game.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3569 on: July 23, 2014, 07:00:01 pm »

Town lynching a mason isn't the worst thing in the world in setups with masons.  It's how you confirm masons, if it isn't guaranteed to be in the game.
If we lynch a Mason today, I'm fairly certain Mafia will NK the other.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3570 on: July 23, 2014, 07:00:50 pm »

Masons are confirmed by waiting for scum to kill one of them so the other becomes an IC.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3571 on: July 23, 2014, 07:03:10 pm »

Town lynching a mason isn't the worst thing in the world in setups with masons.  It's how you confirm masons, if it isn't guaranteed to be in the game.
If we lynch a Mason today, I'm fairly certain Mafia will NK the other.

Maybe, but then we lose nothing for the next day.

Masons are confirmed by waiting for scum to kill one of them so the other becomes an IC.

Which is why scum won't kill either of them, to ensure this argument continues tomorrow.  Or they are scum, and then they argue that they weren't killed for that reason.

You are good arguments for lynching town masons.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3572 on: July 23, 2014, 07:15:05 pm »

Your genius argument falls apart considering I am Vote: no lynch
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3573 on: July 23, 2014, 07:15:37 pm »

Referencing arch, there.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3574 on: July 23, 2014, 07:20:52 pm »

Think of it this way.

There's a 50% chance that one of PPS/ash is scum. Increase or decrease percentages based on personal reads. If one is Town, the other could be scum and if one is scum the other could be Town.
There's a 50% chance that BA/WW are scum. Increase or decrease percentages based on personal reads/interpretation of Reward. If one is Town, the other is Town and if one is scum the other scum.

The second scenario is very high risk - high reward. If one is scum, awesome! We lynch the other the following day for the win and I applaud you for your fakeclaim detection. If one is Town, the other will surely be killed that night. The death of one will surely cause the death of the other. That's not the case if we lynch out of PPS/ash.

PPE: 2
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