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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547167 times)

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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2500 on: July 19, 2014, 10:39:29 pm »

I rolled all six dice yesterday because

A) I wanted to get a good high number that could be used against the witch.
B) I wanted to store a die for tomorrow
B1) I wanted my stored die options to have a decent chance of being useful
B2) I already knew my roll restrictions yesterday where I would not know them today. I knew I was out for the ogre but not the other two monsters.
C) I wanted to avoid having my dice stolen

PS no other combination of rolls allowed me to increase my odds of useful dice because with 6 dice it was a matter of rolling 2 or 3 dice and having to store and play and discard so just rolling them all seemed wisest. Being painted scum for making the obvious best decision makes me think Faust might be onto something with BA.
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EFHW

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2501 on: July 19, 2014, 10:46:29 pm »

Vote Count 4.1

ashersky (2): pingpongsam, Archetype
Beyond Awesome (1): faust
pingpongsam (1): Beyond Awesome

not voting (4): ashersky, Witherweaver, liopoil, Hydrad

With 8 alive, it takes 5 to lynch.

Evening begins on July 26 at 11am forum time.
Day 1 ends on July 28 at 11am forum time.

Target: 4
Score: 4


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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2502 on: July 19, 2014, 10:50:52 pm »

ok for my vote I'm pretty much going to either go PPS or asher. Both of there claims could easily be lies and they both feel the most scummy. I just have a bad feeling that if we mislynch here that we might lose this game so i'm going to reread just these two people and see who I think is more likely the scum.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2503 on: July 19, 2014, 11:19:51 pm »

I rolled all six dice yesterday because

A) I wanted to get a good high number that could be used against the witch.
B) I wanted to store a die for tomorrow
B1) I wanted my stored die options to have a decent chance of being useful
B2) I already knew my roll restrictions yesterday where I would not know them today. I knew I was out for the ogre but not the other two monsters.
C) I wanted to avoid having my dice stolen

PS no other combination of rolls allowed me to increase my odds of useful dice because with 6 dice it was a matter of rolling 2 or 3 dice and having to store and play and discard so just rolling them all seemed wisest. Being painted scum for making the obvious best decision makes me think Faust might be onto something with BA.

It wasn't the obvious best decision to me, but I was neglecting the cost of storing and playing a stored die.  So, that makes sense.

(Assuming I'm remembering correctly that you can still store and play a stored die with 0 in supply.)
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2504 on: July 19, 2014, 11:21:34 pm »

Did you think the thief was scum?
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2505 on: July 19, 2014, 11:23:47 pm »

I don't believe you can play a supply dice at 0 supply. although I havn't tried.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2506 on: July 20, 2014, 06:45:31 am »

I don't believe you can play a supply dice at 0 supply. although I havn't tried.

You're wrong, read the OP.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2507 on: July 20, 2014, 06:47:10 am »

So, coordination is a thing.

WW, target one of Archetype/liopoil tonight.
Hydrad, target WW tonight. Block a random number.
BA, target WW tonight.
As for lio, probably best to target PPS. He needs dice.
I don't think there's a really good target for me. Not sure what I'll do, suggestions?

So yeah, that plan should catch WW/BA in a lie, if we assume one of them is the dice destroyer.

I am asking again, WW, BA, do you agree to this? If you do, I will gladly lynch ashersky.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2508 on: July 20, 2014, 06:50:10 am »

Play: 1 just to be safe.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2509 on: July 20, 2014, 06:52:25 am »

I think everyone should, when assessing a player's scumminess, focus much more on their voting pattern and much less on their contributions to monster fighting.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2510 on: July 20, 2014, 08:30:43 am »

Here are the voting patterns to analyze:

D1

Beyond Awesome: BoxOfDOG (1), Ichimaru Gin (3), Voltaire (5)
pingpongsam: yuma/e (1), ashersky (1), liopoil (4), ashersky (1), Voltaire (7)
ashersky: mail-mi/Archetype (1), liopoil (3), pingpongsam (2), Voltaire (8)
faust: Ichimaru Gin (1), ashersky (1), Ichimaru Gin (2), Voltaire (6)
liopoil: XerxesPraelor (1), mail-mi/Archetype (1)
mail-mi/Archetype: Voltaire (1)
Witherweaver: Ichimaru Gin (4), Beyond Awesome (2)
Hydrad: Voltaire (2)

chairs: Witherweaver (1)
yuma/e: liopoil (2), pingpongsam (1)
Ichimaru Gin: faust (1), BoxOfDOG (1), Voltaire (3)
XerxesPraelor: mail-mi (1), Ichimaru Gin (1), liopoil (1), Beyond Awesome (1), liopoil (5), Voltaire (4)
Voltaire: Hydrad (1), Ichimaru Gin (5), liopoil (1), Ichimaru Gin (2)

D2

ashersky: Beyond Awesome (1), liopoil (1), Hydrad (1)
mail-mi/Archetype: chairs (1)
faust: yuma/e (1), Beyond Awesome (2), Witherweaver (1), yuma/e (2), Witherweaver (1), yuma/e (4)
Witherweaver: Beyond Awesome (3), yuma/e (4), pingpongsam (2), yuma/e (5)
Hydrad: Beyond Awesome (4), Witherweaver (2), Beyond Awesome (3), yuma/e (4)
pingpongsam: ashersky (1), yuma/e (1)
liopoil: pingpongsam (1), Beyond Awesome (5)
Beyond Awesome: liopoil (2), yuma/e (5), chairs (2), yuma/e (6)

yuma/e: Beyond Awesome (2), faust (2), Beyond Awesome (2)
chairs: Beyond Awesome (5), yuma/e (7)
XerxesPraelor: Beyond Awesome (3), yuma/e (3), Hydrad (1), faust (1), Hydrad (2), Beyond Awesome (4), yuma/e (3), pingpongsam (2)
Ichimaru Gin: Beyond Awesome (2), chairs (2), pingpongsam (1), faust (3), yuma/e (4)

D3

ashersky: pingpongsam (1), faust (1), chairs (6)
liopoil: chairs (1)
mail-mi/Archetype: chairs (2)
pingpongsam: chairs (3), liopoil (1), ashersky (2), chairs (5)
Beyond Awesome: chairs (4), ashersky (3), chairs (4)
faust: ashersky (1), Witherweaver (1), ashersky (2)
Hydrad: chairs (3)
Witherweaver: Hydrad (1)

chairs: chairs (5)
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2511 on: July 20, 2014, 09:27:15 am »

So, coordination is a thing.

WW, target one of Archetype/liopoil tonight.
Hydrad, target WW tonight. Block a random number.
BA, target WW tonight.
As for lio, probably best to target PPS. He needs dice.
I don't think there's a really good target for me. Not sure what I'll do, suggestions?

So yeah, that plan should catch WW/BA in a lie, if we assume one of them is the dice destroyer.

I am asking again, WW, BA, do you agree to this? If you do, I will gladly lynch ashersky.

I don't really mind doing this, buy my role really does do what it says, so whomever I target will have their rolls affected.  Probably not a big issue if we get the odds only monster
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2512 on: July 20, 2014, 09:30:23 am »

So, coordination is a thing.

WW, target one of Archetype/liopoil tonight.
Hydrad, target WW tonight. Block a random number.
BA, target WW tonight.
As for lio, probably best to target PPS. He needs dice.
I don't think there's a really good target for me. Not sure what I'll do, suggestions?

So yeah, that plan should catch WW/BA in a lie, if we assume one of them is the dice destroyer.

I am asking again, WW, BA, do you agree to this? If you do, I will gladly lynch ashersky.

I don't really mind doing this, buy my role really does do what it says, so whomever I target will have their rolls affected.  Probably not a big issue if we get the odds only monster

Yeah, well... it doesn't really hurt us much. Odds only is not a big deal, and for the dragon I guess we should be starting with low-ish number anyway.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2513 on: July 20, 2014, 09:44:59 am »

So, coordination is a thing.

WW, target one of Archetype/liopoil tonight.
Hydrad, target WW tonight. Block a random number.
BA, target WW tonight.
As for lio, probably best to target PPS. He needs dice.
I don't think there's a really good target for me. Not sure what I'll do, suggestions?

So yeah, that plan should catch WW/BA in a lie, if we assume one of them is the dice destroyer.

I am asking again, WW, BA, do you agree to this? If you do, I will gladly lynch ashersky.

I don't really mind doing this, buy my role really does do what it says, so whomever I target will have their rolls affected.  Probably not a big issue if we get the odds only monster
why arch or me? If we are trying to target town with this, targeting faust or hydrad is better even though one will probably die. If we are trying to target scum with this, target arch/pps/ash, not me!

I understand the idea here now... but I highly doubt that they are lying about their roles, even if they are mafia. We don't know if BA's role happens before or after hydrad's too.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2514 on: July 20, 2014, 09:49:03 am »

Well, I think I am going to go ahead and just roll 2 dice, hoping to get a good one to store.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2515 on: July 20, 2014, 09:51:05 am »

why arch or me? If we are trying to target town with this, targeting faust or hydrad is better even though one will probably die. If we are trying to target scum with this, target arch/pps/ash, not me!

I understand the idea here now... but I highly doubt that they are lying about their roles, even if they are mafia. We don't know if BA's role happens before or after hydrad's too.

I want someone targeted who will still be alive tomorrow, which excludes me and Hydrad. ash will probably be lynched, so bad. PPS has no dice left, so no confirmation possible (unless you target him). Which leaves you and Arch.

I still think someone is lying and there's a dice destroyer. And even if you don't, better safe than sorry. And it's not like we can do other productive things with these roles.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2516 on: July 20, 2014, 10:00:05 am »

Would we rather target town or scum with it though? I'm leaning towards town actually. So probably target me then.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2517 on: July 20, 2014, 10:06:17 am »

I still think someone is lying and there's a dice destroyer. And even if you don't, better safe than sorry. And it's not like we can do other productive things with these roles.
Oh, good point.

There are only two monsters left... Anyone need dice besides pps? If not, I think I will give to pps, even though he is probably scum, because I think we want to be able to make scum roll dice for us. Although really, he says he has a good die anyway. So hmmm, I think my role is less useful now.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2518 on: July 20, 2014, 11:25:12 am »

faust plays a 1
Score: 5
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2519 on: July 20, 2014, 11:28:11 am »

I still think someone is lying and there's a dice destroyer. And even if you don't, better safe than sorry. And it's not like we can do other productive things with these roles.
Oh, good point.

There are only two monsters left... Anyone need dice besides pps? If not, I think I will give to pps, even though he is probably scum, because I think we want to be able to make scum roll dice for us. Although really, he says he has a good die anyway. So hmmm, I think my role is less useful now.

I guess it would be good if you and me target the same person. That way, we make sure I don't leave anyone out of dice.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2520 on: July 20, 2014, 11:29:12 am »

If we get the odd monster I am good tomorrow. If we get the n-1 monster we need to coordinate what we have before anyone plays tomorrow. Mine will be a later number. If lio wants to give me some dice to possibly roll a more workable number that is fine.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2521 on: July 20, 2014, 11:29:59 am »

I am anxious to see ashersky and arch get back later today and post their thoughts.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2522 on: July 20, 2014, 11:39:22 am »

Play: 8

Yes, that was the lowest number of the two.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2523 on: July 20, 2014, 12:14:03 pm »

I don't get why we keep tempting fate by playing dice we don't need. If this results in an ogre attack trigger I am calling scum interference.
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liopoil

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2524 on: July 20, 2014, 12:27:26 pm »

I don't get why we keep tempting fate by playing dice we don't need. If this results in an ogre attack trigger I am calling scum interference.
I rolled just to get a die to store, which I did successfully.

Should we coordinate where the grim reaper, dice vendor, and mentalist go? Mentalist is only useful if you have 20 pips, dice vendor you just need a stored die you'd like to exchange, and I don't know how many pips you need for any of the grim reaper effects. Do we even get to choose where the grim reaper goes, or is that random? Arch gets to choose where the other two go, right? What happens if the player receiving one of these things is NKed?
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