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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548312 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2875 on: July 22, 2014, 09:18:43 am »

Oh, tomorrow isn't MyLo if we don't lynch?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2876 on: July 22, 2014, 09:19:09 am »

Oh, tomorrow isn't MyLo if we don't lynch?

No, it's not. There will still be 7 players alive then.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2877 on: July 22, 2014, 09:20:14 am »

Oh, tomorrow isn't MyLo if we don't lynch?

No, it's not. There will still be 7 players alive then.

Okay.  But what's the benefit?  Also, if you're right and scum does get to control Grim Reaper/Love Doctor, then they can send to themselves.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2878 on: July 22, 2014, 09:25:35 am »

Vote: liopoil
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2879 on: July 22, 2014, 09:27:14 am »

Oh, tomorrow isn't MyLo if we don't lynch?

No, it's not. There will still be 7 players alive then.

Okay.  But what's the benefit?  Also, if you're right and scum does get to control Grim Reaper/Love Doctor, then they can send to themselves.

Every role will be confirmed except ashersky's. If everyone except ashersky tells the truth, we lynch ashersky. If not, we lynch whoever is lying. Plus, there will be a reward tonight that should help us in some way.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2880 on: July 22, 2014, 09:27:49 am »

Even if both scum players are Loved tomorrow, we can still win this.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2881 on: July 22, 2014, 10:11:31 am »

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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2882 on: July 22, 2014, 10:17:51 am »

Unvote

Vote: liopoil

What was that all about?

Also, vote no lynch!

That was me considering your no lynch proposal and then going back to where I was before I considered it.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2883 on: July 22, 2014, 10:24:57 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.

Because only scum ever push for no-lynch. Also, when town bites the bullet and does it they lose. Otherwise, it's not a bad idea except the bit where one of Town dies and scum gets to do whatever the hell else they want to us tonight.

So, "that's what scum does" is not a valid argument. "When town does it they lose" is a similar empty statement. Of course one town dies, but our chances actually improve once there are 7 of us instead of 8.  And of which scum abilities are you afraid?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2884 on: July 22, 2014, 10:26:33 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.

Because that would be stupid, and it gives scum a free NK and also another night to steal more dice. Right now players are hurting for dice. Come D5, it is reasonable town will have a super hard time defeating the monster.

Scum can steal dice tonight anyway. As I already said, another scum kill actually helps us. We can also deal out more dice, so it's not a big issue.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2885 on: July 22, 2014, 10:26:59 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.
We have already caught scum. No lynch will give scum a free NK and allow them to steal more dice.

PPE: 2

Do you still think that you "caught scum"?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2886 on: July 22, 2014, 10:27:55 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.

Because that would be stupid, and it gives scum a free NK and also another night to steal more dice. Right now players are hurting for dice. Come D5, it is reasonable town will have a super hard time defeating the monster.
Oh, and another reason for no lynch, it might mean the love doctor visits another scum player, and the scum players might become unlynchable. A No Lynch is not just a bad, bad, bad idea. It is a scummy idea.

PPE: 1

Think things through. Even if both scum are loved tomorrow, we can still win.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2887 on: July 22, 2014, 10:28:50 am »

And these are all the arguments against no lynch. I don't think any of them holds water, really.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2888 on: July 22, 2014, 10:32:01 am »

My main worry about no lynch is just the fact that this is RMM. so what if scum wins once and their reward is double nightkill or something. If this would be normal mafia and we knew the possibilities I would be more willing to no lynch. That said I'm not really against it. I just wanted to let you know my worries.

Also I will just say this. I'm pretty low on dice, use this info how you will.

Vote: NoLynch
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2889 on: July 22, 2014, 10:33:14 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.

Because that would be stupid, and it gives scum a free NK and also another night to steal more dice. Right now players are hurting for dice. Come D5, it is reasonable town will have a super hard time defeating the monster.

Scum can steal dice tonight anyway. As I already said, another scum kill actually helps us. We can also deal out more dice, so it's not a big issue.

How do you know it's stealing?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2890 on: July 22, 2014, 10:34:27 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.
We have already caught scum. No lynch will give scum a free NK and allow them to steal more dice.

PPE: 2

The problem is this doesn't seem like Ash playing as scum.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2891 on: July 22, 2014, 10:34:42 am »

And how do you know they're stealing?  Or do you think Faust is scum?
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2892 on: July 22, 2014, 10:37:23 am »

I want everyone who's against no lynch to formulate why. I'm going to bed now.

Because that would be stupid, and it gives scum a free NK and also another night to steal more dice. Right now players are hurting for dice. Come D5, it is reasonable town will have a super hard time defeating the monster.

Scum can steal dice tonight anyway. As I already said, another scum kill actually helps us. We can also deal out more dice, so it's not a big issue.

How do you know it's stealing?

I don't think this is a scum slip. faust is a theif so its understandable that he will say steal. I wouldn't look to much into this.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2893 on: July 22, 2014, 10:39:00 am »

Yeah I'm on the fence.

I'm more concerned with the lack of precise language, because it confuses things and it makes it hard to see what we all know, what only individuals know, what are just assumptions, etc.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2894 on: July 22, 2014, 10:57:24 am »

Personally I think ash/pps are scum still. I think ash was doing WIFOM(don't know if i'm using this term right) where he did something that doesn't make sense as scum since he felt like he was going to be in trouble otherwise. I mainly think this because I know asher is a good player and I felt like part of his losing 4 dice was to just confuse us. I do agree with him though that keeping it confusing gave us a ton of interactions and is good for the game.

Maybe I'm tunneling to hard but I am about 80% sure either ash/pps has to be scum. If neither of them are then I guess it is the WW/BA team. Unfortunately we do not have enough time to try all these possibilities.

Lets go cop ability for tonights reward!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2895 on: July 22, 2014, 11:05:44 am »

Gathering NPC traveling:

The Mentalist (originally controlled by Xerxes, now controlled by who is visited): Faust [N0] -> PPS [N1] -> Ashersky [N2] -> Archetype [N3]

The Dice Vendor (controlled by who is visited): Chairs [N1] -> PPS [N2] -> Archetype [N3]

The Grim Reaper (not controlled as far as we know): Faust [N1] -> X [N2] -> WW [N3]

The Love Doctor (not controlled as far as we know): X [N1] -> Ichi [N2] -> Ash [N3]
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2896 on: July 22, 2014, 11:10:47 am »

love doctor could of been box of dog N1 and GR could of been XP N2
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2897 on: July 22, 2014, 11:11:33 am »

Yeah.  That would be coincidental, but possible.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2898 on: July 22, 2014, 11:40:05 am »

That hydrad is convinced me and ash are scum makes me doubt his analysis of WW/BA. I know he is at least 50% wrong and I suspect he is 100% wrong about ash/pps.

Vote: No Lynch
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2899 on: July 22, 2014, 11:57:21 am »

I already claimed this: N2 I gave dice to ichi, N3 to archetype. arch has confirmed, and ichi could have confirmed.
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