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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546241 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2925 on: July 22, 2014, 12:50:19 pm »

I think No Lynch is a bigger risk. We have a narrow pool of people to lynch from. We need to flip a coin and hope for the best. Every day we make this last, the worst things get for town, and as you point out Hydrad, we are hurting for dice. When we get stolen from tomorrow, we will be hurting even more. Chances are we will lose a battle against a monster and chances are it will be a reward that benefits scum immensely like another NK. I feel the risk of a no lynch is just too big. Oh, and I am still doing my reread.

PPE
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2926 on: July 22, 2014, 12:50:47 pm »

Clarification: Whoever PPS targets can confirm his role.
Hydrad and liopoil can confirm BA's role.
liopoil can confirm Hydrad's role.
Arch can confirm WW's role.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2927 on: July 22, 2014, 12:53:11 pm »

I think No Lynch is a bigger risk. We have a narrow pool of people to lynch from. We need to flip a coin and hope for the best. Every day we make this last, the worst things get for town, and as you point out Hydrad, we are hurting for dice. When we get stolen from tomorrow, we will be hurting even more. Chances are we will lose a battle against a monster and chances are it will be a reward that benefits scum immensely like another NK. I feel the risk of a no lynch is just too big. Oh, and I am still doing my reread.

PPE

I think rewards and punishments are roughly the same in terms of power. We haven't seen a reward that prevents a NK (closest thing was N1's reward), so I really doubt there will be an extra NK.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2928 on: July 22, 2014, 12:54:07 pm »

Just to make sure that before there's a quick-no-lynch, everyone should know what to do.

PPS should target someone he thinks will stay alive.
liopoil should probably target PPS in order not to mess with the confirmation of PPS' role.
Hydrad and BA should target the same person, ideally someone who is likely to stay alive. liopoil, maybe?
WW should target someone else than BA does, who has enough dice to prove WW's role. Probably Arch?
I target someone, not sure yet... ideas?

Does everyone mentioned here agree to this?

PPE: BA, I answered your question before seeing it.

That doesn't even confirm mine.  Arch could just coincidentally not roll 10,11, 12. 
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2929 on: July 22, 2014, 12:55:15 pm »

Just to make sure that before there's a quick-no-lynch, everyone should know what to do.

PPS should target someone he thinks will stay alive.
liopoil should probably target PPS in order not to mess with the confirmation of PPS' role.
Hydrad and BA should target the same person, ideally someone who is likely to stay alive. liopoil, maybe?
WW should target someone else than BA does, who has enough dice to prove WW's role. Probably Arch?
I target someone, not sure yet... ideas?

Does everyone mentioned here agree to this?

PPE: BA, I answered your question before seeing it.

That doesn't even confirm mine.  Arch could just coincidentally not roll 10,11, 12.

Yes, but it CAN prove you wrong, which is pretty much all we need.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2930 on: July 22, 2014, 12:56:16 pm »

Clarification: Whoever PPS targets can confirm his role.
Hydrad and liopoil can confirm BA's role.
liopoil can confirm Hydrad's role.
Arch can confirm WW's role.

the only one I see an issue here is arch comfirming WW. the only way to confirm that is by rolling dice and see that no 10-11-12 shows up right? if hes out of dice or doesn't roll that many it could lead us in a dangerous road. But i guess there is still a risk for WW if he is lying.

PPE:2
Also i think you main BA will confirm my role?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2931 on: July 22, 2014, 12:56:56 pm »

But it won't.  And once it doesn't, how do I have any idea you're not going to keep on this silly line accusation?

Regardless, you said we can confirm everyone's roles, and now you're admitting that we can't.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2932 on: July 22, 2014, 12:57:08 pm »

A no lynch is a bad, bad, bad idea. And, I stand by that.

Also, I think WW, Hydrad, and I should all target you Faust if we are going to go with your master plan.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2933 on: July 22, 2014, 12:57:46 pm »

Hydrad what does your role do again?
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2934 on: July 22, 2014, 12:57:56 pm »

actually I'm starting to not like nolynch due to scum could do something like kill arche. now that instantly casts suspicion on WW/BA and how do we figure out if they killed him so that we wouldn't find out. or that arche is killed to cast suspicion? We would be right back where we started I think.

PPE:2
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2935 on: July 22, 2014, 12:58:36 pm »

Clarification: Whoever PPS targets can confirm his role.
Hydrad and liopoil can confirm BA's role.
liopoil can confirm Hydrad's role.
Arch can confirm WW's role.

the only one I see an issue here is arch comfirming WW. the only way to confirm that is by rolling dice and see that no 10-11-12 shows up right? if hes out of dice or doesn't roll that many it could lead us in a dangerous road. But i guess there is still a risk for WW if he is lying.

PPE:2
Also i think you main BA will confirm my role?

Arch got visited by the Dice Vendor, and targeted by liopoil. I think he is likely the one with the most dice among all living players.

And no, I meant you confirming BA. Everyone thinks you're town, so it's less important to confirm you. But BA can claim his result first, and then you can tell us whether it was the number you blocked.

PPE: 4
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2936 on: July 22, 2014, 12:58:43 pm »

Hydrad what does your role do again?

forbid a number for the rest of the game for that person
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2937 on: July 22, 2014, 12:58:48 pm »

actually I'm starting to not like nolynch due to scum could do something like kill arche. now that instantly casts suspicion on WW/BA and how do we figure out if they killed him so that we wouldn't find out. or that arche is killed to cast suspicion? We would be right back where we started I think.

PPE:2

Kind of my point.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2938 on: July 22, 2014, 12:59:40 pm »

actually I'm starting to not like nolynch due to scum could do something like kill arche. now that instantly casts suspicion on WW/BA and how do we figure out if they killed him so that we wouldn't find out. or that arche is killed to cast suspicion? We would be right back where we started I think.

PPE:2

If scum kills among Arch/lio and and you or me, that's already good I think, then they're getting rid of our suspects for us.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2939 on: July 22, 2014, 12:59:51 pm »

Hydrad what does your role do again?

forbid a number for the rest of the game for that person

So why would Hydrad and I target different people for the sake of confirming?  He forbids 1, I knock out the top 3.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2940 on: July 22, 2014, 12:59:54 pm »

unvote

for now until we figure this all out.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2941 on: July 22, 2014, 01:00:33 pm »

A no lynch is a bad, bad, bad idea. And, I stand by that.

Also, I think WW, Hydrad, and I should all target you Faust if we are going to go with your master plan.

And then I get killed, and what then? No, bad idea.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2942 on: July 22, 2014, 01:01:10 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2943 on: July 22, 2014, 01:01:16 pm »

Hydrad what does your role do again?

forbid a number for the rest of the game for that person

So why would Hydrad and I target different people for the sake of confirming?  He forbids 1, I knock out the top 3.

because you and BA are together and could lie about the results. BA confirming what you have done doesn't help us either way I think

PPE
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2944 on: July 22, 2014, 01:01:40 pm »

A no lynch is a bad, bad, bad idea. And, I stand by that.

Also, I think WW, Hydrad, and I should all target you Faust if we are going to go with your master plan.

And then I get killed, and what then? No, bad idea.

Why would you get killed?  You're  driving the town lynching train.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2945 on: July 22, 2014, 01:01:55 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.

hmm well this basically makes it so you are going to die... so i guess it works now?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2946 on: July 22, 2014, 01:02:37 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.

hmm well this basically makes it so you are going to die... so i guess it works now?

Yeah, exactly.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2947 on: July 22, 2014, 01:02:46 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.

.. This is Mentalist?  I thought it let you investigate the alignment of the person that sent it.  It lets you buy a one-shot cop?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2948 on: July 22, 2014, 01:03:15 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.

Okay, so how about we lynch either Ash or PPS and then if one of them flips town, you investigate WW or I which makes a hell of a lot more sense than a No Lynch.

PPE: 2
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2949 on: July 22, 2014, 01:03:37 pm »

By the way, I can investigate PPS or ashersky tonight. Just in case you all forgot.

.. This is Mentalist?  I thought it let you investigate the alignment of the person that sent it.  It lets you buy a one-shot cop?

It lets you investigate the alignment of any player he previously visited.
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