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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547100 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3325 on: July 22, 2014, 08:26:40 pm »

You also know YOU received LD last night (ALLEGEDLY), and Ichi received him Night 2, so the ONLY time would be Night 0 or Night 1.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3326 on: July 22, 2014, 08:26:54 pm »

How much does it cost?  10?

I think it was mentioned that it was 5 dice to be loved for the rest of the game

I thought 5 was for one day.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3327 on: July 22, 2014, 08:27:53 pm »

Only way scum is loved is if they got it N1 or N0, as ww says. Unlikely, I think.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3328 on: July 22, 2014, 08:28:05 pm »

How much does it cost?  10?

I think it was mentioned that it was 5 dice to be loved for the rest of the game

I thought 5 was for one day.

I think its 2 for one day?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3329 on: July 22, 2014, 08:28:32 pm »

Only way scum is loved is if they got it N1 or N0, as ww says. Unlikely, I think.

unless asher is scum and used 5 instead of 4.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3330 on: July 22, 2014, 08:30:00 pm »

Only way scum is loved is if they got it N1 or N0, as ww says. Unlikely, I think.

unless asher is scum and used 5 instead of 4.
sure, but we're talking from ash's perspective, i.e., assuming he is town.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3331 on: July 22, 2014, 08:30:08 pm »

Only way scum is loved is if they got it N1 or N0, as ww says. Unlikely, I think.

Or they get it tonight.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3332 on: July 22, 2014, 08:33:19 pm »

Okay problem.

Say Asher is scum.  But, he didn't get the Love Doctor, his partner did.  So Ashersky claims Lovedoctor in a weird way to take suspicion off of his partner, so even if we do end up lynching Ash, his partner has an advantage at LyLo?

Not sure if it makes much sense.  But if Ashersky were to turn up scum (loved or not), we can't assume the other scum isn't loved. 
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3333 on: July 22, 2014, 08:33:51 pm »

Only way scum is loved is if they got it N1 or N0, as ww says. Unlikely, I think.

Or they get it tonight.
Okay, still probably less than .5 chance that they manage to be loved.

Unrelated, this is the 500th post of this real life day. Insane. Blitz games don't get this active.

PPE: well, 501
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3334 on: July 22, 2014, 08:34:23 pm »

Okay problem.

Say Asher is scum.  But, he didn't get the Love Doctor, his partner did.  So Ashersky claims Lovedoctor in a weird way to take suspicion off of his partner, so even if we do end up lynching Ash, his partner has an advantage at LyLo?

Not sure if it makes much sense.  But if Ashersky were to turn up scum (loved or not), we can't assume the other scum isn't loved.

This applies to everyone, you know.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3335 on: July 22, 2014, 08:35:29 pm »

Okay problem.

Say Asher is scum.  But, he didn't get the Love Doctor, his partner did.  So Ashersky claims Lovedoctor in a weird way to take suspicion off of his partner, so even if we do end up lynching Ash, his partner has an advantage at LyLo?

Not sure if it makes much sense.  But if Ashersky were to turn up scum (loved or not), we can't assume the other scum isn't loved.

This applies to everyone, you know.

Right, but you claimed to have been visited, which might make us think other people weren't.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3336 on: July 22, 2014, 08:37:52 pm »

Okay problem.

Say Asher is scum.  But, he didn't get the Love Doctor, his partner did.  So Ashersky claims Lovedoctor in a weird way to take suspicion off of his partner, so even if we do end up lynching Ash, his partner has an advantage at LyLo?

Not sure if it makes much sense.  But if Ashersky were to turn up scum (loved or not), we can't assume the other scum isn't loved.

This applies to everyone, you know.

Right, but you claimed to have been visited, which might make us think other people weren't.

Okay.  I just meant everyone should keep in mind that lyching one scum doesn't somehow make the other one "not loved" or anything like that.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3337 on: July 22, 2014, 09:13:15 pm »

Yes, right.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3338 on: July 22, 2014, 09:17:30 pm »

Okay...seems there are two camps:

We Believe WW/BA Are Honest Camp (WBWAAH Campers - WW, BA, liopoil, Hydrad)
We THINK WW/BA Are Most Definitely Possibly Liars Camp (WTWBAMDPL Campers - Faust, ashersky)

Undeclared: PPS and Arch.

Most easily reduced to the AAHs versus the BAMs.

Currently, it seems there are too many AAHs for the BAMs to lynch WW or BA.  Is that correct?
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3339 on: July 22, 2014, 09:20:29 pm »

So, there seems to be only two subsets of possibilities at this point:

1)  WW/BA are the remaining scum.
2)  Some two of ashersky, archetype, faust, hydrad, liopoil, pps are scum.

Is that correct?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3340 on: July 22, 2014, 09:20:59 pm »

First should be WBWBAH Campers not WBWAAH Campers.

Scumslip.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3341 on: July 22, 2014, 09:21:11 pm »

So, there seems to be only two subsets of possibilities at this point:

1)  WW/BA are the remaining scum.
2)  Some two of ashersky, archetype, faust, hydrad, liopoil, pps are scum.

Is that correct?

Yes, for every A, either A or not A is true.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3342 on: July 22, 2014, 09:21:48 pm »

Assuming it is, some facts:

1)  Incorrectly lynching from within subset 1 proves someone else is definitely town.
2)  Incorrectly lynching from within subset 2 proves zilch.
3)  Correctly lynching from within subset 1 proves someone else is definitely scum.
4)  Correctly lynching from within subset 2 proves zilch.

From a strictly informational standpoint, lynching from subset 1 is always strictly better.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3343 on: July 22, 2014, 09:22:25 pm »

First should be WBWBAH Campers not WBWAAH Campers.

Scumslip.

So the BAHs against the BALs.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3344 on: July 22, 2014, 09:22:52 pm »

So, there seems to be only two subsets of possibilities at this point:

1)  WW/BA are the remaining scum.
2)  Some two of ashersky, archetype, faust, hydrad, liopoil, pps are scum.

Is that correct?

Yes
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3345 on: July 22, 2014, 09:24:20 pm »

pps is a "BAM".

The answer to both of your "Is that correct?" questions is yes.

Assuming it is, some facts:

1)  Incorrectly lynching from within subset 1 proves someone else is definitely town.
2)  Incorrectly lynching from within subset 2 proves zilch.
3)  Correctly lynching from within subset 1 proves someone else is definitely scum.
4)  Correctly lynching from within subset 2 proves zilch.

From a strictly informational standpoint, lynching from subset 1 is always strictly better.
correctly lynching from subset 2 (#4) confirms both BA and WW as town. Incorrectly lynching from subset 2 (#2) makes it more likely that they are scum.
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Archetype

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3346 on: July 22, 2014, 09:26:08 pm »

I'm in the honest camp.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3347 on: July 22, 2014, 09:27:25 pm »

pps is a "BAM".

The answer to both of your "Is that correct?" questions is yes.

Assuming it is, some facts:

1)  Incorrectly lynching from within subset 1 proves someone else is definitely town.
2)  Incorrectly lynching from within subset 2 proves zilch.
3)  Correctly lynching from within subset 1 proves someone else is definitely scum.
4)  Correctly lynching from within subset 2 proves zilch.

From a strictly informational standpoint, lynching from subset 1 is always strictly better.
correctly lynching from subset 2 (#4) confirms both BA and WW as town. Incorrectly lynching from subset 2 (#2) makes it more likely that they are scum.
Agree with liopoil here.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #3348 on: July 22, 2014, 09:28:36 pm »

Okay problem.

Say Asher is scum.  But, he didn't get the Love Doctor, his partner did.  So Ashersky claims Lovedoctor in a weird way to take suspicion off of his partner, so even if we do end up lynching Ash, his partner has an advantage at LyLo?

Not sure if it makes much sense.  But if Ashersky were to turn up scum (loved or not), we can't assume the other scum isn't loved.
Good point. But with my dice-stealing theory, I think ashersky indeed did receive the Love Doctor.
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ashersky

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Re: RMM16: Dice Mafia (Day 4)
« Reply #3349 on: July 22, 2014, 09:34:00 pm »

Some facts, with additions:

1)  Incorrectly lynching from within subset 1 proves someone else is definitely town.
2)  Incorrectly lynching from within subset 2 proves zilch, but slightly increases the chance that subset 1 is scum.
3)  Correctly lynching from within subset 1 proves someone else is definitely scum.
4)  Correctly lynching from within subset 2 proves that subset 1 is town.

From a strictly informational standpoint, lynching from subset 1 is always strictly better.

From a strictly informational standpoint, correctly lynching from subset 2 is always strictly better (provides alignment of 2 living players).  Lynching from subset 1, correctly or incorrectly, is the second best (provides alignment of 1 living player).

While correctly lynching from subset 2 is best, lynching from subset 1 allows the greatest margin for error with a positive net result for town.


Now correct?
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